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C++ cOsd::Height方法代码示例

本文整理汇总了C++中cOsd::Height方法的典型用法代码示例。如果您正苦于以下问题:C++ cOsd::Height方法的具体用法?C++ cOsd::Height怎么用?C++ cOsd::Height使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cOsd的用法示例。


在下文中一共展示了cOsd::Height方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetEvents

void cSkinClassicDisplayChannel::SetEvents(const cEvent *Present, const cEvent *Following)
{
  osd->DrawRectangle(0, lineHeight, timeWidth - 1, osd->Height(), Theme.Color(clrChannelEpgTimeBg));
  osd->DrawRectangle(timeWidth, lineHeight, osd->Width() - 1, osd->Height(), Theme.Color(clrBackground));
  for (int i = 0; i < 2; i++) {
      const cEvent *e = !i ? Present : Following;
      if (e) {
         osd->DrawText(                  TextFrame, (2 * i + 1) * lineHeight, e->GetTimeString(), Theme.Color(clrChannelEpgTimeFg), Theme.Color(clrChannelEpgTimeBg), cFont::GetFont(fontOsd));
         osd->DrawText(timeWidth + 2 * TextSpacing, (2 * i + 1) * lineHeight, e->Title(), Theme.Color(clrChannelEpgTitle), Theme.Color(clrBackground), cFont::GetFont(fontOsd));
         osd->DrawText(timeWidth + 2 * TextSpacing, (2 * i + 2) * lineHeight, e->ShortText(), Theme.Color(clrChannelEpgShortText), Theme.Color(clrBackground), cFont::GetFont(fontSml));
         }
      }
}
开发者ID:Moorviper,项目名称:zen2vdr,代码行数:13,代码来源:skinclassic.c

示例2: ProcessKey

eOSState cLineGame::ProcessKey(eKeys Key)
{
  eOSState state = cOsdObject::ProcessKey(Key);
  if (state == osUnknown) {
     const int d = 4;
     switch (Key & ~k_Repeat) {
       case kUp:     y = max(0, y - d); break;
       case kDown:   y = min(osd->Height() - d, y + d); break;
       case kLeft:   x = max(0, x - d); break;
       case kRight:  x = min(osd->Width() - d, x + d); break;
       case kRed:    color = clrRed; break;
       case kGreen:  color = clrGreen; break;
       case kYellow: color = clrYellow; break;
       case kBlue:   color = clrBlue; break;
       case k1:      DrawEllipses(osd);
                     return osContinue;
       case k2:      DrawSlopes(osd);
                     return osContinue;
       case kBack:
       case kOk:     return osEnd;
       default: return state;
       }
     osd->DrawRectangle(x, y, x + d - 1, y + d - 1, color);
     osd->Flush();
     state = osContinue;
     }
  return state;
}
开发者ID:flensrocker,项目名称:vdr-yavdr,代码行数:28,代码来源:osddemo.c

示例3: SetVolume

void cSkinClassicDisplayVolume::SetVolume(int Current, int Total, bool Mute)
{
  const cFont *font = cFont::GetFont(fontOsd);
  if (Mute) {
     osd->DrawRectangle(0, 0, osd->Width() - 1, osd->Height() - 1, clrTransparent);
     osd->DrawText(0, 0, tr("Key$Mute"), Theme.Color(clrVolumePrompt), Theme.Color(clrBackground), font);
     }
  else {
     // TRANSLATORS: note the trailing blank!
     const char *Prompt = tr("Volume ");
     int l = font->Width(Prompt);
     int p = (osd->Width() - l) * Current / Total;
     osd->DrawText(0, 0, Prompt, Theme.Color(clrVolumePrompt), Theme.Color(clrBackground), font);
     osd->DrawRectangle(l, 0, l + p - 1, osd->Height() - 1, Theme.Color(clrVolumeBarLower));
     osd->DrawRectangle(l + p, 0, osd->Width() - 1, osd->Height() - 1, Theme.Color(clrVolumeBarUpper));
     }
}
开发者ID:Moorviper,项目名称:zen2vdr,代码行数:17,代码来源:skinclassic.c

示例4: Show

void cTrueColorDemo::Show(void)
{
  osd = cOsdProvider::NewOsd(cOsd::OsdLeft(), cOsd::OsdTop());
  if (osd) {
     if (SetArea()) {
        osd->DrawRectangle(0, 0, osd->Width() - 1, osd->Height() - 1, clrGray50);
        osd->Flush();
        Start();
        }
     }
}
开发者ID:flensrocker,项目名称:vdr-yavdr,代码行数:11,代码来源:osddemo.c

示例5: Show

void cTrueColorDemo::Show(void)
{
  osd = cOsdProvider::NewOsd(cOsd::OsdLeft(), cOsd::OsdTop(), 50);
  if (osd) {
     tArea Area = { 0, 0, cOsd::OsdWidth() - 1, cOsd::OsdHeight() - 1,  32 };
     if (osd->SetAreas(&Area, 1) == oeOk) {
        osd->DrawRectangle(0, 0, osd->Width() -1 , osd->Height() - 1, clrGray50);
        osd->Flush();
        Start();
        }
     }
}
开发者ID:MichaelE1000,项目名称:vdr,代码行数:12,代码来源:osddemo.c

