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C++ float4x4类代码示例

本文整理汇总了C++中float4x4的典型用法代码示例。如果您正苦于以下问题:C++ float4x4类的具体用法?C++ float4x4怎么用?C++ float4x4使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了float4x4类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Transform

void Capsule::Transform(const float4x4 &transform)
{
	assume(transform.HasUniformScale());
	assume(transform.IsColOrthogonal3());
	l.Transform(transform);
	r *= transform.Col3(0).Length(); // Scale the radius.
}
开发者ID:360degrees-fi,项目名称:tundra,代码行数:7,代码来源:Capsule.cpp

示例2: Transform

void Sphere::Transform(const float4x4 &transform)
{
	assume(transform.HasUniformScale());
	assume(!transform.ContainsProjection());
	pos = transform.MulPos(pos);
	r *= transform.Col3(0).Length();
}
开发者ID:juj,项目名称:MathGeoLib,代码行数:7,代码来源:Sphere.cpp

示例3: Transform

void Circle::Transform(const float4x4 &transform)
{
	assume(transform.HasUniformScale());
	assume(transform.IsColOrthogonal3());
	pos = transform.MulPos(pos);
	normal = transform.MulDir(normal).Normalized();
	r *= transform.Col3(0).Length(); // Scale the radius of the circle.
}
开发者ID:360degrees-fi,项目名称:tundra,代码行数:8,代码来源:Circle.cpp

示例4: TransformAsAABB

void AABB::TransformAsAABB(const float4x4 &transform)
{
	assume(transform.IsColOrthogonal3());
	assume(transform.HasUniformScale());
	assume(transform.Row(3).Equals(0,0,0,1));

	AABBTransformAsAABB(*this, transform);
}
开发者ID:katik,项目名称:naali,代码行数:8,代码来源:AABB.cpp

示例5: TransformAsAABB

void AABB::TransformAsAABB(const float4x4 &transform)
{
	assume(transform.IsColOrthogonal3());
	assume(transform.HasUniformScale());
	assume(transform.Row(3).Equals(0,0,0,1));

#if defined(MATH_AUTOMATIC_SSE) && defined(MATH_SIMD)
	AABBTransformAsAABB_SIMD(*this, transform);
#else
	AABBTransformAsAABB(*this, transform);
#endif
}
开发者ID:ChunHungLiu,项目名称:MathGeoLib,代码行数:12,代码来源:AABB.cpp

示例6: Set

void Quat::Set(const float4x4 &m)
{
	assume(m.IsColOrthogonal3());
	assume(m.HasUnitaryScale());
	assume(!m.HasNegativeScale());
	assume(m.Row(3).Equals(0,0,0,1));
	SetQuatFrom(*this, m);

#ifdef MATH_ASSERT_CORRECTNESS
	// Test that the conversion float3x3->Quat->float3x3 is correct.
	mathassert(this->ToFloat3x3().Equals(m.Float3x3Part(), 0.01f));
#endif
}
开发者ID:360degrees-fi,项目名称:tundra,代码行数:13,代码来源:Quat.cpp

示例7:

float4x4 operator *(const float4x4 &lhs, const TranslateOp &rhs)
{
	float4x4 r = lhs;
	r.SetTranslatePart(lhs.TransformPos(rhs.Offset()));

	// Our optimized form of multiplication must be the same as this.
	mathassert(r.Equals(lhs * rhs.ToFloat4x4()));
	return r;
}
开发者ID:360degrees-fi,项目名称:tundra,代码行数:9,代码来源:TransformOps.cpp

示例8: assume

float4x4 operator *(const TranslateOp &lhs, const float4x4 &rhs)
{
	// This function is based on the optimized assumption that the last row of rhs is [0,0,0,1].
	// If this does not hold and you are hitting the check below, explicitly cast TranslateOp lhs to float4x4 before multiplication!
	assume(rhs.Row(3).Equals(0.f, 0.f, 0.f, 1.f));

	float4x4 r = rhs;
	r.SetTranslatePart(r.TranslatePart() + DIR_TO_FLOAT3(lhs.Offset()));
	return r;
}
开发者ID:juj,项目名称:MathGeoLib,代码行数:10,代码来源:TransformOps.cpp

示例9: tfm

Aabb operator * (const float4x4 &tfm, const Aabb &a)
{
  Aabb result = { tfm.getTranslation(), tfm.getTranslation() };

  for (int i = 1; i < 4; ++i)
  {
    for (int j = 1; j < 4; ++ j)
    {
      float e = tfm(i,j) * a.min[j - 1];
      float f = tfm(i,j) * a.max[j - 1];
      if (e < f)
      {
        result.min[i - 1] += e;
        result.max[i - 1] += f;
      }
      else
      {
        result.min[i - 1] += f;
        result.max[i - 1] += e;
      }
    }
  }
  return result;
}
开发者ID:rocksjtu,项目名称:SelfLuminous,代码行数:24,代码来源:Aabb.cpp

示例10: Transform

void OBB::Transform(const float4x4 &transform)
{
    assume(transform.IsOrthogonal3());
    OBBTransform(*this, transform);
}
开发者ID:Ilikia,项目名称:naali,代码行数:5,代码来源:OBB.cpp

示例11: Transform

void Frustum::Transform(const float4x4 &transform)
{
	assume(transform.Row(3).Equals(0,0,0,1));
	Transform(transform.Float3x4Part());
}
开发者ID:chengzg,项目名称:MathGeoLib,代码行数:5,代码来源:Frustum.cpp

示例12: SetFrom

void OBB::SetFrom(const AABB &aabb, const float4x4 &transform)
{
	assume(transform.Row(3).Equals(0,0,0,1));
	OBBSetFrom(*this, aabb, transform.Float3x4Part());
}
开发者ID:OtterOrder,项目名称:TBToolkit,代码行数:5,代码来源:OBB.cpp

示例13: Transform

void Ray::Transform(const float4x4 &transform)
{
    pos = transform.TransformPos(pos);
    dir = transform.TransformDir(dir);
}
开发者ID:Ilikia,项目名称:naali,代码行数:5,代码来源:Ray.cpp

示例14: Ray

Ray operator *(const float4x4 &transform, const Ray &ray)
{
    return Ray(transform.MulPos(ray.pos), transform.MulDir(ray.dir));
}
开发者ID:Ilikia,项目名称:naali,代码行数:4,代码来源:Ray.cpp

示例15: Ray

Ray operator *(const float4x4 &transform, const Ray &ray)
{
	assume(transform.IsInvertible());
	return Ray(transform.MulPos(ray.pos), transform.MulDir(ray.dir).Normalized());
}
开发者ID:ggf31416,项目名称:CompGraf1,代码行数:5,代码来源:Ray.cpp


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