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C++ cWindowManager类代码示例

本文整理汇总了C++中cWindowManager的典型用法代码示例。如果您正苦于以下问题:C++ cWindowManager类的具体用法?C++ cWindowManager怎么用?C++ cWindowManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了cWindowManager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: check_events

void cScreenGetInput::check_events()
{
	if (g_InterfaceEvents.GetNumEvents() != 0 || g_EnterKey)
	{
		switch (m_profile)
		{
		case (MODE_CONFIRM_EXIT) :
			CheckEvents_ConfirmExit();
			break;
		default:
			if (g_InterfaceEvents.CheckEvent(EVENT_BUTTONCLICKED, id_btn_ok))
			{
				g_EnterKey = false;

				g_ReturnText = GetEditBoxText(id_textfield);
				g_IntReturn = atol(g_ReturnText.c_str());

				g_InitWin = true;
				g_WinManager.Pop();
				return;
			}
			else if (g_InterfaceEvents.CheckEvent(EVENT_BUTTONCLICKED, id_btn_cancel))
				g_WinManager.Pop();
		}
	}
}
开发者ID:belroshir,项目名称:crazys-wm-mod,代码行数:26,代码来源:cScreenGetInput.cpp

示例2: game_over

static int game_over(lua_State *L)
{
	cScriptManager sm;

	g_MessageQue.AddToQue("GAME OVER", COLOR_RED);
	g_WinManager.PopToWindow(&g_BrothelManagement);
	g_WinManager.Pop();
	g_InitWin = true;
	sm.Release();
	return 0;
}
开发者ID:Jenocke,项目名称:test,代码行数:11,代码来源:cLuaScript.cpp

示例3: process

void cArenaTry::process()
{
	if (!ids_set) set_ids();							// we need to make sure the ID variables are set
	init();
	if (g_InterfaceEvents.GetNumEvents() == 0) return;	// no events means we can go home

	/*
	*	otherwise, compare event IDs
	*
	*	if it's the back button, pop the window off the stack
	*	and we're done
	*/
	if (g_InterfaceEvents.CheckButton(back_id))
	{
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
	else if (g_InterfaceEvents.CheckButton(walk_id))
	{
		do_walk();
		if (!g_Cheats) g_TryOuts = true;
		g_InitWin = true;
	}
}
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:25,代码来源:cArenaTry.cpp

示例4: check_events

void cScreenMovieMaker::check_events()
{
	// no events means we can go home
	if(g_InterfaceEvents.GetNumEvents() == 0)
		return;
	// if it's the back button, pop the window off the stack and we're done
	if(g_InterfaceEvents.CheckButton(back_id)) {
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
	// if it's the back button, pop the window off the stack and we're done
	if(g_InterfaceEvents.CheckButton(releasemovie_id)) {
		g_InitWin = true;
		g_WinManager.Pop();
		g_Studios.ReleaseCurrentMovie();
		return;
	}
}
开发者ID:Jenocke,项目名称:test,代码行数:19,代码来源:cScreenMovieMaker.cpp

示例5: check_events

void cScreenMayor::check_events()
{
	if (g_InterfaceEvents.GetNumEvents() == 0) return;	// no events means we can go home

	if (g_InterfaceEvents.CheckButton(back_id)) 		// if it's the back button, pop the window off the stack and we're done
	{
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
	if (g_InterfaceEvents.CheckButton(bribe_id))
	{
		SetBribe = true;
		g_GetInput.ModeGetInt();
		g_WinManager.push("GetInput");
		g_InitWin = true;
		return;
	}
}
开发者ID:mjsmagalhaes,项目名称:crazys-wm-mod,代码行数:19,代码来源:cScreenMayor.cpp

示例6: check_events

void cScreenHouse::check_events()
{
	if (g_InterfaceEvents.GetNumEvents() == 0) return;	// no events means we can go home

