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C++ idFixedWinding::Clear方法代码示例

本文整理汇总了C++中idFixedWinding::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ idFixedWinding::Clear方法的具体用法?C++ idFixedWinding::Clear怎么用?C++ idFixedWinding::Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在idFixedWinding的用法示例。


在下文中一共展示了idFixedWinding::Clear方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetModelContactFeature

/*
============
idClip::GetModelContactFeature
============
*/
bool idClip::GetModelContactFeature( const contactInfo_t &contact, const idClipModel *clipModel, idFixedWinding &winding ) const {
	int i;
	cmHandle_t handle;
	idVec3 start, end;

	handle = -1;
	winding.Clear();

	if ( clipModel == NULL ) {
		handle = 0;
	} else {
		if ( clipModel->renderModelHandle != -1 ) {
			winding += contact.point;
			return true;
		} else if ( clipModel->traceModelIndex != -1 ) {
			handle = collisionModelManager->SetupTrmModel( *idClipModel::GetCachedTraceModel( clipModel->traceModelIndex ), clipModel->material );
		} else {
			handle = clipModel->collisionModelHandle;
		}
	}

	// if contact with a collision model
	if ( handle != -1 ) {
		switch( contact.type ) {
			case CONTACT_EDGE: {
				// the model contact feature is a collision model edge
				collisionModelManager->GetModelEdge( handle, contact.modelFeature, start, end );
				winding += start;
				winding += end;
				break;
			}
			case CONTACT_MODELVERTEX: {
				// the model contact feature is a collision model vertex
				collisionModelManager->GetModelVertex( handle, contact.modelFeature, start );
				winding += start;
				break;
			}
			case CONTACT_TRMVERTEX: {
				// the model contact feature is a collision model polygon
				collisionModelManager->GetModelPolygon( handle, contact.modelFeature, winding );
				break;
			}
		}
	}

	// transform the winding to world space
	if ( clipModel ) {
		for ( i = 0; i < winding.GetNumPoints(); i++ ) {
			winding[i].ToVec3() *= clipModel->axis;
			winding[i].ToVec3() += clipModel->origin;
		}
	}

	return true;
}
开发者ID:AndreiBarsan,项目名称:doom3.gpl,代码行数:60,代码来源:Clip.cpp


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