当前位置: 首页>>代码示例>>C++>>正文


C++ bf_read::ReadBitVec3Coord方法代码示例

本文整理汇总了C++中bf_read::ReadBitVec3Coord方法的典型用法代码示例。如果您正苦于以下问题:C++ bf_read::ReadBitVec3Coord方法的具体用法?C++ bf_read::ReadBitVec3Coord怎么用?C++ bf_read::ReadBitVec3Coord使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bf_read的用法示例。


在下文中一共展示了bf_read::ReadBitVec3Coord方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MsgFunc_Damage

//-----------------------------------------------------------------------------
// Purpose: Message handler for Damage message
//-----------------------------------------------------------------------------
void CHudDamageIndicator::MsgFunc_Damage( bf_read &msg )
{
	int damageTaken	= msg.ReadByte();	

	Vector vecFrom;
	msg.ReadBitVec3Coord( vecFrom );

	if ( damageTaken > 0 )
	{
		m_flFadeCompleteTime = gpGlobals->curtime + 1.0;
		CalcDamageDirection( vecFrom );
	}
}
开发者ID:jjiezheng,项目名称:ActionBoogaloo,代码行数:16,代码来源:sdk_hud_damage.cpp

示例2: ReceiveMessage

	//-----------------------------------------------------------------------------
	// Purpose: 
	// Input  : length - 
	//			*data - 
	// Output : 	void
	//-----------------------------------------------------------------------------
	void ReceiveMessage( int classID, bf_read &msg )
	{
		if ( classID != GetClientClass()->m_ClassID )
		{
			// message is for subclass
			BaseClass::ReceiveMessage( classID, msg );
			return;
		}

		int messageType = msg.ReadByte();
		switch( messageType )
		{
		case GUNSHIP_MSG_STREAKS:
			{
				Vector	pos;
				msg.ReadBitVec3Coord( pos );
				m_cannonFX.SetRenderOrigin( pos );
				m_cannonFX.EffectInit( entindex(), LookupAttachment( "BellyGun" ) );
				m_cannonFX.LimitTime( GUNSHIPFX_BIG_SHOT_TIME );
			}
			break;

		case GUNSHIP_MSG_BIG_SHOT:
			{
				Vector tmp;
				msg.ReadBitVec3Coord( tmp );
				m_cannonFX.SetTime( GUNSHIPFX_BIG_SHOT_TIME );
				m_cannonFX.LimitTime( 0 );
			}
			break;

		case GUNSHIP_MSG_DEAD:
			{
				m_cannonFX.EffectShutdown();
			}
			break;
		}
	}
开发者ID:Bubbasacs,项目名称:FinalProj,代码行数:44,代码来源:c_npc_combinegunship.cpp

示例3: ReceiveMessage

void C_WalkerStrider::ReceiveMessage( int classID, bf_read &msg )
{
	if ( classID != GetClientClass()->m_ClassID )
	{
		// message is for subclass
		BaseClass::ReceiveMessage( classID, msg );
		return;
	}

	Vector vHitPos;
	msg.ReadBitVec3Coord( vHitPos );

	CStriderBeamEffect eff;
	eff.m_vHitPos = vHitPos;
	eff.m_flStartTime = gpGlobals->curtime;
	m_BeamEffects.AddToTail( eff );
}
开发者ID:TalonBraveInfo,项目名称:InvasionSource,代码行数:17,代码来源:c_walker_strider.cpp