	// if it's the back button, pop the window off the stack and we're done
	if (g_InterfaceEvents.CheckButton(back_id))
	{
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
}
开发者ID:DagothRa,项目名称:crazys-wm-mod,代码行数:12,代码来源:cScreenHouse.cpp

示例7: CheckEvents_ConfirmExit

void cScreenGetInput::CheckEvents_ConfirmExit()
{
	if (g_InitWin)
	{
		Focused();
		g_InitWin = false;
	}

	if (g_InterfaceEvents.GetNumEvents() == 0 && !g_EnterKey) {
		return;
	}

	if (g_InterfaceEvents.CheckButton(id_btn_cancel)) {
		g_ReturnText = "";
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}

	if (g_InterfaceEvents.CheckButton(id_btn_ok) || g_EnterKey) {
		g_EnterKey = false;
		g_ReturnText = "";

		g_InitWin = true;
		g_WinManager.Pop();
		g_WinManager.Pop();

		ResetInterface();

		// Schedule Quit Event -- To quit
		//SDL_Event ev;
		//ev->type = SDL_QUIT;
		//if (!SDL_PushEvent(ev))
		//	g_LogFile.write("SDL Quit Re-Scheduled!");
	}
}
开发者ID:belroshir,项目名称:crazys-wm-mod,代码行数:36,代码来源:cScreenGetInput.cpp

示例8: ViewSelectedGirl

void cScreenCentreManagement::ViewSelectedGirl()
{
	if (selected_girl)
	{
		if (GirlDead(selected_girl)) return;

		//load up the cycle_girls vector with the ordered list of girl IDs
		FillSortedIDList(girllist_id, &cycle_girls, &cycle_pos);
		for (int i = cycle_girls.size(); i-- > 0;)
		{  // no viewing dead girls
			if (g_Centre.GetGirl(g_CurrCentre, cycle_girls[i])->health() <= 0)
				cycle_girls.erase(cycle_girls.begin() + i);
		}

		g_InitWin = true;
		g_WinManager.push("Girl Details");
		return;
	}
}
开发者ID:belroshir,项目名称:crazys-wm-mod,代码行数:19,代码来源:cScreenCentreManagement.cpp

示例9: check_farm

void cScreenTown::check_farm(int FarmNum)
{	// player clicked on one of the brothels
	if (g_Farm.GetNumBrothels() == FarmNum)
	{	// player doesn't own this Studio... can he buy it? 
		static_brothel_data *bck = farm_data + FarmNum;
		locale syslocale("");
		stringstream ss;
		ss.imbue(syslocale);

		if (!g_Gold.afford(bck->price) || g_Gangs.GetNumBusinessExtorted() < bck->business)
		{	// can't buy it
			ss << gettext("This building costs ") << bck->price << gettext(" gold and you need to control at least ") << bck->business << gettext(" businesses.");
			if (!g_Gold.afford(bck->price))
				ss << "\n" << gettext("You need ") << (bck->price - g_Gold.ival()) << gettext(" more gold to afford it.");
			if (g_Gangs.GetNumBusinessExtorted() < bck->business)
				ss << "\n" << gettext("You need to control ") << (bck->business - g_Gangs.GetNumBusinessExtorted()) << gettext(" more businesses.");
			g_MessageQue.AddToQue(ss.str(), 0);
		}
		else
		{	// can buy it
			ss << gettext("Do you wish to purchase this building for ") << bck->price << gettext(" gold? It has ") << bck->rooms << gettext(" rooms.");
			g_MessageQue.AddToQue(ss.str(), 2);
			g_ChoiceManager.CreateChoiceBox(224, 112, 352, 384, 0, 2, 32, 8);
			g_ChoiceManager.AddChoice(0, gettext("Buy It"), 0);
			g_ChoiceManager.AddChoice(0, gettext("Don't Buy It"), 1);
			g_ChoiceManager.SetActive(0);
			BuyFarm = FarmNum;
		}
	}
	else
	{	// player owns this brothel... go to it
		g_Building = BUILDING_FARM;
		g_CurrFarm = FarmNum;
		g_WinManager.push("Farm Screen");
	}
}
开发者ID:belroshir,项目名称:crazys-wm-mod,代码行数:36,代码来源:cScreenTown.cpp

