本文整理汇总了C++中gp_Pnt类的典型用法代码示例。如果您正苦于以下问题:C++ gp_Pnt类的具体用法?C++ gp_Pnt怎么用?C++ gp_Pnt使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了gp_Pnt类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: origin
std::list<gp_Pnt> VectorFont::Glyph::GlyphArc::Interpolate(const gp_Pnt & location, const unsigned int number_of_points ) const
{
std::list<gp_Pnt> points;
gp_Pnt origin(location);
origin.SetX( origin.X() + m_xcentre );
origin.SetY( origin.Y() + m_ycentre );
double start_angle = m_start_angle;
double end_angle = m_end_angle;
if (start_angle > end_angle)
{
end_angle += (2 * M_PI);
}
double increment = (end_angle - start_angle) / number_of_points;
gp_Dir z_direction( 0, 0, 1 );
for (double angle = start_angle; angle <= end_angle; angle += increment)
{
gp_Pnt point( location.X() + m_xcentre + m_radius, location.Y() + m_ycentre, location.Z() );
gp_Trsf rotation_matrix;
rotation_matrix.SetRotation( gp_Ax1(origin, z_direction), angle );
point.Transform(rotation_matrix);
points.push_back(point);
}
return(points);
}
示例2: SetTopStopPos
void CGuideRectODL::SetTopStopPos( gp_Pnt ptStop )
{
SetIsTopCreating(false);
CBaseODL::SetTopStopPos(ptStop);
m_rtArea.Width = static_cast<Gdiplus::REAL>(abs(m_ptTopStart.X() - ptStop.X()));
m_rtArea.Height = static_cast<Gdiplus::REAL>(abs(m_ptTopStart.Z() - ptStop.Z()));
}
示例3: SetTopStartPos
void CGuideRectODL::SetTopStartPos( gp_Pnt ptStart )
{
SetIsTopCreating(true);
CBaseODL::SetTopStartPos(ptStart);
m_rtArea.X= static_cast<Gdiplus::REAL>(ptStart.X());
m_rtArea.Y = static_cast<Gdiplus::REAL>(ptStart.Z());
}
示例4: gPntTopoint3D
point3D gPntTopoint3D(gp_Pnt& p)
{
point3D result;
result.x = p.X();
result.y = p.Y();
result.z = p.Z();
return result;
}
示例5: projectShape
//!set up a hidden line remover and project a shape with it
void GeometryObject::projectShape(const TopoDS_Shape& input,
const gp_Pnt& inputCenter,
const Base::Vector3d& direction)
{
// Clear previous Geometry
clear();
Base::Vector3d origin(inputCenter.X(),inputCenter.Y(),inputCenter.Z());
gp_Ax2 viewAxis = getViewAxis(origin,direction);
auto start = chrono::high_resolution_clock::now();
Handle_HLRBRep_Algo brep_hlr = NULL;
try {
brep_hlr = new HLRBRep_Algo();
brep_hlr->Add(input, m_isoCount);
HLRAlgo_Projector projector( viewAxis );
brep_hlr->Projector(projector);
brep_hlr->Update();
brep_hlr->Hide();
}
catch (...) {
Standard_Failure::Raise("GeometryObject::projectShape - error occurred while projecting shape");
}
auto end = chrono::high_resolution_clock::now();
auto diff = end - start;
double diffOut = chrono::duration <double, milli> (diff).count();
Base::Console().Log("TIMING - %s GO spent: %.3f millisecs in HLRBRep_Algo & co\n",m_parentName.c_str(),diffOut);
try {
HLRBRep_HLRToShape hlrToShape(brep_hlr);
visHard = hlrToShape.VCompound();
visSmooth = hlrToShape.Rg1LineVCompound();
visSeam = hlrToShape.RgNLineVCompound();
visOutline = hlrToShape.OutLineVCompound();
visIso = hlrToShape.IsoLineVCompound();
hidHard = hlrToShape.HCompound();
hidSmooth = hlrToShape.Rg1LineHCompound();
hidSeam = hlrToShape.RgNLineHCompound();
hidOutline = hlrToShape.OutLineHCompound();
hidIso = hlrToShape.IsoLineHCompound();
//need these 3d curves to prevent "zero edges" later
BRepLib::BuildCurves3d(visHard);
BRepLib::BuildCurves3d(visSmooth);
BRepLib::BuildCurves3d(visSeam);
BRepLib::BuildCurves3d(visOutline);
BRepLib::BuildCurves3d(visIso);
BRepLib::BuildCurves3d(hidHard);