示例6: Action

void cTrueColorDemo::Action(void)
{
  cPixmap *FadeInPixmap = NULL;
  cPixmap *FadeOutPixmap = NULL;
  cPixmap *MovePixmap = NULL;
  cPixmap *NextPixmap = NULL;
  cPixmap *TilePixmap = NULL;
  cPixmap *ScrollPixmap = NULL;
  cPixmap *AnimPixmap = NULL;
  int FrameTime = 40; // ms
  int FadeTime = 1000; // ms
  int MoveTime = 4000; // ms
  int TileTime = 6000; // ms
  int ScrollWaitTime = 1000; // ms
  int ScrollLineTime = 200; // ms
  int ScrollTotalTime = 8000; // ms
  uint64_t Start = 0;
  uint64_t ScrollStartTime = 0;
  int ScrollLineNumber = 0;
  cPoint MoveStart, MoveEnd;
  cPoint TileStart, TileEnd;
  cPoint ScrollStart, ScrollEnd;
  int Line = osd->Height() / 20;
  int StartLine = Line;
  cPoint OldCursor;
  int State = 0;
  while (Running()) {
        cPixmap::Lock();
        bool Animated = false;
        uint64_t Now = cTimeMs::Now();
        if (FadeInPixmap) {
           double t = std::min(double(Now - Start) / FadeTime, 1.0);
           int Alpha = t * ALPHA_OPAQUE;
           FadeInPixmap->SetAlpha(Alpha);
           if (t >= 1)
              FadeInPixmap = NULL;
           Animated = true;
           }
        if (FadeOutPixmap) {
           double t = std::min(double(Now - Start) / FadeTime, 1.0);
           int Alpha = ALPHA_OPAQUE - t * ALPHA_OPAQUE;
           FadeOutPixmap->SetAlpha(Alpha);
           if (t >= 1)
              FadeOutPixmap = NULL;
           Animated = true;
           }
        if (MovePixmap) {
           double t = std::min(double(Now - Start) / MoveTime, 1.0);
           int x = MoveStart.X() + t * (MoveEnd.X() - MoveStart.X());
           int y = MoveStart.Y() + t * (MoveEnd.Y() - MoveStart.Y());
           cRect r = MovePixmap->ViewPort();
           r.SetPoint(x, y);
           MovePixmap->SetViewPort(r);
           if (t >= 1)
              MovePixmap = NULL;
           Animated = true;
           }
        if (TilePixmap) {
           double t = std::min(double(Now - Start) / TileTime, 1.0);
           int x = TileStart.X() + t * (TileEnd.X() - TileStart.X());
           int y = TileStart.Y() + t * (TileEnd.Y() - TileStart.Y());
           TilePixmap->SetDrawPortPoint(cPoint(x, y));
           if (t >= 1) {
              destroyablePixmap = TilePixmap;
              TilePixmap = NULL;
              }
           Animated = true;
           }
        if (ScrollPixmap) {
           if (int(Now - Start) > ScrollWaitTime) {
              if (ScrollStartTime) {
                 double t = std::min(double(Now - ScrollStartTime) / ScrollLineTime, 1.0);
                 int x = ScrollStart.X() + t * (ScrollEnd.X() - ScrollStart.X());
                 int y = ScrollStart.Y() + t * (ScrollEnd.Y() - ScrollStart.Y());
                 ScrollPixmap->SetDrawPortPoint(cPoint(x, y));
                 if (t >= 1) {
                    if (int(Now - Start) < ScrollTotalTime) {
                       cRect r = ScrollPixmap->DrawPort();
                       r.SetPoint(-r.X(), -r.Y());
                       ScrollPixmap->Pan(cPoint(0, 0), r);
                       const cFont *Font = cFont::GetFont(fontOsd);
                       cString s = cString::sprintf("Line %d", ++ScrollLineNumber);
                       ScrollPixmap->DrawRectangle(cRect(0, ScrollPixmap->ViewPort().Height(), ScrollPixmap->DrawPort().Width(), ScrollPixmap->DrawPort().Height()), clrTransparent);
                       ScrollPixmap->DrawText(cPoint(0, ScrollPixmap->ViewPort().Height()), s, clrYellow, clrTransparent, Font);
                       ScrollStartTime = Now;
                       }
                    else {
                       FadeOutPixmap = ScrollPixmap;
                       ScrollPixmap = NULL;
                       Start = cTimeMs::Now();
                       }
                    }
                 }
              else
                 ScrollStartTime = Now;
              }
           Animated = true;
           }
        if (AnimPixmap) {
           int d = AnimPixmap->ViewPort().Height();
//.........这里部分代码省略.........
开发者ID:MichaelE1000,项目名称:vdr,代码行数:101,代码来源:osddemo.c


注:本文中的cOsd::Height方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。