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C++ _tstring::c_str方法代码示例

本文整理汇总了C++中_tstring::c_str方法的典型用法代码示例。如果您正苦于以下问题:C++ _tstring::c_str方法的具体用法?C++ _tstring::c_str怎么用?C++ _tstring::c_str使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在_tstring的用法示例。


在下文中一共展示了_tstring::c_str方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

	std::string StringT2A(const _tstring & tstr)
	{
		std::string strRes;

#ifdef UNICODE
		size_t sz;

		wcstombs_s(&sz, NULL, 0, tstr.c_str(), 0);

		char * pstr = new char[sz + 1];

		wcstombs_s(&sz, pstr, sz + 1, tstr.c_str(), sz);
		
		strRes = pstr;
		delete[] pstr;

#else

		strRes = tstr;

#endif	

		return strRes;

	}
开发者ID:sharkka,项目名称:xzcapture,代码行数:25,代码来源:TString.cpp

示例2: CompileShaderFromString

BOOL XShader::CompileShaderFromString( GLuint *shader
																		, GLenum type
																		, const GLchar *cShader
																		, const char *cszTag )
{
	
	GLint status;
	*shader = glCreateShader( type );
	glShaderSource( *shader, 1, &cShader, nullptr );
	glCompileShader( *shader );
	GLint logLength;
	glGetShaderiv( *shader, GL_INFO_LOG_LENGTH, &logLength );
	if( logLength > 0 ) {
		GLchar *log = (GLchar *)malloc( logLength );
		glGetShaderInfoLog( *shader, logLength, &logLength, log );
		if( logLength > 0 ) {
			const _tstring strTag = C2SZ(cszTag);
			const _tstring strLog = C2SZ(log);
			XTRACE( "Shader compile log:\n    %s\n    [%s]\n", strTag.c_str(), strLog.c_str() );
		}
		free( log );
	}
	glGetShaderiv( *shader, GL_COMPILE_STATUS, &status );
	if( status == 0 ) {
		glDeleteShader( *shader );
		return NO;
	}
	return YES;
}
开发者ID:xahgo,项目名称:tama,代码行数:29,代码来源:XGraphicsOpenGL.cpp

示例3: _tstring

//---------------------------------------------------------------------
// PathRenameExtensionのラッパー
//---------------------------------------------------------------------
_tstring kjm::util::path_rename_extension(const _tstring& pszPath, const _tstring& pszExt) {
	TCHAR buffer[MAX_PATH];
	if (PathRenameExtension(lstrcpy(buffer, pszPath.c_str()), pszExt.c_str()) == FALSE) {
		return _tstring();	// 関数失敗の時は、空文字列を返す
	}

	return buffer;
}
开发者ID:willmomo,项目名称:ry2kojima,代码行数:11,代码来源:kjmlib.cpp

示例4: UpdateSlidingResource

void XSceneTrader::UpdateSlidingResource(const char *key, XGAME::xtResource resource)
{
	if (m_slider[resource])	{
		const int maxRes = ACCOUNT->GetResource(resource);
		const int numCurr = int(maxRes * m_slider[resource]->GetCurr());
		const _tstring str1 = XE::NtS(numCurr);
		const _tstring str2 = XE::NtS(maxRes);
		xSET_TEXT(this, key, XFORMAT("%s / %s", str1.c_str(), str2.c_str()));
		m_resourceGold[resource] = int(numCurr * XGC->m_resourceRate[resource]);
		UpdateTotalGold();
	}
}
开发者ID:xahgo,项目名称:tama,代码行数:12,代码来源:XSceneTrader.cpp