示例10: process

void cScreenTown::process()
{
	if (!ids_set)set_ids();								// we need to make sure the ID variables are set
	init();
	if (g_InterfaceEvents.GetNumEvents() == 0) return;	// no events means we can go home
	if (girlimage_id != -1 && !eventrunning)	HideImage(girlimage_id, true);

	/*
	*	otherwise, compare event IDs
	*
	*	if it's the back button, pop the window off the stack
	*	and we're done
	*/
	/* */if (g_InterfaceEvents.CheckButton(back_id))		{ g_InitWin = true;		g_WinManager.Pop();					return; }
	else if (g_InterfaceEvents.CheckButton(slavemarket_id)) { g_InitWin = true;		g_WinManager.push("Slave Market");	return; }
	else if (g_InterfaceEvents.CheckButton(prison_id))		{ g_InitWin = true;		g_WinManager.push("Prison");		return; }
	else if (g_InterfaceEvents.CheckButton(house_id))		{ g_Building = BUILDING_HOUSE;	g_CurrHouse = 0;	g_InitWin = true;	g_WinManager.push("Player House");	return; }
	else if (g_InterfaceEvents.CheckButton(clinic_id))		{ check_clinic(0);		g_InitWin = true;			return; }
	else if (g_InterfaceEvents.CheckButton(studio_id))		{ check_studio(0);		g_InitWin = true;			return; }
	else if (g_InterfaceEvents.CheckButton(arena_id))		{ check_arena(0);		g_InitWin = true;			return; }
	else if (g_InterfaceEvents.CheckButton(centre_id))		{ check_centre(0);		g_InitWin = true;			return; }
	else if (g_InterfaceEvents.CheckButton(farm_id))		{ check_farm(0);		g_InitWin = true;			return; }
	else if (g_InterfaceEvents.CheckButton(mayor_id))		{ g_InitWin = true;		g_WinManager.push("Mayor");	return; }
	else if (g_InterfaceEvents.CheckButton(bank_id))		{ g_InitWin = true;		g_WinManager.push("Bank");	return; }
	else if (g_InterfaceEvents.CheckButton(shop_id))		{ g_InitWin = true;		g_AllTogle = false;	g_WinManager.push("Item Management");	return; }
	else if (g_InterfaceEvents.CheckButton(brothel0_id))	{ check_brothel(0);		g_InitWin = true;	return; }
	else if (g_InterfaceEvents.CheckButton(brothel1_id))	{ check_brothel(1);		g_InitWin = true;	return; }
	else if (g_InterfaceEvents.CheckButton(brothel2_id))	{ check_brothel(2);		g_InitWin = true;	return; }
	else if (g_InterfaceEvents.CheckButton(brothel3_id))	{ check_brothel(3);		g_InitWin = true;	return; }
	else if (g_InterfaceEvents.CheckButton(brothel4_id))	{ check_brothel(4);		g_InitWin = true;	return; }
	else if (g_InterfaceEvents.CheckButton(brothel5_id))	{ check_brothel(5);		g_InitWin = true;	return; }
	else if (g_InterfaceEvents.CheckButton(brothel6_id))	{ check_brothel(6);		g_InitWin = true;	return; }
	else if (g_InterfaceEvents.CheckButton(walk_id))		{ do_walk();			if (!g_Cheats) g_WalkAround = true;	g_InitWin = true; }
	else if (g_InterfaceEvents.CheckButton(setup_id))		{ g_InitWin = true;		g_WinManager.push("Property Management");		return; }	// `J` added

