本文整理汇总了C++中XmlAttribute::getBool方法的典型用法代码示例。如果您正苦于以下问题:C++ XmlAttribute::getBool方法的具体用法?C++ XmlAttribute::getBool怎么用?C++ XmlAttribute::getBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XmlAttribute
的用法示例。
在下文中一共展示了XmlAttribute::getBool方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EntityPhysics
//===========================================
// Box2dPhysics::Box2dPhysics
//===========================================
Box2dPhysics::Box2dPhysics(Entity* entity, const XmlNode data)
: EntityPhysics(entity, data),
m_init(false),
m_entity(entity),
m_body(NULL),
m_opts(false, false, 1.f, 0.3f) {
init();
try {
XML_NODE_CHECK(data, Box2dPhysics);
XmlAttribute attr = data.firstAttribute();
XML_ATTR_CHECK(attr, dynamic);
m_opts.dynamic = attr.getBool();
attr = attr.nextAttribute();
XML_ATTR_CHECK(attr, fixedAngle);
m_opts.fixedAngle = attr.getBool();
attr = attr.nextAttribute();
XML_ATTR_CHECK(attr, density);
m_opts.density = attr.getFloat();
attr = attr.nextAttribute();
XML_ATTR_CHECK(attr, friction);
m_opts.friction = attr.getFloat();
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Box2dPhysics; ");
throw;
}
}
示例2: catch
//===========================================
// Box2dPhysics::assignData
//===========================================
void Box2dPhysics::assignData(const XmlNode data) {
if (data.isNull() || data.name() != "Box2dPhysics") return;
try {
XmlAttribute attr = data.firstAttribute();
if (!attr.isNull() && attr.name() == "dynamic") {
m_opts.dynamic = attr.getBool();
attr = attr.nextAttribute();
}
if (!attr.isNull() && attr.name() == "fixedAngle") {
m_opts.fixedAngle = attr.getBool();
attr = attr.nextAttribute();
}
if (!attr.isNull() && attr.name() == "density") {
m_opts.density = attr.getFloat();
attr = attr.nextAttribute();
}
if (!attr.isNull() && attr.name() == "friction") {
m_opts.friction = attr.getFloat();
}
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Box2dPhysics ;");
throw;
}
}
示例3: getNodeMemberTypeWidth
size_t XmlSchema::getNodeMemberTypeWidth(const XmlNode* node) const
{
size_t maxWidth = 0;
size_t width = 0;
NodeIterator iter;
for (const XmlNode* child = node->getFirstChild(iter);
child != NULL;
child = node->getNextChild(iter))
{
XmlAttribute* multiple = child->findAttribute(ATTR_MULTIPLE);
if (child->isEmpty())
{
//simple type
XmlAttribute* type = child->findAttribute(ATTR_TYPE);
if (type == NULL)
{
continue;
}
width = getSimpleTypeString(type).size();
if (multiple != NULL && multiple->getBool())
{
width += Strlen(T("std::vector<>"));
}
}
else
{
//struct type
width = Strlen(child->getName());
if (multiple != NULL && multiple->getBool())
{
width += Strlen(T("std::vector<>"));
}
}
if (width > maxWidth)
{
maxWidth = width;
}
}
return maxWidth;
}
示例4: assignData
//===========================================
// Item::assignData
//===========================================
void Item::assignData(const XmlNode data) {
try {
XML_NODE_CHECK(data, Item);
XmlAttribute attr = data.firstAttribute();
if (!attr.isNull() && attr.name() == "solid")
m_solid = attr.getBool();
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Item; ");
throw;
}
}
示例5: catch
//===========================================
// Item::Item
//===========================================
Item::Item(const XmlNode data) {
try {
XML_NODE_CHECK(data, Item);
XmlAttribute attr = data.firstAttribute();
XML_ATTR_CHECK(attr, solid);
m_solid = attr.getBool();
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Item; ");
throw;
}
}
示例6: addConstructorItem
void XmlSchema::addConstructorItem(const XmlNode* child, String& structDefinition, int& index) const
{
XmlAttribute* type = child->findAttribute(ATTR_TYPE);
bool recursive = (child->findAttribute(ATTR_RECURSIVE) != NULL);
if (type == NULL && !recursive)
{
return;
}
XmlAttribute* multiple = child->findAttribute(ATTR_MULTIPLE);
if (multiple != NULL && multiple->getBool())
{
//don't need to construct a vector member
return;
}
XmlAttribute* defaultAttribute = child->findAttribute(ATTR_DEFAULT);
if (type != NULL
