本文整理汇总了C++中XmlSerializer::Initialize方法的典型用法代码示例。如果您正苦于以下问题:C++ XmlSerializer::Initialize方法的具体用法?C++ XmlSerializer::Initialize怎么用?C++ XmlSerializer::Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XmlSerializer
的用法示例。
在下文中一共展示了XmlSerializer::Initialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SaveUserConfig
/// Save the user configuration settings.
///
/// @return True if the configuration was saved successfully, false if not.
bool ConfigPc::SaveUserConfig()
{
HELIUM_TRACE( TRACE_INFO, TXT( "ConfigPc: Saving user configuration.\n" ) );
Config& rConfig = Config::GetStaticInstance();
Package* pConfigPackage = rConfig.GetUserConfigPackage();
if( !pConfigPackage )
{
HELIUM_TRACE( TRACE_WARNING, TXT( "ConfigPc: No user configuration exists to save.\n" ) );
return false;
}
Path userDataDirectory;
if ( !File::GetUserDataDirectory( userDataDirectory ) )
{
HELIUM_TRACE( TRACE_WARNING, TXT( "ConfigPc: No user data directory could be determined.\n" ) );
return false;
}
GameObjectPath configPackagePath = pConfigPackage->GetPath();
Path packageFilePath( userDataDirectory + configPackagePath.ToFilePathString().GetData() + HELIUM_XML_PACKAGE_FILE_EXTENSION );
HELIUM_TRACE( TRACE_INFO, TXT( "ConfigPc: Saving configuration to \"%s\".\n" ), *packageFilePath );
XmlSerializer serializer;
if( !serializer.Initialize( packageFilePath.c_str() ) )
{
HELIUM_TRACE(
TRACE_ERROR,
TXT( "ConfigPc: Failed to initialize package serializer for writing to \"%s\".\n" ),
*packageFilePath );
return false;
}
for( GameObject* pConfigObject = pConfigPackage->GetFirstChild();
pConfigObject != NULL;
pConfigObject = pConfigObject->GetNextSibling() )
{
if( !pConfigObject->IsPackage() )
{
RecursiveSerializeObject( serializer, pConfigObject );
}
}
serializer.Shutdown();
HELIUM_TRACE( TRACE_INFO, TXT( "ConfigPc: User configuration saved.\n" ) );
return true;
}