}
开发者ID:belroshir,项目名称:crazys-wm-mod,代码行数:36,代码来源:cScreenTown.cpp

示例11: process

void cClinicScreen::process()
{
	/*
	*	we need to make sure the ID variables are set
	*/
	if (!ids_set) set_ids();
	init();

	if (g_InitWin)
	{
		EditTextItem(g_Clinic.GetBrothelString(0), clinicdetails_id);
		g_InitWin = false;
	}
	/*
	*	no events means we can go home
	*/
	if (g_InterfaceEvents.GetNumEvents() == 0) return;

	/*
	*	otherwise, compare event IDs
	*
	*	if it's the back button, pop the window off the stack
	*	and we're done
	*/
	if (g_InterfaceEvents.CheckButton(back_id))
	{
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
	else if (g_InterfaceEvents.CheckButton(walk_id))
	{
		g_InitWin = true;
		g_WinManager.push("Clinic Try");
		return;
	}
	else if (g_InterfaceEvents.CheckButton(girls_id))
	{
		g_InitWin = true;
		g_WinManager.push("Clinic");
		return;
	}
	else if (g_InterfaceEvents.CheckButton(staff_id))
	{
		g_InitWin = true;
		g_WinManager.push("Gangs");
		return;
	}
	else if (g_InterfaceEvents.CheckButton(turns_id))
	{
		g_InitWin = true;
		g_WinManager.push("TurnSummary");
		return;
	}
	else if (g_InterfaceEvents.CheckButton(setup_id))
	{
		g_Building = BUILDING_CLINIC;
		g_InitWin = true;
		g_WinManager.push("Building Setup");
		return;
	}
	else if (g_InterfaceEvents.CheckButton(dungeon_id))
	{
		g_InitWin = true;
		g_WinManager.push("Dungeon");
		return;
	}
	else if (g_InterfaceEvents.CheckButton(weeks_id))
	{
		g_InitWin = true;
		if (!g_CTRLDown) { g_CTRLDown = false; AutoSaveGame(); }
		NextWeek();
		g_WinManager.push("TurnSummary");
		return;
	}
}
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:76,代码来源:cClinicScreen.cpp

示例12: check_events

void cScreenGirlDetails::check_events()
{
	// no events means we can go home
	if (g_InterfaceEvents.GetNumEvents() == 0) return;

	// if it's the back button, pop the window off the stack and we're done
	if (g_InterfaceEvents.CheckButton(back_id))
	{
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
	if (g_InterfaceEvents.CheckSlider(houseperc_id))
	{
		g_Girls.SetStat(selected_girl, STAT_HOUSE, SliderValue(houseperc_id));
		ss.str("");
		ss << gettext("House Percentage: ") << SliderValue(houseperc_id) << gettext("%");
		EditTextItem(ss.str(), housepercval_id);
		// Rebelliousness might have changed, so update details
		if (DetailLevel == 0)
		{
			string detail = g_Girls.GetDetailsString(selected_girl);
			EditTextItem(detail, girldesc_id);
		}
		return;
	}
	if (g_InterfaceEvents.CheckButton(more_id))
	{
		if (DetailLevel == 0)		{ DetailLevel = 1; EditTextItem(g_Girls.GetMoreDetailsString(selected_girl), girldesc_id); }
		else if (DetailLevel == 1)	{ DetailLevel = 2; EditTextItem(g_Girls.GetThirdDetailsString(selected_girl), girldesc_id); }
		else						{ DetailLevel = 0; EditTextItem(g_Girls.GetDetailsString(selected_girl), girldesc_id); }
	}
	if (g_InterfaceEvents.CheckButton(day_id))
	{
		DisableButton(day_id, true);
		DisableButton(night_id, false);
		g_InitWin = true;
		Day0Night1 = SHIFT_DAY;
	}
	if (g_InterfaceEvents.CheckButton(night_id))
	{
		DisableButton(day_id, false);
		DisableButton(night_id, true);
		g_InitWin = true;
		Day0Night1 = SHIFT_NIGHT;
	}
	if (g_InterfaceEvents.CheckCheckbox(antipreg_id))
	{
		selected_girl->m_UseAntiPreg = (IsCheckboxOn(antipreg_id));
	}
	if (g_InterfaceEvents.CheckListbox(traitlist_id))
	{
		int selection = GetLastSelectedItemFromList(traitlist_id);
		if (selection != -1)
			EditTextItem(selected_girl->m_Traits[selection]->m_Desc, traitdesc_id);
		else
			EditTextItem("", traitdesc_id);
	}
	if (g_InterfaceEvents.CheckListbox(jobtypelist_id))
	{
		SetJob = true;
		RefreshJobList();
	}
	if (g_InterfaceEvents.CheckListbox(joblist_id))
	{
		bool fulltime = g_CTRLDown;

