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C++ XMLWriter::WriteFile方法代码示例

本文整理汇总了C++中XMLWriter::WriteFile方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLWriter::WriteFile方法的具体用法?C++ XMLWriter::WriteFile怎么用?C++ XMLWriter::WriteFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在XMLWriter的用法示例。


在下文中一共展示了XMLWriter::WriteFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SerializeScene

bool SceneSerializer::SerializeScene(const IScene* scene, std::string rootNodeName, const std::string& fileName,
			const std::string& refCollection/* = std::string("")*/)
{
	//PxDataManSerializeOptions serialOptions = PxDataManSerializeOptions(PxDataManSerializeOptions::ALL,
		//PxDataCollection, true, fileName);
	StartID = PhysXSerializerWrapper::GetHighestIDInCollection(ActorCollection);

	pxDataRefCollection = refCollection;

	if(StartID < 1)
		StartID = 1;

	long long otherCollectionID = PhysXSerializerWrapper::GetHighestIDInCollection(refCollection);

	if(otherCollectionID < 1)
		otherCollectionID = 1;

	if(otherCollectionID > StartID)
		StartID = otherCollectionID + 1;

	if(PhysXSerializerWrapper::CreateSerializer() )//&& 
		//PhysXDataManager::GetSingletonPtr()->SerializeData(serialOptions))
	{
		XMLWriter writer;
	
		rootNodeName.erase(std::remove_if(rootNodeName.begin(), rootNodeName.end(), isspace), rootNodeName.end());

		if(	PhysXSerializerWrapper::CreateCollection(ActorCollection, true))
		{
			writer.CreateNode(rootNodeName, std::string(""), false);//Root node which is scene name

			for (GameObjectList::iterator start = scene->gameObjectList.begin();
				start != scene->gameObjectList.end(); ++start)
			{
				if(start->get()->IsSerializable())//if serializable, serialize
					SerializeGameObject(writer, *start);
			}

			//PhysXSerializerWrapper::CompleteCollection(ActorCollection, refCollection);

			bool serialize = PhysXSerializerWrapper::SerializeToBinary(fileName + "Actors.pbd",
				ActorCollection, refCollection);

			bool xml = writer.WriteFile(fileName + "Actors.xml");

			PhysXSerializerWrapper::ReleaseCollection(ActorCollection);
			PhysXSerializerWrapper::DestroySerializer();

			return serialize && xml;
		}		
	}

	return false;
}
开发者ID:VagabondOfHell,项目名称:ProBending,代码行数:54,代码来源:SceneSerializer.cpp


注:本文中的XMLWriter::WriteFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。