示例5: buffer

//---------------------------------------------------------------------
// GetPrivateProfileString関数のラッパー
//---------------------------------------------------------------------
_tstring kjm::util::get_private_profile_string(const _tstring& lpSectionName, const _tstring& lpKeyName, const _tstring& lpDefault, const _tstring& lpFileName) {
	std::vector<TCHAR> buffer(512);
	while (1) {
		int nRet = GetPrivateProfileString(lpSectionName.c_str(), lpKeyName.c_str(), lpDefault.c_str(), &buffer[0], buffer.size(), lpFileName.c_str());
		if (buffer.size() - 1 > nRet) {
			// バッファのサイズ - 1が、戻り値よりも大きいときは、
			// すべての文字を読み込んだことが確実なので、ループを抜ける。
			break;
		}
		buffer.resize(buffer.size() * 2);
	}

	return &buffer[0];
}
开发者ID:willmomo,项目名称:ry2kojima,代码行数:17,代码来源:kjmlib.cpp

示例6: UpdateHardMark

XWndImage* XWndSpot::UpdateHardMark( const char* cIdentifier, bool bShow )
{
	// 애초에 출력할필요 없는 스팟은 컨트롤을 만들지 않는다.
	if( !bShow ) {
		auto pExist = Find( cIdentifier );
		if( pExist )
			pExist->SetbShow( bShow );
		return SafeCast2<XWndImage*>( pExist );
	}
	// 스팟 난이도 아이콘
	int power = m_pBaseSpot->GetPower();
	if( power == 0 ) {
		m_pBaseSpot->UpdatePower();
		power = m_pBaseSpot->GetPower();
	}
	if( XASSERT(power) ) {
		int lvHard = XGAME::GetHardLevel( power, ACCOUNT->GetPowerExcludeEmpty() );
		auto pImg = XWndImage::sUpdateCtrl( this, XE::VEC2(0), nullptr, true, cIdentifier );
		if( pImg ) {
			pImg->SetPriority( -100 );
			pImg->SetbShow( true );
			const auto bb = GetBoundBoxByVisibleLocal();
			const auto vSize = pImg->GetSizeLocal();
			pImg->SetX( -( vSize.w * 0.5f ) );
			pImg->SetY( bb.vLT.y - (vSize.h * 0.8f) );
			const _tstring strImg = XE::Format( _T( "world_hard%d.png" ), lvHard + 2 );
			const _tstring strPath = XE::MakePath( DIR_UI, strImg );
			pImg->SetSurfaceRes( strPath.c_str(), XE::xPF_ARGB1555, true );
		}
		return pImg;
	}
	return nullptr;
}
开发者ID:xahgo,项目名称:tama,代码行数:33,代码来源:XWndSpots.cpp

示例7: OnDidFinishLoad

bool XPropBgObj::OnDidFinishLoad()
{
	LPCTSTR szTag = _T("root");
	XEXmlNode nodeRoot = FindNode( "root" );
	if( nodeRoot.IsEmpty() ) {
		XALERT("%s: not found root node", GetstrFilename().c_str() );
		return false;
	}
	XEXmlNode nodeChild = nodeRoot.GetFirst();
	if( nodeChild.IsEmpty() ) {
		return false;
	}
	while( !nodeChild.IsEmpty() ) {
		const std::string strNodeName = nodeChild.GetcstrName();
		const _tstring strtNodeName = C2SZ( strNodeName );
		auto type = (XGAME::xtBgObj)CONSTANT->GetValue( strtNodeName );
		if( type > XGAME::xBOT_NONE && type < XGAME::xBOT_MAX ) {
			LoadObj( nodeChild, type, strtNodeName.c_str() );
		} else {
			PROP_LOG( "%s: 알수없는 노드", nodeChild.GetstrName().c_str() );
		}
		//
		nodeChild = nodeChild.GetNext();
	}
	XTRACE( "propBgObj loaded....num=%d", m_listBgObjs.size() );
	if( m_bError ) {
		XALERT("%s: 로딩중 에러 발견.", GetstrFilename().c_str() );
	}
	return true;
}
开发者ID:xahgo,项目名称:tama,代码行数:30,代码来源:XPropBgObj.cpp

