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C++ dgVector::Abs方法代码示例

本文整理汇总了C++中dgVector::Abs方法的典型用法代码示例。如果您正苦于以下问题:C++ dgVector::Abs方法的具体用法?C++ dgVector::Abs怎么用?C++ dgVector::Abs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dgVector的用法示例。


在下文中一共展示了dgVector::Abs方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CalculatePlaneIntersection

dgInt32 dgCollisionBox::CalculatePlaneIntersection (const dgVector& normal, const dgVector& point, dgVector* const contactsOut) const
{
	dgVector support[4];
	dgInt32 featureCount = 3;
	
	const dgConvexSimplexEdge** const vertToEdgeMapping = GetVertexToEdgeMapping();
	if (vertToEdgeMapping) {
		dgInt32 edgeIndex;
		//support[0] = SupportVertex (normal.Scale4(normalSign), &edgeIndex);
		support[0] = SupportVertex (normal, &edgeIndex);

		dgFloat32 dist = normal.DotProduct4(support[0] - point).GetScalar();
		if (dist <= DG_IMPULSIVE_CONTACT_PENETRATION) {
			dgVector normalAlgin (normal.Abs());
			if (!((normalAlgin.m_x > dgFloat32 (0.9999f)) || (normalAlgin.m_y > dgFloat32 (0.9999f)) || (normalAlgin.m_z > dgFloat32 (0.9999f)))) {
				// 0.25 degrees
				const dgFloat32 tiltAngle = dgFloat32 (0.005f);
				const dgFloat32 tiltAngle2 = tiltAngle * tiltAngle ;
				dgPlane testPlane (normal, - (normal.DotProduct4(support[0]).GetScalar()));

				featureCount = 1;
				const dgConvexSimplexEdge* const edge = vertToEdgeMapping[edgeIndex];
				const dgConvexSimplexEdge* ptr = edge;
				do {
					const dgVector& p = m_vertex[ptr->m_twin->m_vertex];
					dgFloat32 test1 = testPlane.Evalue(p);
					dgVector dist (p - support[0]);
					dgFloat32 angle2 = test1 * test1 / (dist.DotProduct4(dist).GetScalar());
					if (angle2 < tiltAngle2) {
						support[featureCount] = p;
						featureCount ++;
					}
					ptr = ptr->m_twin->m_next;
				} while ((ptr != edge) && (featureCount < 3));
			}
		}
	}

	dgInt32 count = 0;
	switch (featureCount)
	{
		case 1:
		{
			contactsOut[0] = support[0] - normal.CompProduct4(normal.DotProduct4(support[0] - point));
			count = 1;
			break;
		}

		case 2:
		{
			contactsOut[0] = support[0] - normal.CompProduct4(normal.DotProduct4(support[0] - point));
			contactsOut[1] = support[1] - normal.CompProduct4(normal.DotProduct4(support[1] - point));
			count = 2;
			break;
		}

		default:
		{
			dgFloat32 test[8];
			dgAssert(normal.m_w == dgFloat32(0.0f));
			dgPlane plane(normal, -(normal.DotProduct4(point).GetScalar()));
			for (dgInt32 i = 0; i < 8; i++) {
				dgAssert(m_vertex[i].m_w == dgFloat32(0.0f));
				test[i] = plane.DotProduct4(m_vertex[i] | dgVector::m_wOne).m_x;
			}

			dgConvexSimplexEdge* edge = NULL;
			for (dgInt32 i = 0; i < dgInt32 (sizeof (m_edgeEdgeMap) / sizeof (m_edgeEdgeMap[0])); i ++) {
				dgConvexSimplexEdge* const ptr = m_edgeEdgeMap[i];
				dgFloat32 side0 = test[ptr->m_vertex];
				dgFloat32 side1 = test[ptr->m_twin->m_vertex];
				if ((side0 * side1) < dgFloat32 (0.0f)) {
					edge = ptr;
					break;
				}
			}

			if (edge) {
				if (test[edge->m_vertex] < dgFloat32 (0.0f)) {
					edge = edge->m_twin;
				}
				dgAssert (test[edge->m_vertex] > dgFloat32 (0.0f));

				dgConvexSimplexEdge* ptr = edge;
				dgConvexSimplexEdge* firstEdge = NULL;
				dgFloat32 side0 = test[edge->m_vertex];
				do {
					dgAssert (m_vertex[ptr->m_twin->m_vertex].m_w == dgFloat32 (0.0f));
					dgFloat32 side1 = test[ptr->m_twin->m_vertex];
					if (side1 < side0) {
						if (side1 < dgFloat32 (0.0f)) {
							firstEdge = ptr;
							break;
						}

						side0 = side1;
						edge = ptr->m_twin;
						ptr = edge;
					}
					ptr = ptr->m_twin->m_next;
//.........这里部分代码省略.........
开发者ID:LaKraven,项目名称:newton-dynamics,代码行数:101,代码来源:dgCollisionBox.cpp


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