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C++ b3Vector3::cross方法代码示例

本文整理汇总了C++中b3Vector3::cross方法的典型用法代码示例。如果您正苦于以下问题:C++ b3Vector3::cross方法的具体用法?C++ b3Vector3::cross怎么用?C++ b3Vector3::cross使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在b3Vector3的用法示例。


在下文中一共展示了b3Vector3::cross方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: wheelCallback

	void wheelCallback( float deltax, float deltay)
    {
		if (!m_leftMouseButton)
		{

			if (deltay<0 || m_cameraDistance>1)
			{
				m_cameraDistance -= deltay*0.1;
				if (m_cameraDistance<1)
					m_cameraDistance=1;
			} else
			{
				b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
				fwd.normalize();
				m_cameraTargetPosition += fwd*deltay*WHEEL_MULTIPLIER;
			}
        } else
		{
			if (b3Fabs(deltax)>b3Fabs(deltay))
			{
				b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
				b3Vector3 side = m_cameraUp.cross(fwd);
				side.normalize();
				m_cameraTargetPosition += side * deltax*WHEEL_MULTIPLIER;

			} else
			{
				m_cameraTargetPosition -= m_cameraUp * deltay*WHEEL_MULTIPLIER;

			}
		}
	}
开发者ID:fourthskyinteractive,项目名称:bullet3,代码行数:32,代码来源:GLInstancingRenderer.cpp

示例2: wheelCallback

	void wheelCallback( float deltax, float deltay)
    {
		if (!m_mouseButton)
		{
			if (b3Fabs(deltax)>b3Fabs(deltay))
			{
				m_azi -= deltax*0.1;
				
			} else
			{
				//m_cameraDistance -= deltay*0.1;
				b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
				fwd.normalize();
				m_cameraTargetPosition += fwd*deltay*0.1;
			}
        } else
		{
			if (b3Fabs(deltax)>b3Fabs(deltay))
			{
				b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
				b3Vector3 side = m_cameraUp.cross(fwd);
				side.normalize();
				m_cameraTargetPosition += side * deltax*0.1;

			} else
			{
				m_cameraTargetPosition -= m_cameraUp * deltay*0.1;

			}
		}
	}
开发者ID:saggita,项目名称:bullet3,代码行数:31,代码来源:GLInstancingRenderer.cpp

示例3: mouseMoveCallback

	void mouseMoveCallback(float x, float y)
	{
		if (m_altPressed || m_controlPressed)
		{
			float xDelta = x-m_mouseXpos;
			float yDelta = y-m_mouseYpos;
			
			if (m_leftMouseButton)
			{
	//			if (b3Fabs(xDelta)>b3Fabs(yDelta))
	//			{
					m_azi -= xDelta*MOUSE_MOVE_MULTIPLIER;
	//			} else
	//			{
					m_ele += yDelta*MOUSE_MOVE_MULTIPLIER;
	//			}
			}
			if (m_middleMouseButton)
			{
				m_cameraTargetPosition += m_cameraUp * yDelta*0.01;

				
				b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
				b3Vector3 side = m_cameraUp.cross(fwd);
				side.normalize();
				m_cameraTargetPosition += side * xDelta*0.01;

			}
			if (m_rightMouseButton)
			{
					m_cameraDistance -= xDelta*0.01;
					m_cameraDistance -= yDelta*0.01;
					if (m_cameraDistance<1)
						m_cameraDistance=1;
					if (m_cameraDistance>1000)
						m_cameraDistance=1000;
			}
		}

		//printf("m_azi/pitch = %f\n", m_azi);
//		printf("m_ele/yaw = %f\n", m_ele);

		m_mouseXpos = x;
		m_mouseYpos = y;
		m_mouseInitialized = true;
	}
开发者ID:fourthskyinteractive,项目名称:bullet3,代码行数:46,代码来源:GLInstancingRenderer.cpp

示例4: applyImpulse

	void applyImpulse(const b3Vector3& impulse, const b3Vector3& rel_pos)
	{
		m_linearVelocity += impulse * m_invMass;
		b3Vector3 torqueImpulse = rel_pos.cross(impulse);
		m_angularVelocity += m_invInertiaTensorWorld * torqueImpulse;
	}
开发者ID:20-sim,项目名称:bullet3,代码行数:6,代码来源:Tutorial.cpp

示例5: getVelocity

	b3Vector3 getVelocity(const b3Vector3& relPos) const
	{
		return m_linearVelocity + m_angularVelocity.cross(relPos);
	}
开发者ID:20-sim,项目名称:bullet3,代码行数:4,代码来源:Tutorial.cpp


注:本文中的b3Vector3::cross方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。