		int selection = GetSelectedItemFromList(joblist_id);
		if (selection != -1)
		{
			int old_job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob);
			// handle special job requirements and assign - if HandleSpecialJobs returns true, the job assignment was modified or cancelled
			if (g_Brothels.m_JobManager.HandleSpecialJobs(g_CurrBrothel, selected_girl, selection, old_job, Day0Night1, fulltime))
			{
				selection = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob);
				SetSelectedItemInList(joblist_id, selection, false);
			}
			// refresh job worker counts for former job and current job
			if (old_job != selection)
			{
				SetSelectedItemText(joblist_id, old_job, g_Brothels.m_JobManager.JobDescriptionCount(old_job, g_CurrBrothel, Day0Night1));
				SetSelectedItemText(joblist_id, selection, g_Brothels.m_JobManager.JobDescriptionCount(selection, g_CurrBrothel, Day0Night1));
			}
			RefreshJobList();
		}
	}
	if (g_InterfaceEvents.CheckButton(inventory_id))
	{
		if (selected_girl)
		{
			if (GirlDead(selected_girl)) return;
			g_InitWin = true;
			g_AllTogle = true;
			g_WinManager.push("Item Management");
			return;
		}
	}
	if (g_InterfaceEvents.CheckButton(gallery_id))
	{
		g_WinManager.push("Gallery");
//.........这里部分代码省略.........
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:101,代码来源:cScreenGirlDetails.cpp

示例13: check_keys

bool cScreenGirlDetails::check_keys()
{
	if (g_LeftArrow)
	{
		g_LeftArrow = false;
		PrevGirl();
		return true;
	}
	if (g_RightArrow)
	{
		g_RightArrow = false;
		NextGirl();
		return true;
	}

	if (g_AltKeys)
	{
		if (g_A_Key)
		{
			g_A_Key = false;
			PrevGirl();
			return true;
		}
		if (g_D_Key)
		{
			g_D_Key = false;
			NextGirl();
			return true;
		}
		if (g_H_Key || g_J_Key)
		{
			int mod = 1; if (g_H_Key) mod = -1;
			g_Girls.UpdateStat(selected_girl, STAT_HOUSE, mod);
			g_H_Key = g_J_Key = false;
			SliderValue(houseperc_id, g_Girls.GetStat(selected_girl, STAT_HOUSE));
			ss.str("");
			ss << gettext("House Percentage: ") << g_Girls.GetStat(selected_girl, STAT_HOUSE) << gettext("%");
			EditTextItem(ss.str(), housepercval_id);
			// Rebelliousness might have changed, so update details
			if (DetailLevel == 0)
			{
				string detail = g_Girls.GetDetailsString(selected_girl);
				EditTextItem(detail, girldesc_id);
			}

			return true;
		}
		if (g_S_Key)
		{
			g_S_Key = false;
			if (g_ShiftDown)
			{
				DetailLevel = 2;
				EditTextItem(g_Girls.GetThirdDetailsString(selected_girl), girldesc_id);
			}
			else
			{
				if (DetailLevel == 0)		{ DetailLevel = 1; EditTextItem(g_Girls.GetMoreDetailsString(selected_girl), girldesc_id); }
				else						{ DetailLevel = 0; EditTextItem(g_Girls.GetDetailsString(selected_girl), girldesc_id); }
			}
			return true;
		}
		if (g_SpaceKey)
		{
			g_SpaceKey = false;
			g_WinManager.push("Gallery");
			g_InitWin = true;
			return true;
		}
	}
	return false;
}
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:72,代码来源:cScreenGirlDetails.cpp