&& Strcmp(type->getString(), T("string")) == 0
&& defaultAttribute == NULL)
{
//for String, need construction only when default value exist
return;
}
if (index == 0)
{
structDefinition += T(" ");
structDefinition += child->getParent()->getName();
structDefinition += T("()\r\n : ");
}
else
{
structDefinition += T(" , ");
}
if (recursive)
{
structDefinition += T("Child");
}
else
{
structDefinition += child->getName();
}
structDefinition += T("(");
++index;
if (defaultAttribute != NULL)
{
if (Strcmp(type->getString(), T("string")) == 0)
{
structDefinition += LEFT_QUOTE;
structDefinition += defaultAttribute->getString();
structDefinition += T("\"");
}
else
{
structDefinition += defaultAttribute->getString();
}
}
else
{
if (recursive)
{
structDefinition += T("NULL");
}
else
{
structDefinition += getTypeDefaultValue(type->getString());
}
}
structDefinition += T(")\r\n");
}
示例7: generateCodeForNode
bool XmlSchema::generateCodeForNode(const XmlNode* node, String& headerCode, String& sourceCode) const
{
assert(node != NULL);
if (node->getType() == ELEMENT)
{
String structDefinition;
structDefinition += T("///////////////////////////////////////////////////////////////////////////////////////////////////\r\n");
structDefinition += T("struct ");
structDefinition += node->getName();
structDefinition += T("\r\n{\r\n");
//constructor
int index = 0;
NodeIterator iter;
for (XmlNode* child = node->getFirstChild(iter);
child != NULL;
child = node->getNextChild(iter))
{
if (child->isEmpty() && child->getType() == ELEMENT)
{
//simple type
addConstructorItem(child, structDefinition, index);
}
}
if (index > 0)
{
structDefinition += T(" {\r\n }\r\n");
}
//destructor
for (XmlNode* child = node->getFirstChild(iter);
child != NULL;
child = node->getNextChild(iter))
{
if (child->findAttribute(ATTR_RECURSIVE) != NULL
&& child->findAttribute(ATTR_MULTIPLE) == NULL)
{
//recursive pointer, need to delete
structDefinition += T(" ~");
structDefinition += node->getName();
structDefinition += T("()\r\n {\r\n if (Child != NULL)\r\n {\r\n delete Child;\r\n");
structDefinition += T(" Child = NULL;\r\n }\r\n }\r\n");
break; //can't have more than one
}
}
structDefinition += T(" void read(const slim::XmlNode* node);\r\n void write(slim::XmlNode* node) const;\r\n\r\n");
String readingCode;
readingCode += T("///////////////////////////////////////////////////////////////////////////////////////////////////\r\n");
readingCode += T("void ");
readingCode += node->getName();
readingCode += T("::read(const XmlNode* node)\r\n{\r\n assert(node != NULL);\r\n");
readingCode += T("\r\n NodeIterator iter;\r\n const XmlNode* childNode = NULL;\r\n const XmlAttribute* attribute = NULL;\r\n");
String writingCode;
writingCode += T("///////////////////////////////////////////////////////////////////////////////////////////////////\r\n");
writingCode += T("void ");
writingCode += node->getName();
writingCode += T("::write(XmlNode* node) const\r\n{\r\n assert(node != NULL);\r\n\r\n node->clearChild();\r\n node->clearAttribute();");
writingCode += T("\r\n\r\n XmlNode* childNode = NULL;\r\n XmlAttribute* attribute = NULL;\r\n");
size_t typeWidth = getNodeMemberTypeWidth(node);
for (const XmlNode* child = node->getFirstChild(iter);
child != NULL;
child = node->getNextChild(iter))
{
if (child->getType() != ELEMENT)
{
continue;
}
XmlAttribute* multiple = child->findAttribute(ATTR_MULTIPLE);
bool recursive = (child->findAttribute(ATTR_RECURSIVE) != NULL);
if (child->isEmpty() && !recursive)
{
//simple type
if (multiple != NULL && multiple->getBool())
{
addSimpleVector(child, structDefinition, typeWidth, readingCode, writingCode);
}
else
{
addSimpleMember(child, structDefinition, typeWidth, readingCode, writingCode);
}
}
else
{
//struct type
if (multiple != NULL && multiple->getBool())
{
addStructVector(child, structDefinition, typeWidth, readingCode, writingCode);
}
else
{
addStructMember(child, structDefinition, typeWidth, readingCode, writingCode);
}
}
}
structDefinition += T("};\r\n\r\n");
//.........这里部分代码省略.........
