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C++ b3CriticalSection类代码示例

本文整理汇总了C++中b3CriticalSection的典型用法代码示例。如果您正苦于以下问题:C++ b3CriticalSection类的具体用法?C++ b3CriticalSection怎么用?C++ b3CriticalSection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。

在下文中一共展示了b3CriticalSection类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: copyCameraImageData

	virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], 
                                  unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, 
                                  float* depthBuffer, int depthBufferSizeInPixels,
                                  int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
                                  int startPixelIndex, int destinationWidth, 
                                  int destinationHeight, int* numPixelsCopied)
	{
	    m_cs->lock();
	    for (int i=0;i<16;i++)
        {
            m_viewMatrix[i] = viewMatrix[i];
            m_projectionMatrix[i] = projectionMatrix[i];
        }
	    m_pixelsRGBA = pixelsRGBA;
        m_rgbaBufferSizeInPixels = rgbaBufferSizeInPixels;
        m_depthBuffer = depthBuffer;
        m_depthBufferSizeInPixels = depthBufferSizeInPixels;
        m_segmentationMaskBuffer = segmentationMaskBuffer;
        m_segmentationMaskBufferSizeInPixels = segmentationMaskBufferSizeInPixels;
        m_startPixelIndex = startPixelIndex;
        m_destinationWidth = destinationWidth;
        m_destinationHeight = destinationHeight;
        m_numPixelsCopied = numPixelsCopied;
	    
		m_cs->setSharedParam(1,eGUIHelperCopyCameraImageData);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}
	}
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:31,代码来源:PhysicsServerExample.cpp


示例2: removeAllGraphicsInstances

    virtual void removeAllGraphicsInstances()
    {
        m_cs->lock();
		m_cs->setSharedParam(1,eGUIHelperRemoveAllGraphicsInstances);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}
    }
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:10,代码来源:PhysicsServerExample.cpp


示例3: createCollisionShapeGraphicsObject

	virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
	{
		m_colShape = collisionShape;
		m_cs->lock();
		m_cs->setSharedParam(1,eGUIHelperCreateCollisionShapeGraphicsObject);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}

	}
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:12,代码来源:PhysicsServerExample.cpp


示例4: createRigidBodyGraphicsObject

	virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
	{
		m_body = body;
		m_color3 = color;
		m_cs->lock();
		m_cs->setSharedParam(1,eGUIHelperCreateRigidBodyGraphicsObject);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}
	}
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:12,代码来源:PhysicsServerExample.cpp


示例5: createCollisionObjectGraphicsObject

	virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
	{
		m_obj = obj;
		m_color2 = color;
		m_cs->lock();
		m_cs->setSharedParam(1,eGUIHelperCreateCollisionObjectGraphicsObject);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}

	}
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:13,代码来源:PhysicsServerExample.cpp


示例6: consumeJob

	SampleJobInterface* consumeJob()
	{
	    SampleJobInterface* job = 0;
	     m_cs->lock();
	     int sz = m_jobQueue.size();
	     if (sz)
         {
            job = m_jobQueue[sz-1];
            m_jobQueue.pop_back();
         }
         m_cs->unlock();
	    return job;
	}
开发者ID:GaborPuhr,项目名称:bullet3,代码行数:13,代码来源:MultiThreadingExample.cpp


示例7:

	virtual int	registerTexture(const unsigned char* texels, int width, int height)
	{
		m_texels = texels;
		m_textureWidth = width;
		m_textureHeight = height;

		m_cs->lock();
		m_cs->setSharedParam(1,eGUIHelperRegisterTexture);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}
		return m_textureId;
	}
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:15,代码来源:PhysicsServerExample.cpp


示例8: registerGraphicsInstance

	virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) 
	{
		m_shapeIndex = shapeIndex;
		m_position = position;
		m_quaternion = quaternion;
		m_color = color;
		m_scaling = scaling;

		m_cs->lock();
		m_cs->setSharedParam(1,eGUIHelperRegisterGraphicsInstance);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}
		return m_instanceId;
	}
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:17,代码来源:PhysicsServerExample.cpp


示例9: registerGraphicsShape

	virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
	{
		m_vertices = vertices;
		m_numvertices = numvertices;
		m_indices = indices;
		m_numIndices = numIndices;
		m_primitiveType = primitiveType;
		m_textureId = textureId;

		m_cs->lock();
		m_cs->setSharedParam(1,eGUIHelperRegisterGraphicsShape);
		m_cs->unlock();
		while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
		{
			b3Clock::usleep(1000);
		}
		return m_shapeIndex;
	}
开发者ID:WhitestormJS,项目名称:ammo.js,代码行数:18,代码来源:PhysicsServerExample.cpp


示例10: submitJob

	void submitJob(SampleJobInterface* job)
	{
	     m_cs->lock();
         m_jobQueue.push_back(job);
         m_cs->unlock();
	}
开发者ID:GaborPuhr,项目名称:bullet3,代码行数:6,代码来源:MultiThreadingExample.cpp



注:本文中的b3CriticalSection类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。