示例8: StringToHex

	void StringToHex(const _tstring &ts, unsigned char *pBuffer, size_t nBytes)
	{
		const std::string s = StringT2A(const_cast<TCHAR *>(ts.c_str()));

		for (size_t i = 0; i < nBytes; i++)
		{
			const size_t stringOffset = i * 2;

			unsigned char val = 0;

			const unsigned char b = s[stringOffset];

			if (isdigit(b))
			{
				val = (unsigned char)((b - '0') * 16);
			}
			else
			{
				val = (unsigned char)(((toupper(b) - 'A') + 10) * 16);
			}

			const unsigned char b1 = s[stringOffset + 1];

			if (isdigit(b1))
			{
				val += b1 - '0';
			}
			else
			{
				val += (unsigned char)((toupper(b1) - 'A') + 10);
			}

			pBuffer[i] = val;
		}
	}
开发者ID:sharkka,项目名称:xzcapture,代码行数:35,代码来源:TString.cpp

示例9: SplitString

	void SplitString(const _tstring & src, const TCHAR delim, std::vector<_tstring> & strArr)
	{
		strArr.clear();

		int i = 0, j;
		int k = static_cast<int>(src.length());

		const TCHAR * pSrc = src.c_str();

		while (i < k)
		{
			while (*pSrc == delim && i < k)
			{
				pSrc++;
				i++;
			}

			j = i;
			while (*pSrc != delim && i < k)
			{
				pSrc++;
				i++;
			}

			if (j < i)
			{
				strArr.push_back(src.substr(j, i - j));
			}
		}
	}
开发者ID:sharkka,项目名称:xzcapture,代码行数:30,代码来源:TString.cpp

示例10: dump

/*
In python:
>>> '海阔天空'.encode('utf-16')
b'\xff\xfewm\x14\x96)Yzz'
>>> '海阔天空'.encode('utf-16-le')
b'wm\x14\x96)Yzz'
>>> '海阔天空'.encode('utf-16-be')
b'mw\x96\x14Y)zz'
>>> chr(0x7a)
'z'
>>> chr(0x59)
'Y'

Output of this program: (Unicode mode)
GB2312: 海阔天空
77 6d 14 96 29 59 7a 7a
UTF-8 without BOM: 娴烽様澶╃┖
34 5a fd 70 d8 69 b6 6f 43 25 16 25
UTF-8 with BOM: 海阔天空
77 6d 14 96 29 59 7a 7a
UTF-16 BE: 海阔天空
77 6d 14 96 29 59 7a 7a
UTF-16 LE: 海阔天空
77 6d 14 96 29 59 7a 7a

So, windows uses UTF-16-LE to represent a string in UNICODE mode.
In non-unicode mode, cp936 is used.
*/
void dump(const _tstring &str)
{
    std::size_t wpos = str.rfind(_T(' '));
    if (_tstring::npos == wpos)
    {
        return;
    }

    const byte *beg = reinterpret_cast<const byte *>(str.c_str() + wpos + 1);
    const byte *end = reinterpret_cast<const byte *>(str.c_str() + str.size());

#if 0
    _tcout << std::hex;
    std::ostream_iterator<byte, _TCHAR> oit(_tcout, _T(" ")); // Caution
    std::copy(beg, end, oit);
    _tcout << std::dec << std::endl;
#else
    _tcout << std::setfill(_T('0')) << std::hex;
    for (const byte *p = beg; p != end; ++p)
    {
        if (*p <= 0x7f && std::isprint(static_cast<char>(*p)))
        {
            _tcout << static_cast<char>(*p);
        }
        else
        {
            // In non-unicode mode, if we want to print the value of '*p'
            // in hexadecimal format, we have to cast it into an integer.
            _tcout << _T("\\x") << std::setw(2) << static_cast<int>(*p);
        }
    }
    _tcout << std::setfill(_T(' ')) << std::dec << std::endl;
#endif
}
开发者ID:myd7349,项目名称:Ongoing-Study,代码行数:62,代码来源:main.cpp