示例8: parseNodeStruct
///////////////////////////////////////////////////////////////////////////////////////////////////
//parse data schema from node
//src data node
//dst schema node
bool XmlSchema::parseNodeStruct(XmlNode* dst, XmlNode* src)
{
assert(dst != NULL);
assert(src != NULL);
NodeIterator nodeIterator;
AttributeIterator attriIterator;
for (XmlAttribute* attribute = src->getFirstAttribute(attriIterator);
attribute != NULL;
attribute = src->getNextAttribute(attriIterator))
{
XmlNode* structure = dst->findChild(attribute->getName());
if (structure == NULL)
{
//first time show up
structure = dst->addChild(attribute->getName());
structure->addAttribute(ATTR_TYPE, guessType(attribute->getString()));
structure->addAttribute(ATTR_ATTRIBUTE, T("true"));
}
}
for (XmlNode* child = src->getFirstChild(nodeIterator);
child != NULL;
child = src->getNextChild(nodeIterator))
{
if (child->getType() != ELEMENT)
{
continue;
}
XmlNode* structure = dst->findChild(child->getName());
if (structure == NULL)
{
//first time show up
bool recursive = false;
const XmlNode* parent = dst;
while (parent != NULL)
{
if (Strcmp(parent->getName(), child->getName()) == 0)
{
recursive = true;
break;
}
parent = parent->getParent();
}
structure = dst->addChild(child->getName());
if (recursive)
{
structure->addAttribute(ATTR_RECURSIVE, T("true"));
}
else if (!child->hasChild() && !child->hasAttribute())
{
//simple type, must have a type attribute
structure->addAttribute(ATTR_TYPE, guessType(child->getString()));
}
}
else if (structure->findAttribute(ATTR_ATTRIBUTE) != NULL)
{
//child and attribute can't have same name
return false;
}
XmlAttribute* multiple = structure->findAttribute(ATTR_MULTIPLE);
if (multiple == NULL || !multiple->getBool())
{
NodeIterator iter;
if (src->findFirstChild(child->getName(), iter) != NULL
&& src->findNextChild(child->getName(), iter) != NULL)
{
if (multiple == NULL)
{
multiple = structure->addAttribute(ATTR_MULTIPLE);
}
multiple->setBool(true);
}
}
if (!structure->findAttribute(ATTR_RECURSIVE) && (child->hasChild() || child->hasAttribute()))
{
parseNodeStruct(structure, child);
}
}
return true;
}
示例9: constructAsset
//===========================================
// Application::constructAsset
//===========================================
pAsset_t Application::constructAsset(const XmlNode data) {
long proto = -1;
bool addToWorld = false;
XmlAttribute attr = data.firstAttribute();
attr = attr.nextAttribute();
if (!attr.isNull() && attr.name() == "proto") {
proto = attr.getLong();
attr = attr.nextAttribute();
}
if (!attr.isNull() && attr.name() == "addToWorld") {
addToWorld = attr.getBool();
}
XmlNode node = data.firstChild();
// Construct non-Entity assets
if (node.name() == "Texture") return pAsset_t(new Texture(node));
// ...
// Construct Entities
pEntity_t entity;
// Does the XML description reference a prototype?
if (proto != -1) {
entity = pEntity_t(dynamic_cast<Entity*>(m_assetManager.cloneAsset(proto)));
if (!entity)
throw Exception("Prototype not found", __FILE__, __LINE__);
// If the prototype has an Item object (aux data), set it to point at the entity.
IAuxData* p = entity->getAuxDataPtr();
if (p) {
Item* item = dynamic_cast<Item*>(p);
assert(item);
item->setEntity(entity.get());
}
// If this XML node contains the entity along with an Item
bool hasAuxData = false;
if (node.name() == "ExtEntity") {
node = node.firstChild();
hasAuxData = true;
}
// The Entity node comes before the Item node
entity->assignData(node);
// Now we construct the Item
if (hasAuxData) {
node = node.nextSibling();
if (node.name() != "Item")
throw Exception("Expected Item node", __FILE__, __LINE__);
Item* item = new Item(node);
item->setEntity(entity.get());
entity->attachAuxData(unique_ptr<Item>(item));
}
}
// If XML description does not reference a prototype
else {
bool hasAuxData = false;
if (node.name() == "ExtEntity") {
node = node.firstChild();
hasAuxData = true;
}
if (node.name() == "Player") entity = pEntity_t(new Player(node));
if (node.name() == "Soil") entity = pEntity_t(new Soil(node));
if (node.name() == "ParallaxSprite") entity = pEntity_t(new ParallaxSprite(node));
if (node.name() == "Entity") entity = pEntity_t(new Entity(node));
if (node.name() == "Sprite") entity = pEntity_t(new Sprite(node));
if (node.name() == "PhysicalEntity") entity = pEntity_t(new PhysicalEntity<Box2dPhysics>(node));
if (node.name() == "PhysicalSprite") entity = pEntity_t(new PhysicalSprite<Box2dPhysics>(node));
if (!entity) {
Exception ex("Unrecognised entity type '", __FILE__, __LINE__);
ex.append(node.name());
ex.append("'");
throw ex;
}
if (hasAuxData) {
node = node.nextSibling();
if (node.name() != "Item")
throw Exception("Expected Item node", __FILE__, __LINE__);
//.........这里部分代码省略.........