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C++ emu_file::compress方法代码示例

本文整理汇总了C++中emu_file::compress方法的典型用法代码示例。如果您正苦于以下问题:C++ emu_file::compress方法的具体用法?C++ emu_file::compress怎么用?C++ emu_file::compress使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在emu_file的用法示例。


在下文中一共展示了emu_file::compress方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: write_file

save_error save_manager::write_file(emu_file &file)
{
	// if we have illegal registrations, return an error
	if (m_illegal_regs > 0)
		return STATERR_ILLEGAL_REGISTRATIONS;

	// generate the header
	UINT8 header[HEADER_SIZE];
	memcpy(&header[0], emulator_info::get_state_magic_num(), 8);
	header[8] = SAVE_VERSION;
	header[9] = NATIVE_ENDIAN_VALUE_LE_BE(0, SS_MSB_FIRST);
	strncpy((char *)&header[0x0a], machine().system().name, 0x1c - 0x0a);
	UINT32 sig = signature();
	*(UINT32 *)&header[0x1c] = LITTLE_ENDIANIZE_INT32(sig);

	// write the header and turn on compression for the rest of the file
	file.compress(FCOMPRESS_NONE);
	file.seek(0, SEEK_SET);
	if (file.write(header, sizeof(header)) != sizeof(header))
		return STATERR_WRITE_ERROR;
	file.compress(FCOMPRESS_MEDIUM);

	// call the pre-save functions
	for (state_callback *func = m_presave_list.first(); func != NULL; func = func->next())
		func->m_func();

	// then write all the data
	for (state_entry *entry = m_entry_list.first(); entry != NULL; entry = entry->next())
	{
		UINT32 totalsize = entry->m_typesize * entry->m_typecount;
		if (file.write(entry->m_data, totalsize) != totalsize)
			return STATERR_WRITE_ERROR;
	}
	return STATERR_NONE;
}
开发者ID:opicron,项目名称:mame,代码行数:35,代码来源:save.c

示例2: read_file

save_error save_manager::read_file(emu_file &file)
{
	// if we have illegal registrations, return an error
	if (m_illegal_regs > 0)
		return STATERR_ILLEGAL_REGISTRATIONS;

	// read the header and turn on compression for the rest of the file
	file.compress(FCOMPRESS_NONE);
	file.seek(0, SEEK_SET);
	UINT8 header[HEADER_SIZE];
	if (file.read(header, sizeof(header)) != sizeof(header))
		return STATERR_READ_ERROR;
	file.compress(FCOMPRESS_MEDIUM);

	// verify the header and report an error if it doesn't match
  // JJG: Allow invalid headers
	//UINT32 sig = signature();
	//if (validate_header(header, machine().system().name, sig, popmessage, "Error: ")  != STATERR_NONE)
  //return STATERR_INVALID_HEADER;

	// determine whether or not to flip the data when done
	bool flip = NATIVE_ENDIAN_VALUE_LE_BE((header[9] & SS_MSB_FIRST) != 0, (header[9] & SS_MSB_FIRST) == 0);

	// read all the data, flipping if necessary
	for (state_entry *entry = m_entry_list.first(); entry != NULL; entry = entry->next())
	{
		UINT32 totalsize = entry->m_typesize * entry->m_typecount;
		if (file.read(entry->m_data, totalsize) != totalsize)
			return STATERR_READ_ERROR;

		// handle flipping
		if (flip)
			entry->flip_data();
	}

	// call the post-load functions
	for (state_callback *func = m_postload_list.first(); func != NULL; func = func->next())
		func->m_func();

	return STATERR_NONE;
}
开发者ID:Ojousama,项目名称:MAMEHub,代码行数:41,代码来源:save.c

示例3: check_file

save_error save_manager::check_file(running_machine &machine, emu_file &file, const char *gamename, void (CLIB_DECL *errormsg)(const char *fmt, ...))
{
	// if we want to validate the signature, compute it
	UINT32 sig = 0;
	sig = machine.save().signature();

	// seek to the beginning and read the header
	file.compress(FCOMPRESS_NONE);
	file.seek(0, SEEK_SET);
	UINT8 header[HEADER_SIZE];
	if (file.read(header, sizeof(header)) != sizeof(header))
	{
		if (errormsg != NULL)
			(*errormsg)("Could not read %s save file header",emulator_info::get_appname());
		return STATERR_READ_ERROR;
	}

	// let the generic header check work out the rest
	return validate_header(header, gamename, sig, errormsg, "");
}
开发者ID:opicron,项目名称:mame,代码行数:20,代码来源:save.c


注:本文中的emu_file::compress方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。