示例4: ReceiveMessage

void C_QUA_Strider::ReceiveMessage( int classID, bf_read &msg )
{
	if ( classID != GetClientClass()->m_ClassID )
	{
		// message is for subclass
		BaseClass::ReceiveMessage( classID, msg );
		return;
	}

	int messageType = msg.ReadByte();
	switch( messageType )
	{
	case STRIDER_MSG_STREAKS:
		{
			Vector	pos;
			msg.ReadBitVec3Coord( pos );
			m_cannonFX.SetRenderOrigin( pos );
			m_cannonFX.EffectInit( entindex(), LookupAttachment( "BigGun" ) );
			m_cannonFX.LimitTime( STRIDERFX_BIG_SHOT_TIME );
		}
		break;

	case STRIDER_MSG_BIG_SHOT:
		{
			Vector tmp;
			msg.ReadBitVec3Coord( tmp );
			m_cannonFX.SetTime( STRIDERFX_BIG_SHOT_TIME );
			m_cannonFX.LimitTime( STRIDERFX_END_ALL_TIME );
		}
		break;

	case STRIDER_MSG_DEAD:
		{
			m_cannonFX.EffectShutdown();
		}
		break;
	case STRIDER_MSG_MACHINEGUN:
		{
			// Necesario en MP, porque si no no se ven las balas.
			Vector muz,dir,spr;
			msg.ReadBitVec3Coord( muz );
			msg.ReadBitVec3Coord( dir );
			msg.ReadBitVec3Coord( spr );
			int ammo = msg.ReadByte();
			//Warning("x: %f,x: %f,x: %f,ammo: %i",muz.x,dir.x,spr.x,ammo);
			FireBulletsInfo_t info;
			info.m_iShots = 1;
			info.m_vecSrc = muz;
			info.m_vecDirShooting = dir;
			info.m_vecSpread = spr;
			info.m_pAttacker =	(C_BaseEntity *) m_hPlayer;
			info.m_flDistance = MAX_TRACE_LENGTH;
			info.m_iAmmoType =  ammo;
			info.m_flDamage = 75;
			info.m_iPlayerDamage = 150;
			info.m_iTracerFreq = 1;
			FireBullets(info);
			CEffectData data;
			data.m_nAttachmentIndex = LookupAttachment( "MiniGun" );
			data.m_hEntity = entindex();
			DispatchEffect("QUA_StriderMuzzleFlash",data );

		}
	}
}
开发者ID:WorldGamers,项目名称:Mobile-Forces-Source,代码行数:65,代码来源:c_qua_strider.cpp

示例5: HandleMessage


//.........这里部分代码省略.........
	{
		int ent = msg.ReadUBitLong(MAX_EDICT_BITS);

		printf("Received svc_SetView, ent: %i\n", ent);
		return true;
	}

	if (type == 19)//svc_FixAngle
	{
		int relative = msg.ReadOneBit();

		float x = msg.ReadBitAngle(16);
		float y = msg.ReadBitAngle(16);
		float z = msg.ReadBitAngle(16);

		printf("Received svc_FixAngle, x:%f y: %f z: %f | relative: %i\n", x, y, z, relative);

		return true;
	}

	if (type == 20)//svc_CrosshairAngle
	{
		int p = msg.ReadUBitLong(16);
		int y = msg.ReadUBitLong(16);
		int r = msg.ReadUBitLong(16);
		
		printf("Received svc_CrosshairAngle p: %d y: %d r: %d\n", p, y, r);
	}

	if (type == 21)//svc_BSPDecal
	{

		Vector vec;
		msg.ReadBitVec3Coord(vec);

		int texture = msg.ReadUBitLong(9);
		int useentity = msg.ReadOneBit();

		int ent = 0;
		int modulation = 0;

		if (useentity == 1)
		{
			ent = msg.ReadUBitLong(MAX_EDICT_BITS);

			modulation = msg.ReadUBitLong(12);//fix me	

		}

		int lowpriority = msg.ReadOneBit();

		printf("Received svc_BSPDecal: pos: %f:%f:%f | tex: %i | useent: %i\n", vec.x, vec.y, vec.z, texture, useentity);

		return true;
	}

	if (type == 23)//svc_UserMessage
	{
		int msgtype = msg.ReadByte();
		int bits = msg.ReadUBitLong(MAX_USERMESSAGE_BITS);

		if (bits < 1)
			return true;

		char* data = new char[bits];
开发者ID:Python1320,项目名称:source1_client,代码行数:66,代码来源:leyfakeclient.cpp


注:本文中的bf_read::ReadBitVec3Coord方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。