本文整理汇总了C++中Xml::Write方法的典型用法代码示例。如果您正苦于以下问题:C++ Xml::Write方法的具体用法?C++ Xml::Write怎么用?C++ Xml::Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Xml
的用法示例。
在下文中一共展示了Xml::Write方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: dip_handle
// DIP Switches
void dip_handle() {
// Handle the DIP switch file
DipSwitches dipswitches(emulator);
Xml xml;
char dippath[512];
snprintf(dippath, sizeof(dippath), "%s%s.dip", nstpaths.savedir, nstpaths.gamename);
std::ifstream dipfile(dippath, std::ifstream::in|std::ifstream::binary);
if (dipfile.is_open()) {
xml.Read(dipfile);
if (xml.GetRoot().IsType(L"dipswitches")) {
Xml::Node root(xml.GetRoot());
Xml::Node node(root.GetFirstChild());
for (int i = 0; i < root.NumChildren(L"dip"); i++) {
if (node.GetChild(L"value")) {
dipswitches.SetValue(i, node.GetChild(L"value").GetUnsignedValue());
}
node = node.GetNextSibling();
}
}
dipfile.close();
}
else {
Xml::Node root(xml.GetRoot());
root = xml.Create(L"dipswitches");
root.AddAttribute(L"version", L"1.0");
wchar_t wbuf[32];
char buf[2];
int numdips = dipswitches.NumDips();
if (numdips > 0) {
for (int i = 0; i < numdips; i++) {
Xml::Node node(root.AddChild(L"dip"));
mbstowcs(wbuf, dipswitches.GetDipName(i), sizeof(wbuf));
node.AddChild(L"description", wbuf);
snprintf(buf, sizeof(buf), "%d", dipswitches.GetValue(i));
mbstowcs(wbuf, buf, sizeof(buf));
node.AddChild(L"value", wbuf);
}
}
std::ofstream dipout(dippath, std::ifstream::out|std::ifstream::binary);
if (dipout.is_open()) {
xml.Write(root, dipout);
}
dipout.close();
}
}
示例2: gtkui_cheats_save
void gtkui_cheats_save() {
// Save the cheat list
std::ofstream cheatfile(nstpaths.cheatpath, std::ifstream::out|std::ifstream::binary);
if (cheatfile.is_open()) {
GtkTreeModel *model;
model = gtk_tree_view_get_model(GTK_TREE_VIEW(treeview));
saveroot = (savexml.GetRoot());
saveroot = savexml.Create( L"cheats" );
saveroot.AddAttribute( L"version", L"1.0" );
gtk_tree_model_foreach(GTK_TREE_MODEL(model), gtkui_cheats_write_list, NULL);
savexml.Write(saveroot, cheatfile);
cheatfile.close();
}
else { return; }
}
示例3: SaveFile
void Netplay::SaveFile() const
{
if (games.state == Games::DIRTY)
{
//const Path path( Application::Instance::GetExePath(L"netplaylist.xml") );
const Path path( Application::Instance::GetConfigPath(L"netplaylist.xml") );//bg
if (!games.paths.empty())
{
try
{
typedef Nes::Core::Xml Xml;
Xml xml;
Xml::Node root( xml.Create( L"netplaylist" ) );
root.AddAttribute( L"version", L"1.0" );
for (Games::Paths::const_iterator it(games.paths.begin()), end(games.paths.end()); it != end; ++it)
root.AddChild( L"file", it->Ptr() );
Io::Stream::Out stream( path );
xml.Write( root, stream );
Io::Log() << "Netplay: saved game list to \"netplaylist.xml\"\r\n";
}
catch (...)
{
Io::Log() << "Netplay: warning, couldn't save game list to \"netplaylist.xml\"!\r\n";
}
}
else if (path.FileExists())
{
if (Io::File::Delete( path.Ptr() ))
Io::Log() << "Netplay: game list empty, deleted \"netplaylist.xml\"\r\n";
else
Io::Log() << "Netplay: warning, couldn't delete \"netplaylist.xml\"!\r\n";
}
}
}
示例4: on_cheatsave_clicked
void on_cheatsave_clicked(GtkButton *button, gpointer user_data)
{
GtkWidget *dialog;
char defname[512];
Cheats cheats(emulator);
// nothing to export?
if (cheats.NumCodes() == 0)
{
return;
}
defname[0] = '\0';
strcpy(defname, rootname);
strcat(defname, ".xml");
dialog = gtk_file_chooser_dialog_new ("Export cheats (.xml)",
GTK_WINDOW(mainwindow),
GTK_FILE_CHOOSER_ACTION_SAVE,
GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL,
GTK_STOCK_SAVE, GTK_RESPONSE_ACCEPT,
NULL);
gtk_file_chooser_set_current_name(GTK_FILE_CHOOSER(dialog), defname);
if (gtk_dialog_run (GTK_DIALOG (dialog)) == GTK_RESPONSE_ACCEPT)
{
char *filename = gtk_file_chooser_get_filename (GTK_FILE_CHOOSER (dialog));
std::ofstream stream( filename, std::ifstream::out|std::ifstream::binary );
if (stream.is_open())
{
int i;
Xml xml;
Xml::Node root(xml.GetRoot());
root = xml.Create( L"cheats" );
root.AddAttribute( L"version", L"1.0" );
for (i = 0; i < cheatlist.size(); i++)
{
Cheats::Code code;
char buffer[9];
wchar_t wbuffer[64];
code = cheatlist[i].code;
Xml::Node node( root.AddChild( L"cheat" ) );
node.AddAttribute( L"enabled", cheatlist[i].enabled ? L"1" : L"0" );
if (cheatlist[i].crc)
{
sprintf(buffer, "%08X", cheatlist[i].crc);
mbstowcs(wbuffer, buffer, 63);
node.AddAttribute( L"game", wbuffer );
}
if (NES_SUCCEEDED(cheats.GameGenieEncode(code, buffer)))
{
mbstowcs(wbuffer, buffer, 63);
node.AddChild( L"genie", wbuffer );
}
if (NES_SUCCEEDED(cheats.ProActionRockyEncode(code, buffer)))
{
mbstowcs(wbuffer, buffer, 63);
node.AddChild( L"rocky", wbuffer );
}
sprintf(buffer, "0x%04X", code.address);
mbstowcs(wbuffer, buffer, 63);
node.AddChild( L"address", wbuffer );
sprintf(buffer, "0x%02X", code.value);
mbstowcs(wbuffer, buffer, 63);
node.AddChild( L"value", wbuffer );
if (code.useCompare)
{
sprintf(buffer, "0x%02X", code.compare);
mbstowcs(wbuffer, buffer, 63);
node.AddChild( L"compare", wbuffer );
}
if (strlen(cheatlist[i].description))
{
mbstowcs(wbuffer, cheatlist[i].description, 63);
node.AddChild( L"description", wbuffer );
}
}
xml.Write( root, stream );
}
g_free (filename);
}
gtk_widget_destroy(dialog);
}