本文整理汇总了C++中XMLParser::getString方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLParser::getString方法的具体用法?C++ XMLParser::getString怎么用?C++ XMLParser::getString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XMLParser
的用法示例。
在下文中一共展示了XMLParser::getString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initHero
void FairyControlPanel::initHero(FairyHero* selectHero){
controlType = 2;
panelBack->removeAllChildrenWithCleanup(true);
CCSize size = panelBack->getContentSize();
int ids[4] = {-1, -1, -1, -1};
for(int i = 0; i < (int)selectHero->skillIds.size(); i++){
ids[i] = selectHero->skillIds.at(i);
}
CCString* SkillDataFile;
XMLParser *skillData;
CCMenu* menu = CCMenu::create();
if(ids[0] != -1){
SkillDataFile = CCString::createWithFormat("data/skill%d.xml",ids[0]);
skillData = XMLParser::parseWithFile(SkillDataFile->getCString());
CCSprite* skill1 = CCSprite::create(skillData->getString("skillIcon")->getCString());
CCMenuItemSprite*skill1Button = CCMenuItemSprite::create(skill1, skill1, this, menu_selector(FairyControlPanel::fairyMenuCallback));
skill1Button->setTag(leftDrection);
skill1Button->setPosition(ccp(size.width / 8, size.height / 2 + 30));
menu->addChild(skill1Button);
}
if(ids[1] != -1){
SkillDataFile = CCString::createWithFormat("data/skill%d.xml",ids[1]);
skillData = XMLParser::parseWithFile(SkillDataFile->getCString());
CCSprite* skill1 = CCSprite::create(skillData->getString("skillIcon")->getCString());
CCSprite* skill2 = CCSprite::create(uiLeftNormal);
CCMenuItemSprite* skill2Button = CCMenuItemSprite::create(skill2, skill2, this, menu_selector(FairyControlPanel::fairyMenuCallback));
skill2Button->setTag(holdDrection);
skill2Button->setPosition(ccp(2 * size.width / 8, size.height / 2+ 30));
menu->addChild(skill2Button);
}
if(ids[2] != -1){
SkillDataFile = CCString::createWithFormat("data/skill%d.xml",ids[2]);
skillData = XMLParser::parseWithFile(SkillDataFile->getCString());
CCSprite* skill1 = CCSprite::create(skillData->getString("skillIcon")->getCString());
CCSprite* skill3 = CCSprite::create(uiLeftNormal);
CCMenuItemSprite* skill3Button = CCMenuItemSprite::create(skill3, skill3, this, menu_selector(FairyControlPanel::fairyMenuCallback));
skill3Button->setTag(rightDrection);
skill3Button->setPosition(ccp(3 * size.width / 8, size.height / 2 + 30));
menu->addChild(skill3Button);
}
if(ids[3] != -1){
SkillDataFile = CCString::createWithFormat("data/skill%d.xml",ids[3]);
skillData = XMLParser::parseWithFile(SkillDataFile->getCString());
CCSprite* skill4 = CCSprite::create(skillData->getString("skillIcon")->getCString());
CCMenuItemSprite* skill4Button = CCMenuItemSprite::create(skill4, skill4, this, menu_selector(FairyControlPanel::fairyMenuCallback));
skill4Button->setTag(upDrection);
skill4Button->setPosition(ccp(4 * size.width / 8, size.height / 2 + 30));
menu->addChild(skill4Button);
}
panelBack->addChild(menu);
menu->setPosition(ccp(0, - 30));
CCString* heroDataFile = CCString::createWithFormat("data/hero%d.xml",selectHero->heroId / 10 * 10);
XMLParser *heroData = XMLParser::parseWithFile(heroDataFile->getCString());
CCLabelTTF* heroName = CCLabelTTF::create(heroData->getString("name")->getCString(), "Arial", 50);
heroName->setColor(ccc3(0x00, 0x00, 0x00));
heroName->setAnchorPoint(ccp(0,1));
