本文整理汇总了C++中idPlane::Dist方法的典型用法代码示例。如果您正苦于以下问题:C++ idPlane::Dist方法的具体用法?C++ idPlane::Dist怎么用?C++ idPlane::Dist使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idPlane
的用法示例。
在下文中一共展示了idPlane::Dist方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EdgeSplitPoint
/*
============
idAASLocal::EdgeSplitPoint
calculates split point of the edge with the plane
returns true if the split point is between the edge vertices
============
*/
bool idAASLocal::EdgeSplitPoint( idVec3 &split, int edgeNum, const idPlane &plane ) const {
const aasEdge_t *edge;
idVec3 v1, v2;
float d1, d2;
edge = &file->GetEdge( edgeNum );
v1 = file->GetVertex( edge->vertexNum[0] );
v2 = file->GetVertex( edge->vertexNum[1] );
d1 = v1 * plane.Normal() - plane.Dist();
d2 = v2 * plane.Normal() - plane.Dist();
//if ( (d1 < CM_CLIP_EPSILON && d2 < CM_CLIP_EPSILON) || (d1 > -CM_CLIP_EPSILON && d2 > -CM_CLIP_EPSILON) ) {
if( FLOATSIGNBITSET( d1 ) == FLOATSIGNBITSET( d2 ) ) {
return false;
}
split = v1 + ( d1 / ( d1 - d2 ) ) * ( v2 - v1 );
return true;
}
示例2: Split
/*
============
idBrush::Split
============
*/
int idBrush::Split( const idPlane& plane, int planeNum, idBrush** front, idBrush** back ) const
{
int res, i, j;
idBrushSide* side, *frontSide, *backSide;
float dist, maxBack, maxFront, *maxBackWinding, *maxFrontWinding;
idWinding* w, *mid;
assert( windingsValid );
if( front )
{
*front = NULL;
}
if( back )
{
*back = NULL;
}
res = bounds.PlaneSide( plane, -BRUSH_EPSILON );
if( res == PLANESIDE_FRONT )
{
if( front )
{
*front = Copy();
}
return res;
}
if( res == PLANESIDE_BACK )
{
if( back )
{
*back = Copy();
}
return res;
}
maxBackWinding = ( float* ) _alloca16( sides.Num() * sizeof( float ) );
maxFrontWinding = ( float* ) _alloca16( sides.Num() * sizeof( float ) );
maxFront = maxBack = 0.0f;
for( i = 0; i < sides.Num(); i++ )
{
side = sides[i];
w = side->winding;
if( !w )
{
continue;
}
maxBackWinding[i] = 10.0f;
maxFrontWinding[i] = -10.0f;
for( j = 0; j < w->GetNumPoints(); j++ )
{
dist = plane.Distance( ( *w )[j].ToVec3() );
if( dist > maxFrontWinding[i] )
{
maxFrontWinding[i] = dist;
}
if( dist < maxBackWinding[i] )
{
maxBackWinding[i] = dist;
}
}
if( maxFrontWinding[i] > maxFront )
{
maxFront = maxFrontWinding[i];
}
if( maxBackWinding[i] < maxBack )
{
maxBack = maxBackWinding[i];
}
}
if( maxFront < BRUSH_EPSILON )
{
if( back )
{
*back = Copy();
}
return PLANESIDE_BACK;
}
if( maxBack > -BRUSH_EPSILON )
{
if( front )
{
*front = Copy();
}
return PLANESIDE_FRONT;
}
//.........这里部分代码省略.........
