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C++ cCommandOutputCallback::Finished方法代码示例

本文整理汇总了C++中cCommandOutputCallback::Finished方法的典型用法代码示例。如果您正苦于以下问题:C++ cCommandOutputCallback::Finished方法的具体用法?C++ cCommandOutputCallback::Finished怎么用?C++ cCommandOutputCallback::Finished使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cCommandOutputCallback的用法示例。


在下文中一共展示了cCommandOutputCallback::Finished方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ExecuteConsoleCommand

void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
	AStringVector split = StringSplit(a_Cmd, " ");
	if (split.empty())
	{
		return;
	}
	
	// Special handling: "stop" and "restart" are built in
	if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
	{
		return;
	}
	
	// "help" and "reload" are to be handled by MCS, so that they work no matter what
	if (split[0] == "help")
	{
		PrintHelp(split, a_Output);
		return;
	}
	if (split[0] == "reload")
	{
		cPluginManager::Get()->ReloadPlugins();
		return;
	}
	
	// There is currently no way a plugin can do these (and probably won't ever be):
	if (split[0].compare("chunkstats") == 0)
	{
		cRoot::Get()->LogChunkStats(a_Output);
		a_Output.Finished();
		return;
	}
	#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
	if (split[0].compare("dumpmem") == 0)
	{
		LeakFinderXmlOutput Output("memdump.xml");
		DumpUsedMemory(&Output);
		return;
	}
	
	if (split[0].compare("killmem") == 0)
	{
		while (true)
		{
			new char[100 * 1024 * 1024];  // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
		}
	}
	#endif
	
	if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
	{
		a_Output.Finished();
		return;
	}
	
	a_Output.Out("Unknown command, type 'help' for all commands.");
	a_Output.Finished();
}
开发者ID:JoeClacks,项目名称:MCServer,代码行数:59,代码来源:Server.cpp

示例2: PrintHelp

void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
	UNUSED(a_Split);
	typedef std::pair<AString, AString> AStringPair;
	typedef std::vector<AStringPair> AStringPairs;
	
	class cCallback :
		public cPluginManager::cCommandEnumCallback
	{
	public:
		cCallback(void) : m_MaxLen(0) {}
		
		virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
		{
		UNUSED(a_Plugin);
		UNUSED(a_Permission);
			if (!a_HelpString.empty())
			{
				m_Commands.push_back(AStringPair(a_Command, a_HelpString));
				if (m_MaxLen < a_Command.length())
				{
					m_MaxLen = a_Command.length();
				}
			}
			return false;
		}
		
		AStringPairs m_Commands;
		size_t m_MaxLen;
	} Callback;
	cPluginManager::Get()->ForEachConsoleCommand(Callback);
	std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end());
	for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr)
	{
		const AStringPair & cmd = *itr;
		a_Output.Out(Printf("%-*s%s\n", static_cast<int>(Callback.m_MaxLen), cmd.first.c_str(), cmd.second.c_str()));
	}  // for itr - Callback.m_Commands[]
	a_Output.Finished();
}
开发者ID:Kortak,项目名称:MCServer,代码行数:39,代码来源:Server.cpp

示例3: ExecuteConsoleCommand

void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
	AStringVector split = StringSplit(a_Cmd, " ");
	if (split.empty())
	{
		return;
	}

	// "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables

	// "help" and "reload" are to be handled by MCS, so that they work no matter what
	if (split[0] == "help")
	{
		PrintHelp(split, a_Output);
		a_Output.Finished();
		return;
	}
	else if (split[0] == "reload")
	{
		cPluginManager::Get()->ReloadPlugins();
		a_Output.Finished();
		return;
	}
	else if (split[0] == "reloadplugins")
	{
		cPluginManager::Get()->ReloadPlugins();
		a_Output.Out("Plugins reloaded");
		a_Output.Finished();
		return;
	}
	else if (split[0] == "load")
	{
		if (split.size() > 1)
		{
			cPluginManager::Get()->RefreshPluginList();  // Refresh the plugin list, so that if the plugin was added just now, it is loadable
			a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin");
		}
		else
		{
			a_Output.Out("Usage: load <PluginFolder>");
		}
		a_Output.Finished();
		return;
	}
	else if (split[0] == "unload")
	{
		if (split.size() > 1)
		{
			cPluginManager::Get()->UnloadPlugin(split[1]);
			a_Output.Out("Plugin unload scheduled");
		}
		else
		{
			a_Output.Out("Usage: unload <PluginFolder>");
		}
		a_Output.Finished();
		return;
	}
	if (split[0] == "destroyentities")
	{
		class WorldCallback : public cWorldListCallback
		{
			virtual bool Item(cWorld * a_World) override
			{
				class EntityCallback : public cEntityCallback
				{
					virtual bool Item(cEntity * a_Entity) override
					{
						if (!a_Entity->IsPlayer())
						{
							a_Entity->Destroy();
						}
						return false;
					}
				} EC;
				a_World->ForEachEntity(EC);
				return false;
			}
		} WC;
		cRoot::Get()->ForEachWorld(WC);
		a_Output.Out("Destroyed all entities");
		a_Output.Finished();
		return;
	}

	// There is currently no way a plugin can do these (and probably won't ever be):
	else if (split[0].compare("chunkstats") == 0)
	{
		cRoot::Get()->LogChunkStats(a_Output);
		a_Output.Finished();
		return;
	}
	#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
	else if (split[0].compare("dumpmem") == 0)
	{
		LeakFinderXmlOutput Output("memdump.xml");
		DumpUsedMemory(&Output);
		return;
	}

//.........这里部分代码省略.........
开发者ID:DjKiDD,项目名称:MCServer,代码行数:101,代码来源:Server.cpp


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