heroName->setPosition(ccp( 5 * size.width / 8, size.height / 2 + 30));
panelBack->addChild(heroName);
}
示例2: init
bool FairyMenu::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
AnimatePacker::getInstance()->loadAnimations("skill/loading.xml");
CCString *fileName = CCString::createWithFormat(BattleMusic, 2);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic(fileName->getCString(), true);
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite *fairyMenuBack = CCSprite::create(menuBack);
this->addChild(fairyMenuBack);
fairyMenuBack->setPosition(ccp(size.width / 2, size.height / 2));
CCSprite *fairyMenuMenu = CCSprite::create(menuMenu);
this->addChild(fairyMenuMenu);
fairyMenuMenu->setPosition(ccp(size.width / 2, size.height / 2 - 100));
CCSprite *menuLoading=CCSprite::create();
this->addChild(menuLoading);
menuLoading->setPosition(ccp(size.width/2, size.height/2 + 60));
menuLoading->runAction(CCRepeatForever::create(AnimatePacker::getInstance()->getAnimate("loading")));
int itemPosition[3][2] = {{5, 0 - 90 }, {5, -205}, {5, 0 - 310}};
XMLParser *scene = XMLParser::parseWithFile("data/common.xml");
CCString* menuStart = scene->getString("menu_start");
CCString* menuIntro = scene->getString("menu_intro");
CCString* menuExit = scene->getString("menu_exit");
CCMenu* menu = CCMenu::create();
for(int i =0; i < 3; i++){
CCSprite* fairyMenuButton = CCSprite::create(menuItem);
CCMenuItemSprite* fairyMenuButtonItem = CCMenuItemSprite::create(fairyMenuButton, fairyMenuButton, this, menu_selector(FairyMenu::fairyMenuCallback));
fairyMenuButtonItem->setPosition(ccp(itemPosition[i][0] ,itemPosition[i][1]));
fairyMenuButtonItem->setTag(i + 1);
menu->addChild(fairyMenuButtonItem);
}
this->addChild(menu);
CCLabelTTF* fairyMenuStart = CCLabelTTF::create(menuStart->getCString(), "Arial", 30);
this->addChild(fairyMenuStart);
fairyMenuStart->setPosition(ccp(size.width/2, size.height/2 - 90));
CCLabelTTF* fairyMenuIntro = CCLabelTTF::create(menuIntro->getCString(), "Arial", 30);
this->addChild(fairyMenuIntro);
fairyMenuIntro->setPosition(ccp(size.width/2, size.height/2 - 204));
CCLabelTTF* fairyMenuExit = CCLabelTTF::create(menuExit->getCString(), "Arial", 30);
this->addChild(fairyMenuExit);
fairyMenuExit->setPosition(ccp(size.width/2, size.height/2 - 310));
bRet = true;
} while (0);
return bRet;
}
示例3: requestFinishedCallback
void ChatLayer::requestFinishedCallback(CCNode* pSender,void *data)
{
CCHttpResponse *response = (CCHttpResponse*)data;
if(response==NULL)
{
return;
}
int statusCode = response->getResponseCode();
char statusString[64] = {};
CCLOG(statusString, "HTTP Status Code: %d, tag = %s", statusCode, response->getHttpRequest()->getTag());
if (!response->isSucceed())
{
CCLog("response failed");
CCLog("error buffer: %s", response->getErrorBuffer());
return;
}
std::vector<char> *buffer = response->getResponseData();
std::string content(buffer->begin(),buffer->end());
XMLParser *xmlParser = XMLParser::parseWithString(content.c_str());
CCLOG("%s",xmlParser->getString("content")->getCString());
// parseJson();
}
示例4: init
bool TujiLayer::init()
{
if (!Layer::init())
{
return false;
}
m_iBeforeSel = 0;
// 背景
auto bgSprite = Sprite::create("PhotoGalleryBackground.png");
bgSprite->setPosition(WINSIZE.width / 2, WINSIZE.height / 2);