示例3: Split
/*
============
idBrushBSPNode::Split
============
*/
bool idBrushBSPNode::Split( const idPlane &splitPlane, int splitPlaneNum ) {
int s, i;
idWinding *mid;
idBrushBSPPortal *p, *midPortal, *newPortals[2];
idBrushBSPNode *newNodes[2];
mid = new idWinding( splitPlane.Normal(), splitPlane.Dist() );
for ( p = portals; p && mid; p = p->next[s] ) {
s = (p->nodes[1] == this);
if ( s ) {
mid = mid->Clip( -p->plane, 0.1f, false );
}
else {
mid = mid->Clip( p->plane, 0.1f, false );
}
}
if ( !mid ) {
return false;
}
// allocate two new nodes
for ( i = 0; i < 2; i++ ) {
newNodes[i] = new idBrushBSPNode();
newNodes[i]->flags = flags;
newNodes[i]->contents = contents;
newNodes[i]->parent = this;
}
// split all portals of the node
for ( p = portals; p; p = portals ) {
s = (p->nodes[1] == this);
p->Split( splitPlane, &newPortals[0], &newPortals[1] );
for ( i = 0; i < 2; i++ ) {
if ( newPortals[i] ) {
if ( s ) {
newPortals[i]->AddToNodes( p->nodes[0], newNodes[i] );
}
else {
newPortals[i]->AddToNodes( newNodes[i], p->nodes[1] );
}
}
}
p->RemoveFromNode( p->nodes[0] );
p->RemoveFromNode( p->nodes[1] );
delete p;
}
// add seperating portal
midPortal = new idBrushBSPPortal();
midPortal->plane = splitPlane;
midPortal->planeNum = splitPlaneNum;
midPortal->winding = mid;
midPortal->AddToNodes( newNodes[0], newNodes[1] );
// set new child nodes
children[0] = newNodes[0];
children[1] = newNodes[1];
plane = splitPlane;
return true;
}
示例4: FloorEdgeSplitPoint
/*
============
idAASLocal::FloorEdgeSplitPoint
calculates either the closest or furthest point on the floor of the area which also lies on the pathPlane
the point has to be on the front side of the frontPlane to be valid
============
*/
bool idAASLocal::FloorEdgeSplitPoint( idVec3 &bestSplit, int areaNum, const idPlane &pathPlane, const idPlane &frontPlane, bool closest ) const {
int i, j, faceNum, edgeNum;
const aasArea_t *area;
const aasFace_t *face;
idVec3 split;
float dist, bestDist;
const aasEdge_t *edge;
idVec3 v1, v2;
float d1, d2;
area = &file->GetArea( areaNum );
if ( closest ) {
bestDist = maxWalkPathDistance;
for ( i = area->numFaces-1; i >= 0; i-- ) {
faceNum = file->GetFaceIndex( area->firstFace + i );
face = &file->GetFace( abs(faceNum) );
if ( !(face->flags & FACE_FLOOR ) ) {
continue;
}
for ( j = face->numEdges-1; j >= 0; j-- ) {
edgeNum = file->GetEdgeIndex( face->firstEdge + j );
edge = &file->GetEdge( abs( edgeNum ) );
v1 = file->GetVertex( edge->vertexNum[0] );
v2 = file->GetVertex( edge->vertexNum[1] );
d1 = v1 * pathPlane.Normal() - pathPlane.Dist();
d2 = v2 * pathPlane.Normal() - pathPlane.Dist();
//if ( (d1 < CM_CLIP_EPSILON && d2 < CM_CLIP_EPSILON) || (d1 > -CM_CLIP_EPSILON && d2 > -CM_CLIP_EPSILON) ) {
if ( FLOATSIGNBITSET( d1 ) == FLOATSIGNBITSET( d2 ) ) {
continue;
}
split = v1 + (d1 / (d1 - d2)) * (v2 - v1);
dist = frontPlane.Distance( split );
if ( dist >= -0.1f && dist < bestDist ) {
bestDist = dist;
bestSplit = split;
}
}
}
return ( bestDist < maxWalkPathDistance );
} else {
bestDist = -0.1f;
for ( i = area->numFaces-1; i >= 0; i-- ) {
faceNum = file->GetFaceIndex( area->firstFace + i );
face = &file->GetFace( abs(faceNum) );
if ( !(face->flags & FACE_FLOOR ) ) {
continue;
}
for ( j = face->numEdges-1; j >= 0; j-- ) {
edgeNum = file->GetEdgeIndex( face->firstEdge + j );
edge = &file->GetEdge( abs( edgeNum ) );
v1 = file->GetVertex( edge->vertexNum[0] );
v2 = file->GetVertex( edge->vertexNum[1] );
d1 = v1 * pathPlane.Normal() - pathPlane.Dist();
d2 = v2 * pathPlane.Normal() - pathPlane.Dist();
//if ( (d1 < CM_CLIP_EPSILON && d2 < CM_CLIP_EPSILON) || (d1 > -CM_CLIP_EPSILON && d2 > -CM_CLIP_EPSILON) ) {
if ( FLOATSIGNBITSET( d1 ) == FLOATSIGNBITSET( d2 ) ) {
continue;
}
split = v1 + (d1 / (d1 - d2)) * (v2 - v1);
dist = frontPlane.Distance( split );
if ( dist > bestDist ) {
bestDist = dist;
bestSplit = split;
}
}
}
return ( bestDist > -0.1f );
}
}