本文整理汇总了C++中cGold::brothel_accounts方法的典型用法代码示例。如果您正苦于以下问题:C++ cGold::brothel_accounts方法的具体用法?C++ cGold::brothel_accounts怎么用?C++ cGold::brothel_accounts使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cGold
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在下文中一共展示了cGold::brothel_accounts方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateCentre
// ----- Update & end of turn
void cCentreManager::UpdateCentre() // Start_Building_Process_A
{
cTariff tariff;
stringstream ss;
string girlName;
sBrothel* current = (sBrothel*)m_Parent;
u_int restjob = JOB_CENTREREST;
u_int matronjob = JOB_CENTREMANAGER;
u_int firstjob = JOB_CENTREREST;
u_int lastjob = JOB_THERAPY;
current->m_Finance.zero();
current->m_AntiPregUsed = 0;
m_Rehab_Patient_Time = 0;
sGirl* cgirl = current->m_Girls;
while (cgirl)
{
current->m_Filthiness++;
if (cgirl->health() <= 0) // Remove any dead bodies from last week
{
current->m_Filthiness++; // `J` Death is messy
sGirl* DeadGirl = 0;
girlName = cgirl->m_Realname;
DeadGirl = cgirl;
// If there are more girls to process
cgirl = (cgirl->m_Next) ? cgirl->m_Next : 0;
// increase all the girls fear and hate of the player for letting her die (weather his fault or not)
UpdateAllGirlsStat(current, STAT_PCFEAR, 2);
UpdateAllGirlsStat(current, STAT_PCHATE, 1);
ss.str(""); ss << girlName << " has died from her injuries, the other girls all fear and hate you a little more.";
DeadGirl->m_Events.AddMessage(ss.str(), IMGTYPE_DEATH, EVENT_DANGER);
g_MessageQue.AddToQue(ss.str(), COLOR_RED);
ss.str(""); ss << girlName << " has died from her injuries. Her body will be removed by the end of the week.";
DeadGirl->m_Events.AddMessage(ss.str(), IMGTYPE_DEATH, EVENT_SUMMARY);
RemoveGirl(0, DeadGirl); DeadGirl = 0; // cleanup
}
else
{
cgirl->m_Events.Clear(); // Clear the girls' events from the last turn
cgirl->where_is_she = 0;
cgirl->m_InStudio = false;
cgirl->m_InArena = false;
cgirl->m_InCentre = true;
cgirl->m_InClinic = false;
cgirl->m_InFarm = false;
cgirl->m_InHouse = false;
cgirl->m_Pay = cgirl->m_Tips = 0;
// `J` Check for out of building jobs and set yesterday jobs for everyone first
if (cgirl->m_DayJob < firstjob || cgirl->m_DayJob > lastjob) cgirl->m_DayJob = restjob;
if (cgirl->m_NightJob < firstjob || cgirl->m_NightJob > lastjob) cgirl->m_NightJob = restjob;
if (cgirl->m_PrevDayJob != 255 && (cgirl->m_PrevDayJob < firstjob || cgirl->m_PrevDayJob > lastjob)) cgirl->m_PrevDayJob = 255;
if (cgirl->m_PrevNightJob != 255 && (cgirl->m_PrevNightJob < firstjob || cgirl->m_PrevNightJob > lastjob)) cgirl->m_PrevNightJob = 255;
cgirl->m_YesterDayJob = cgirl->m_DayJob; // `J` set what she did yesterday
cgirl->m_YesterNightJob = cgirl->m_NightJob; // `J` set what she did yesternight
cgirl->m_Refused_To_Work_Day = cgirl->m_Refused_To_Work_Night = false;
string summary = "";
g_Girls.AddTiredness(cgirl); // `J` moved all girls add tiredness to one place
do_food_and_digs(current, cgirl); // Brothel only update for girls accommodation level
g_Girls.updateGirlAge(cgirl, true); // update birthday counter and age the girl
g_Girls.HandleChildren(cgirl, summary); // handle pregnancy and children growing up
g_Girls.updateSTD(cgirl); // health loss to STD's NOTE: Girl can die
g_Girls.updateHappyTraits(cgirl); // Update happiness due to Traits NOTE: Girl can die
updateGirlTurnBrothelStats(cgirl); // Update daily stats Now only runs once per day
g_Girls.updateGirlTurnStats(cgirl); // Stat Code common to Dugeon and Brothel
if (cgirl->m_JustGaveBirth) // if she gave birth, let her rest this week
{
if (cgirl->m_DayJob != restjob) cgirl->m_PrevDayJob = cgirl->m_DayJob;
if (cgirl->m_NightJob != restjob) cgirl->m_PrevNightJob = cgirl->m_NightJob;
cgirl->m_DayJob = cgirl->m_NightJob = restjob;
}
cgirl = cgirl->m_Next;
}
}
UpdateGirls(current, 0); // Run the Day Shift
UpdateGirls(current, 1); // Run the Nighty Shift
if (current->m_Filthiness < 0) current->m_Filthiness = 0;
if (current->m_SecurityLevel < 0) current->m_SecurityLevel = 0;
g_Gold.brothel_accounts(current->m_Finance, current->m_id);
cgirl = current->m_Girls;
while (cgirl)
{
g_Girls.updateTemp(cgirl); // update temp stuff
g_Girls.EndDayGirls(current, cgirl);
cgirl = cgirl->m_Next;
}
//.........这里部分代码省略.........