this->addChild(bgSprite);
auto closeItem = MenuItemSprite::create(
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("GalleryOffNormal.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("GalleryOffSelected.png")),
[&](Ref * ref){
PLAYEFFECT;
//弹出场景
Director::getInstance()->replaceScene(StartLayer::createScene()); });
// 关闭按钮
closeItem->setPosition(WINSIZE.width/2+580, WINSIZE.height/2+320);
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Point::ZERO);
bgSprite->addChild(menu);
// 怪物图鉴
// char *inBuf = "木\n桩\n怪";
// size_t inLen = strlen(inBuf);
// size_t outLen = inLen << 1;
// char *outBuf = (char *)malloc(outLen);
// gbk2utf8(inBuf, inLen, outBuf, outLen);
XMLParser *pXmlParser = XMLParser::parseWithFile("tujiLayer.xml");
String *mz = pXmlParser->getString("muzhuang");
m_pMZ_Pic = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("ManWood.png"));
m_pMZ_Txt = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Text.png"));
m_pMZLabel = LabelTTF::create(mz->getCString(), "", 30);
m_pMZLabel->setColor(ccc3(0, 255, 255));
// free(outBuf);
m_pLion_Pic = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("ManLion.png"));
m_pLionLabel = LabelTTF::create("狮\n子\n怪 ", "", 30);
m_pLionLabel->setColor(ccc3(0, 255, 255));
m_pStone_Pic = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("ManStone.png"));
m_pStoneLabel = LabelTTF::create("石\n头\n怪 ", "", 30);
m_pStoneLabel->setColor(ccc3(0, 255, 255));
m_pStoneLabel->setRotation(90);
m_pMZ_Pic->setPosition(WINSIZE.width / 2 + 50, WINSIZE.height / 2);
m_pMZ_Pic->setVisible(true);
m_pMZ_Txt->setPosition(WINSIZE.width / 2 + 460, WINSIZE.height / 2 );
m_pMZ_Txt->setVisible(true);
m_pMZLabel->setPosition(WINSIZE.width / 2 + 265, WINSIZE.height / 2 - 120);
m_pMZLabel->setVisible(true);
m_pLion_Pic->setPosition(WINSIZE.width / 2+50, WINSIZE.height / 2);
m_pLion_Pic->setVisible(false);
m_pLionLabel->setPosition(WINSIZE.width / 2 + 265, WINSIZE.height / 2 - 120);
m_pLionLabel->setVisible(false);
m_pStone_Pic->setPosition(WINSIZE.width / 2 , WINSIZE.height / 2 );
m_pStone_Pic->setVisible(false);
m_pStoneLabel->setPosition(WINSIZE.width / 2 + 265, WINSIZE.height / 2 - 120);
m_pStoneLabel->setVisible(false);
bgSprite->addChild(m_pMZ_Pic);
bgSprite->addChild(m_pMZ_Txt);
bgSprite->addChild(m_pMZLabel);
bgSprite->addChild(m_pLion_Pic);
bgSprite->addChild(m_pLionLabel);
bgSprite->addChild(m_pStone_Pic);
bgSprite->addChild(m_pStoneLabel);
listView = ListView::create();
listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true); // 反弹
listView->setSize(Size(445, 500));
listView->ignoreContentAdaptWithSize(false);
listView->setAnchorPoint(Point(0.0, 0.0));
listView->setPosition(Point(0, WINSIZE.height / 4));
listView->addEventListenerListView(this, SEL_ListViewEvent(&TujiLayer::selectedItemEvent));
bgSprite->addChild(listView);
Button* default_button = Button::create("Cell_0.png", "CellSel_0.png", "", UI_TEX_TYPE_PLIST);
default_button->setName("Title Button");
Layout* default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setSize(default_button->getSize());
default_button->setPosition(Point(default_item->getSize().width / 2.0f,
default_item->getSize().height / 2.0f));
default_item->addChild(default_button);
// set model 将创建的模板设置为项目模板
//.........这里部分代码省略.........