示例14: init

void cScreenGirlDetails::init()
{
	if (selected_girl == 0)
	{
		g_WinManager.Pop();
		g_InitWin = true;
		g_LogFile.write("ERROR - girl details screen, selected_girl is null");
		/*
		*		adding this because the game will crash if we
		*		go past this point with a null girl
		*
		*		Now as to why it was null in the first place ...
		*		-- doc
		*/
		return;
	}

	g_CurrentScreen = SCREEN_GIRLDETAILS;
	if (!g_InitWin) return;

	Focused();
	g_InitWin = false;

	////////////////////
	if (selected_girl->health() <= 0)
	{
		// `J` instead of removing dead girls from the list which breaks the game, just skip past her in the list.
		NextGirl();								// `J` currently this prevents scrolling backwards past her - need to fix that.
//		selected_girl = remove_selected_girl();
		if (selected_girl == 0)
		{
			g_WinManager.Pop();
			g_InitWin = true;
			return;
		}
	}

	u_int job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob);
	SetJob = true;

	EditTextItem(selected_girl->m_Realname, girlname_id);

	string detail;
	if (DetailLevel == 0)		detail = g_Girls.GetDetailsString(selected_girl);
	else if (DetailLevel == 1)	detail = g_Girls.GetMoreDetailsString(selected_girl);
	else						detail = g_Girls.GetThirdDetailsString(selected_girl);
	EditTextItem(detail, girldesc_id);

	if (selected_girl)
	{
		if (lastsexact != -1)
		{
			PrepareImage(girlimage_id, selected_girl, lastsexact, true, ImageNum);
			lastsexact = -1;
		}
		else
		{
			if (selected_girl->m_newRandomFixed >= 0)
			{
				PrepareImage(girlimage_id, selected_girl, IMGTYPE_PROFILE, false, selected_girl->m_newRandomFixed);
			}
			else
			{
				PrepareImage(girlimage_id, selected_girl, IMGTYPE_PROFILE, true, ImageNum);
			}
		}
	}

	SliderRange(houseperc_id, 0, 100, g_Girls.GetStat(selected_girl, STAT_HOUSE), 10);
	ss.str("");
	ss << gettext("House Percentage: ") << SliderValue(houseperc_id) << gettext("%");
	EditTextItem(ss.str(), housepercval_id);

	ClearListBox(jobtypelist_id);

	// `J` Replacing accom buttons with slider
	if (accomdown_id != -1)	DisableButton(accomdown_id, selected_girl->m_AccLevel < 1);
	if (accomup_id != -1)	DisableButton(accomup_id, selected_girl->m_AccLevel > 9);
	if (accom_id != -1)
	{
		SliderRange(accom_id, 0, 9, selected_girl->m_AccLevel, 1);
		SliderMarker(accom_id, g_Girls.PreferredAccom(selected_girl));
	}
	if (accomval_id != -1)
	{
		stringstream acc;
		acc << "Accommodation: " << g_Girls.Accommodation(SliderValue(accom_id));
		if (cfg.debug.log_extradetails())
		{
			int val = SliderValue(accom_id) - g_Girls.PreferredAccom(selected_girl);
			if (val != 0) acc << "  ( " << (val > 0 ? "+" : "") << val << " )";
		}
		EditTextItem(acc.str(), accomval_id);
	}
	DisableButton(interact_id, (g_TalkCount <= 0));
	DisableButton(takegold_id, (selected_girl->m_Money <= 0));
	SetCheckBox(antipreg_id, (selected_girl->m_UseAntiPreg));

	bool InMovieStudio = (selected_girl->m_InStudio);
	bool InArena = (selected_girl->m_InArena);
//.........这里部分代码省略.........
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:101,代码来源:cScreenGirlDetails.cpp

