本文整理汇总了C++中XMLFile::changeInt方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLFile::changeInt方法的具体用法?C++ XMLFile::changeInt怎么用?C++ XMLFile::changeInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XMLFile
的用法示例。
在下文中一共展示了XMLFile::changeInt方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: apply_options
void apply_options(AG_Event *event)
{
int opengl = *static_cast<int*>(AG_PTR(1));
int fs = *static_cast<int*>(AG_PTR(2));
int lang = *static_cast<int*>(AG_PTR(3));
std::stringstream str;
str << "Fullscreen: " << fs;
logger->logDebug(str.str());
if (lang == -1)
return;
switch (lang)
{
case 0:
game->setLanguage("en");
break;
case 1:
game->setLanguage("pt");
break;
case 2:
game->setLanguage("es");
break;
}
interfaceManager->removeAllWindows();
game->restart(opengl, fs, width, height);
XMLFile file;
if (file.load(resourceManager->getDataPath("townslife.cfg")))
{
file.setElement("graphics");
file.changeInt("graphics", "opengl", opengl);
if (fs)
file.changeString("graphics", "fullscreen", "true");
else
file.changeString("graphics", "fullscreen", "false");
file.changeInt("graphics", "width", width);
file.changeInt("graphics", "height", height);
file.setElement("language");
file.changeString("language", "value", game->getLanguage());
file.save();
}
GameState *state = new LoginState;
game->changeState(state);
}