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C++ array::emplace_back方法代码示例

本文整理汇总了C++中array::emplace_back方法的典型用法代码示例。如果您正苦于以下问题:C++ array::emplace_back方法的具体用法?C++ array::emplace_back怎么用?C++ array::emplace_back使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在array的用法示例。


在下文中一共展示了array::emplace_back方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: stop_draw

void rtt::stop_draw() {
    check_fbo(current_buffer);

    if(current_buffer->anti_aliasing[0] != TEXTURE_ANTI_ALIASING::NONE &&
            current_buffer->anti_aliasing[0] != TEXTURE_ANTI_ALIASING::SSAA_2 &&
            current_buffer->anti_aliasing[0] != TEXTURE_ANTI_ALIASING::SSAA_4 &&
            current_buffer->anti_aliasing[0] != TEXTURE_ANTI_ALIASING::FXAA &&
            current_buffer->anti_aliasing[0] != TEXTURE_ANTI_ALIASING::SSAA_4_3_FXAA &&
            current_buffer->anti_aliasing[0] != TEXTURE_ANTI_ALIASING::SSAA_2_FXAA) {
        if(current_buffer->depth_type == DEPTH_TYPE::RENDERBUFFER ||
                current_buffer->depth_type == DEPTH_TYPE::TEXTURE_2D) {
            glBindFramebuffer(GL_READ_FRAMEBUFFER, current_buffer->fbo_id);
            for(size_t i = 0; i < current_buffer->attachment_count; i++) {
                glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_buffer->resolve_buffer[i]);
#if !defined(FLOOR_IOS) || defined(PLATFORM_X64)
                glBlitFramebuffer(0, 0, (int)current_buffer->draw_width, (int)current_buffer->draw_height,
                                  0, 0, (int)current_buffer->draw_width, (int)current_buffer->draw_height,
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST);
#else
                glResolveMultisampleFramebufferAPPLE();
#endif
            }

#if defined(FLOOR_IOS)
#if !defined(PLATFORM_X64)
            // can only have one attachment
            static const array<GLenum, 2> discards {{
                    GL_COLOR_ATTACHMENT0,
                    GL_DEPTH_ATTACHMENT
                }};
#else
            // can have multiple color attachments
            vector<GLenum> discards {
                GL_COLOR_ATTACHMENT0,
                GL_DEPTH_ATTACHMENT
            };
            for(size_t i = 1; i < current_buffer->attachment_count; i++) {
                discards.emplace_back(GL_COLOR_ATTACHMENT0 + i);
            }
#endif
            glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, (int)discards.size(), &discards[0]);
#endif
        }
    }

    for(unsigned int i = 0; i < current_buffer->attachment_count; i++) {
        if(current_buffer->auto_mipmap[i]) {
            // TODO: fix this
            //glBindTexture(current_buffer->target[i], current_buffer->tex[i]);
            //glGenerateMipmap(current_buffer->target[i]);
        }
    }

    glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
开发者ID:a2flo,项目名称:a2elight,代码行数:55,代码来源:rtt.cpp


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