BRepLib::BuildCurves3d(hidSmooth);
BRepLib::BuildCurves3d(hidSeam);
BRepLib::BuildCurves3d(hidOutline);
BRepLib::BuildCurves3d(hidIso);
}
catch (...) {
Standard_Failure::Raise("GeometryObject::projectShape - error occurred while extracting edges");
}
}
示例6: MyAngle
ISession_Text::ISession_Text
(const TCollection_AsciiString& aText,
gp_Pnt& aPoint,
const Quantity_PlaneAngle anAngle, // = 0.0
const Standard_Real aslant, // = 0.0
const Standard_Integer aColorIndex, // = 0
const Standard_Integer aFontIndex, // = 1
const Quantity_Factor aScale) // = 1
:AIS_InteractiveObject(),MyText(aText),MyX(aPoint.X()),MyY(aPoint.Y()),MyZ(aPoint.Z()),
MyAngle(anAngle),MySlant(aslant),MyFontIndex(aFontIndex),
MyColorIndex(aColorIndex),MyScale(aScale),MyWidth(0),MyHeight(0)
{}
示例7: pt
void CSkyODL::OnTopMoving(const gp_Pnt& stInfo)
{
CBaseODL::OnTopMoving(stInfo);
m_arrMovingTopPoint.clear();
//修改所有点的最终位置
for (auto& curPnt : m_arrTopPoint)
{
gp_Pnt pt(curPnt.X() + stInfo.X(),
curPnt.Y() + stInfo.Y(),
curPnt.Z() + stInfo.Z()
);
m_arrMovingTopPoint.push_back(pt);
}
}
示例8: from
void VectorFont::Glyph::GlyphLine::glCommands(
const gp_Pnt & starting_point,
const bool select,
const bool marked,
const bool no_color,
COrientationModifier *pOrientationModifier,
gp_Trsf transformation,
const float width ) const
{
gp_Pnt from( starting_point );
gp_Pnt to( starting_point );
from.SetX( starting_point.X() + m_x1);
from.SetY( starting_point.Y() + m_y1);
from.SetZ( starting_point.Z() );
to.SetX( starting_point.X() + m_x2);
to.SetY( starting_point.Y() + m_y2);
to.SetZ( starting_point.Z() );
if (pOrientationModifier)
{
from = pOrientationModifier->Transform(transformation, starting_point.Distance(gp_Pnt(0.0,0.0,0.0)), from, width );
to = pOrientationModifier->Transform(transformation, starting_point.Distance(gp_Pnt(0.0,0.0,0.0)), to, width );
}
glBegin(GL_LINE_STRIP);
glVertex3d(from.X(), from.Y(), from.Z());
glVertex3d(to.X(), to.Y(), to.Z());
glEnd();
} // End glCommands() method
示例9: Compute
// -----------------------------------------------------------------------------
bool Compute( vector< double > & positions,
gp_Pnt pIn,
gp_Pnt pOut,
SMESH_Mesh& aMesh,
const StdMeshers_LayerDistribution* hyp)
{
double len = pIn.Distance( pOut );
if ( len <= DBL_MIN ) return error("Too close points of inner and outer shells");
if ( !hyp || !hyp->GetLayerDistribution() )
return error( "Invalid LayerDistribution hypothesis");
myUsedHyps.clear();
myUsedHyps.push_back( hyp->GetLayerDistribution() );
TopoDS_Edge edge = BRepBuilderAPI_MakeEdge( pIn, pOut );
SMESH_Hypothesis::Hypothesis_Status aStatus;
if ( !StdMeshers_Regular_1D::CheckHypothesis( aMesh, edge, aStatus ))
return error( "StdMeshers_Regular_1D::CheckHypothesis() failed "
"with LayerDistribution hypothesis");
BRepAdaptor_Curve C3D(edge);
double f = C3D.FirstParameter(), l = C3D.LastParameter();
list< double > params;
if ( !StdMeshers_Regular_1D::computeInternalParameters( aMesh, C3D, len, f, l, params, false ))
return error("StdMeshers_Regular_1D failed to compute layers distribution");
positions.clear();
positions.reserve( params.size() );
for (list<double>::iterator itU = params.begin(); itU != params.end(); itU++)
positions.push_back( *itU / len );
return true;
}
示例10: FindBestPoint
//=======================================================================
//function : FindBestPoint
//purpose : Auxilare for Compute()
