本文整理汇总了C++中ZMap::GetViewShiftFull方法的典型用法代码示例。如果您正苦于以下问题:C++ ZMap::GetViewShiftFull方法的具体用法?C++ ZMap::GetViewShiftFull怎么用?C++ ZMap::GetViewShiftFull使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZMap
的用法示例。
在下文中一共展示了ZMap::GetViewShiftFull方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoRender
void ZVote::DoRender(ZMap &the_map)
{
if(in_progress && vote_in_progress_img.GetBaseSurface())
{
int shift_x, shift_y, view_w, view_h;
int x, y;
the_map.GetViewShiftFull(shift_x, shift_y, view_w, view_h);
x = view_w - vote_in_progress_img.GetBaseSurface()->w;
//y = view_h - vote_in_progress_img.GetBaseSurface()->h;
x -= 4;
y = 4;
x += shift_x;
y += shift_y;
vote_in_progress_img.SetAlpha(200);
description_img.SetAlpha(200);
have_img.SetAlpha(200);
needed_img.SetAlpha(200);
for_img.SetAlpha(200);
against_img.SetAlpha(200);
the_map.RenderZSurface(&vote_in_progress_img, x, y);
//the_map.RenderZSurface(&description_img, x+7, y+37, false, true);
the_map.RenderZSurface(&description_img, x+57, y+36+5, false, true);
the_map.RenderZSurface(&have_img, x+57, y+46+7, false, true);
the_map.RenderZSurface(&needed_img, x+57, y+57+7, false, true);
the_map.RenderZSurface(&for_img, x+22, y+57+7, false, true);
the_map.RenderZSurface(&against_img, x+91, y+57+7, false, true);
}
}
示例2: DoRender
void GWFactoryList::DoRender(ZMap &the_map, SDL_Surface *dest)
{
int shift_x, shift_y, view_w, view_h;
int tx, ty;
if(!show) return;
if(!finished_init) return;
if(!ols) return;
if(our_team == NULL_TEAM) return;
the_map.GetViewShiftFull(shift_x, shift_y, view_w, view_h);
x = shift_x;
y = shift_y + view_h;
DetermineHeight(view_h);
y -= height;
//top
the_map.RenderZSurface(&main_top_img, x, y);
//entries
DoRenderEntries(the_map, dest);
//right
{
tx = x + (main_top_img.GetBaseSurface()->w - main_right_img.GetBaseSurface()->w);
ty = y + main_top_img.GetBaseSurface()->h;
while(ty < shift_y + view_h)
{
the_map.RenderZSurface(&main_right_img, tx, ty);
ty += main_right_img.GetBaseSurface()->h;
}
}
if(entry_list.size())
{
int scroll_top;
int scroll_bottom;
int scroll_missing_entries;
//buttons
up_button.SetOffsets(123, main_top_img.GetBaseSurface()->h + 2);
up_button.DoRender(the_map, dest, x, y);
down_button.SetOffsets(123, height - 11);
down_button.DoRender(the_map, dest, x, y);
//scrollbar
scroll_top = main_top_img.GetBaseSurface()->h + 14;
scroll_bottom = height - 14;
scroll_bar.SetOffsets(123, scroll_top);
scroll_bar.SetHeight(scroll_bottom - scroll_top);
scroll_missing_entries = entry_list.size() - show_able_entries;
if(scroll_missing_entries > 0)
scroll_bar.SetPercentDown(1.0 * show_start_entry / scroll_missing_entries);
else
scroll_bar.SetPercentDown(0);
scroll_bar.SetPercentViewable(1.0 * show_able_entries / entry_list.size());
scroll_bar.DoRender(the_map, dest, x, y);
}
}