示例11: LoadObj

bool XPropBgObj::LoadObj( XEXmlNode& nodeObj, XGAME::xtBgObj type, LPCTSTR szTag )
{
// 	LPCTSTR szTag = XFORMAT("type=%d", type );
	XEXmlNode nodeEach = nodeObj.GetFirst();
	bool bOk = true;
	while( !nodeEach.IsEmpty() ) {
		const std::string strcName = nodeEach.GetcstrName();
		if( strcName == "each" ) {
			const _tstring strTag = C2SZ(strcName);
			auto pProp = LoadEach( nodeEach, type, strTag.c_str() );
			if( pProp ) {
				pProp->m_strSpr = nodeObj.GetTString( "spr" );
//				if( type != xBOT_SOUND ) {
					if( XBREAK(pProp->m_strSpr.empty()) ) {
						PROP_LOG("error: spr is empty");
					}
//				}
				AddBgObj( pProp );
			}
		} else {
			PROP_LOG( "%s: 알수없는 노드", C2SZ(strcName.c_str()) )
		}
		//
		nodeEach = nodeEach.GetNext();
	}
	return bOk;
}
开发者ID:xahgo,项目名称:tama,代码行数:27,代码来源:XPropBgObj.cpp

示例12: XWnd

XWndTextString::XWndTextString( const XE::VEC2& vPos, 
																const _tstring& strString, 
																const _tstring& strFont, 
																float sizeFont,
																XCOLOR col ) 
	: XWnd( vPos.x, vPos.y ) 
{
	Init();
	Create( XE::VEC2(0), strString.c_str(), strFont, sizeFont, col );
}
开发者ID:xahgo,项目名称:tama,代码行数:10,代码来源:XWndText.cpp

示例13: StripLeading

	_tstring StripLeading(const _tstring &source, const char toStrip)
	{
		const TCHAR *pSrc = source.c_str();

		while (pSrc && *pSrc == toStrip)
		{
			++pSrc;
		}

		return pSrc;
	}
开发者ID:sharkka,项目名称:xzcapture,代码行数:11,代码来源:TString.cpp

示例14:

//---------------------------------------------------------------------
// 再帰的にディレクトリを作成するCreateDirectory関数
//---------------------------------------------------------------------
bool kjm::util::create_directory(const _tstring& path) {
	// 指定フォルダがルートを指しているときは、正常終了
	if (PathIsRoot(path.c_str())) {
		return true;
	}

	// すでにフォルダが存在するので、正常終了
	if (PathFileExists(path.c_str())) {
		return true;
	}

	// 親フォルダの作成を試みる
	TCHAR work[MAX_PATH];
	PathAppend(lstrcpy(work, path.c_str()), _T(".."));
	if (kjm::util::create_directory(work)) {
		if (CreateDirectory(path.c_str(), NULL)) {
			return true;
		}
	}

	return false;
}
开发者ID:willmomo,项目名称:ry2kojima,代码行数:25,代码来源:kjmlib.cpp

示例15: LinkShader

BOOL XShader::LinkShader( GLuint prog, const char *cszTag )
{
	
	GLint status;
	glLinkProgram( prog );
	GLint logLength;
	glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength );
	if( logLength > 0 ) {
		GLchar *log = (GLchar *)malloc( logLength );
		glGetProgramInfoLog( prog, logLength, &logLength, log );
		if( logLength > 0 ) {
			const _tstring strTag = C2SZ( cszTag );
			const _tstring strLog = C2SZ( log );
			XTRACE( "Program link log:\n    %s\n    [%s]\n", strTag.c_str(), strLog.c_str() );
		}
		free( log );
	}
	glGetProgramiv( prog, GL_LINK_STATUS, &status );
	if( status == 0 ) {
		return NO;
	}
	return YES;
}
开发者ID:xahgo,项目名称:tama,代码行数:23,代码来源:XGraphicsOpenGL.cpp


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