// V - normal to (P1,P2,PC)
//=======================================================================
static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
const gp_Pnt& PC, const gp_Vec& V)
{
double a = P1.Distance(P2);
double b = P1.Distance(PC);
double c = P2.Distance(PC);
if( a < (b+c)/2 )
return PC;
else {
// find shift along V in order to a became equal to (b+c)/2
double shift = sqrt( a*a + (b*b-c*c)*(b*b-c*c)/16/a/a - (b*b+c*c)/2 );
gp_Dir aDir(V);
gp_Pnt Pbest( PC.X() + aDir.X()*shift, PC.Y() + aDir.Y()*shift,
PC.Z() + aDir.Z()*shift );
return Pbest;
}
}
示例11: gp_PntEqual
bool ImpExpDxfWrite::gp_PntEqual(gp_Pnt p1, gp_Pnt p2)
{
bool result = false;
if (p1.IsEqual(p2,Precision::Confusion())) {
result = true;
}
return result;
}
示例12: transform_for_cone_and_depth
void transform_for_cone_and_depth(gp_Pnt &p)
{
gp_Vec v(p.XYZ());
double radius_beyond_surface = v.Magnitude() - pitch_radius;
v.Normalize();
double scale = 1.0 - cone_sin_for_point * height_for_point / pitch_radius;
p = gp_Pnt(v.XYZ() * (scale * pitch_radius + scale * radius_beyond_surface * cone_cos_for_point)
+ gp_XYZ(0.0, 0.0, height_for_point * cone_cos_for_point + scale * radius_beyond_surface * cone_sin_for_point));
}
示例13: Intersects
bool HLine::Intersects(const gp_Pnt &pnt)const
{
gp_Lin this_line = GetLine();
if(!intersect(pnt, this_line))return false;
// check it lies between A and B
gp_Vec v = this_line.Direction();
double dpA = gp_Vec(A->m_p.XYZ()) * v;
double dpB = gp_Vec(B->m_p.XYZ()) * v;
double dp = gp_Vec(pnt.XYZ()) * v;
return dp >= dpA - wxGetApp().m_geom_tol && dp <= dpB + wxGetApp().m_geom_tol;
}
示例14: GetIsOn
bool CTiglAbstractGeometricComponent::GetIsOn(const gp_Pnt& pnt)
{
const TopoDS_Shape& segmentShape = GetLoft()->Shape();
// fast check with bounding box
Bnd_Box boundingBox;
BRepBndLib::Add(segmentShape, boundingBox);
Standard_Real xmin, xmax, ymin, ymax, zmin, zmax;
boundingBox.Get(xmin, ymin, zmin, xmax, ymax, zmax);
if (pnt.X() < xmin || pnt.X() > xmax ||
pnt.Y() < ymin || pnt.Y() > ymax ||
pnt.Z() < zmin || pnt.Z() > zmax) {
return false;
}
double tolerance = 0.03; // 3cm
BRepClass3d_SolidClassifier classifier;
classifier.Load(segmentShape);
classifier.Perform(pnt, tolerance);
if ((classifier.State() == TopAbs_IN) || (classifier.State() == TopAbs_ON)) {
return true;
}
else {
return false;
}
}
示例15: text_top_left
void HDimension::RenderText(const wxString &text, const gp_Pnt& p, const gp_Dir& xdir, const gp_Dir& ydir, double scale)
{
float width, height;
if(!wxGetApp().get_text_size(text, &width, &height))return;
// make a matrix at top left of text
gp_Pnt text_top_left( p.XYZ() + ydir.XYZ() * (scale * height) );
gp_Trsf text_matrix = make_matrix(text_top_left, xdir, ydir);
glPushMatrix();
double m[16];
extract_transposed(text_matrix, m);
glMultMatrixd(m);
if(DrawFlat)
{
//Try and draw this ortho. must find the origin point in screen coordinates
double x, y, z;
// arrays to hold matrix information
double model_view[16];
glGetDoublev(GL_MODELVIEW_MATRIX, model_view);
double projection[16];
glGetDoublev(GL_PROJECTION_MATRIX, projection);
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
// get 3D coordinates based on window coordinates
gluProject(0,0,0,
model_view, projection, viewport,
&x, &y, &z);
wxGetApp().render_screen_text_at(text, scale*8,x,y,atan2(xdir.Y(),xdir.X()) * 180 / M_PI);
}
else
{
wxGetApp().render_text(text);
}
glPopMatrix();
}