示例15: do_take_gold

/*
* returns TRUE if the girl won
*/
bool cScreenGirlDetails::do_take_gold(sGirl *girl, string &message)
{
	const int GIRL_LOSES = false;
	const int GIRL_WINS = true;
	bool girl_win_flag = GIRL_WINS;
	/*
	*	we're taking the girl's gold. Life gets complicated if she
	*	makes a fight of it - so lets do the case where she meekly complies
	*	first
	*/
	if (!g_Brothels.FightsBack(girl))
	{
		message += gettext("She quietly allows you to take her gold.");
		return GIRL_LOSES;	// no fight -> girl lose
	}
	/*
	*	OK - she's going to fight -
	*/
	sGang* gang;
	/*
	*	ok: to win she needs to defeat all the gangs on
	*	guard duty. I've made a change here so that she doesn't
	*	need to wipe one gang out before moving on to the next one
	*	which means that she can cause some damage on the way out
	*	without necessarily slaying all who stand before her
	*
	*	it also means that if you have 5 gangs guarding, she needs
	*	to get past 5 gangs, but you don't have to have them all die
	*	in the process
	*/
	while ((gang = g_Gangs.GetGangOnMission(MISS_GUARDING)))
	{
		/*
		*		this returns true if the girl wins, false if she loses
		*
		*		Suggestion on the forums that we allow clever girls to
		*		outwit stupid gang memebers here, which sounds cool.
		*		Also nice would be if a strongly magical girl could
		*		use sorcery to evade a none-too-crafty goon squad.
		*		(possibly make her fight the first one).
		*
		*		But none of this makes much difference if the user
		*		never sees it happen. We can make combat as textured as
		*		we like, but unless the details are reported to the player
		*		we might as well roll a single die and be done with it.
		*/
		girl_win_flag = g_Gangs.GangCombat(girl, gang);
		/*
		*		if she didn't win, exit the loop
		*/
		if (girl_win_flag == GIRL_LOSES) break;
	}
	/*
	*	the "girl lost" case is easier
	*/
	if (girl_win_flag == GIRL_LOSES)
	{		// put her in the dungeon
		message += gettext("She puts up a fight ");
		if (gang && gang->m_Num == 0)
		{
			message += gettext("and the gang is wiped out, ");
		}
		message += gettext(" but you take her gold anyway.");
		return girl_win_flag;
	}
	/*
	*	from here on down, the girl won against the goons
	*/
	message += gettext("She puts up a fight ");
	if (gang && gang->m_Num == 0)	message += gettext(" and the gang is wiped out ");
	/*
	*	can the player tame this particular shrew?
	*/
	if (!g_Brothels.PlayerCombat(girl))	// fight with the player
	{
		message += gettext("but you defeat her yourself and take her gold.");
		return false;	// girl did not win, after all
	}
	/*
	*	Looks like she won: put her out of the brothel
	*	and post her as a runaway
	*/
	message += gettext("after defeating you as well she escapes to the outside.\n");

	sGirl* nextGirl = remove_selected_girl();
	sGirl* temp = girl;
	/*
	*	what we have to do depends on whether she was in brothel
	*	or dungeon
	*/
	if (girl->m_DayJob != JOB_INDUNGEON)
		g_Brothels.RemoveGirl(g_CurrBrothel, girl, false);
	else
		temp = g_Brothels.GetDungeon()->RemoveGirl(girl);
	/*
	*	set her job
	*/
//.........这里部分代码省略.........
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:101,代码来源:cScreenGirlDetails.cpp


注:本文中的cWindowManager类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。