本文整理汇总了C++中XmlParser::getChunks方法的典型用法代码示例。如果您正苦于以下问题:C++ XmlParser::getChunks方法的具体用法?C++ XmlParser::getChunks怎么用?C++ XmlParser::getChunks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XmlParser
的用法示例。
在下文中一共展示了XmlParser::getChunks方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadSceneLightsFrom
void Map::loadSceneLightsFrom(const std::shared_ptr<XmlChunk> &chunk, const XmlParser &xmlParser)
{
std::shared_ptr<XmlChunk> lightsListChunk = xmlParser.getUniqueChunk(true, LIGHTS_TAG, XmlAttribute(), chunk);
std::vector<std::shared_ptr<XmlChunk>> lightsChunk = xmlParser.getChunks(LIGHT_TAG, XmlAttribute(), lightsListChunk);
for (const auto &lightChunk : lightsChunk)
{
auto *sceneLight = new SceneLight();
sceneLight->loadFrom(lightChunk, xmlParser);
addSceneLight(sceneLight);
}
}
示例2: loadSceneObjectsFrom
void Map::loadSceneObjectsFrom(const std::shared_ptr<XmlChunk> &chunk, const XmlParser &xmlParser)
{
std::shared_ptr<XmlChunk> objectsListChunk = xmlParser.getUniqueChunk(true, OBJECTS_TAG, XmlAttribute(), chunk);
std::vector<std::shared_ptr<XmlChunk>> objectsChunk = xmlParser.getChunks(OBJECT_TAG, XmlAttribute(), objectsListChunk);
for (const auto &objectChunk : objectsChunk)
{
auto *sceneObject = new SceneObject();
sceneObject->loadFrom(objectChunk, xmlParser);
addSceneObject(sceneObject);
}
}
示例3: loadSceneWaterFrom
void Map::loadSceneWaterFrom(const std::shared_ptr<XmlChunk> &chunk, const XmlParser &xmlParser)
{
std::shared_ptr<XmlChunk> watersListChunk = xmlParser.getUniqueChunk(true, WATERS_TAG, XmlAttribute(), chunk);
std::vector<std::shared_ptr<XmlChunk>> watersChunk = xmlParser.getChunks(WATER_TAG, XmlAttribute(), watersListChunk);
for (const auto &waterChunk : watersChunk)
{
auto *sceneWater = new SceneWater();
sceneWater->loadFrom(waterChunk, xmlParser);
addSceneWater(sceneWater);
}
}
示例4: loadSceneSoundsFrom
void Map::loadSceneSoundsFrom(const std::shared_ptr<XmlChunk> &chunk, const XmlParser &xmlParser)
{
std::shared_ptr<XmlChunk> soundElementsListChunk = xmlParser.getUniqueChunk(true, SOUND_ELEMENTS_TAG, XmlAttribute(), chunk);
std::vector<std::shared_ptr<XmlChunk>> soundElementsChunk = xmlParser.getChunks(SOUND_ELEMENT_TAG, XmlAttribute(), soundElementsListChunk);
for (const auto &soundElementChunk : soundElementsChunk)
{
auto *sceneSound = new SceneSound();
sceneSound->loadFrom(soundElementChunk, xmlParser);
addSceneSound(sceneSound);
}
}
示例5: loadSceneTerrainFrom
void Map::loadSceneTerrainFrom(const std::shared_ptr<XmlChunk> &chunk, const XmlParser &xmlParser)
{
std::shared_ptr<XmlChunk> terrainsListChunk = xmlParser.getUniqueChunk(true, TERRAINS_TAG, XmlAttribute(), chunk);
std::vector<std::shared_ptr<XmlChunk>> terrainsChunk = xmlParser.getChunks(TERRAIN_TAG, XmlAttribute(), terrainsListChunk);
for (const auto &terrainChunk : terrainsChunk)
{
auto *sceneTerrain = new SceneTerrain();
sceneTerrain->loadFrom(terrainChunk, xmlParser);
addSceneTerrain(sceneTerrain);
}
}