本文整理汇总了C++中XMBAttributeList::GetNamedItem方法的典型用法代码示例。如果您正苦于以下问题:C++ XMBAttributeList::GetNamedItem方法的具体用法?C++ XMBAttributeList::GetNamedItem怎么用?C++ XMBAttributeList::GetNamedItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XMBAttributeList
的用法示例。
在下文中一共展示了XMBAttributeList::GetNamedItem方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Xeromyces_ReadRepeat
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
{
#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
ELMT(object);
ATTR(count);
ATTR(var);
XMBAttributeList attributes = Element.GetAttributes();
int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();
CStr var("["+attributes.GetNamedItem(attr_var)+"]");
if (var.size() < 3)
var = "[n]";
for (int n = 0; n < count; ++n)
{
NameSubst.emplace_back(var, "[" + CStr::FromInt(n) + "]");
XERO_ITER_EL(Element, child)
{
if (child.GetNodeName() == elmt_object)
Xeromyces_ReadObject(child, pFile, pParent, NameSubst, Paths, nesting_depth);
}
NameSubst.pop_back();
}
}
示例2: Xeromyces_ReadColor
// Reads Custom Color
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
// Read the color and stor in m_PreDefinedColors
XMBAttributeList attributes = Element.GetAttributes();
//IGUIObject* object = new CTooltip;
CColor color;
CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));
// Try parsing value
CStr value (Element.GetText());
if (! value.empty())
{
// Try setting color to value
if (!color.ParseString(value, 255.f))
{
LOGERROR(L"GUI: Unable to create custom color '%hs'. Invalid color syntax.", name.c_str());
}
else
{
// input color
m_PreDefinedColors[name] = color;
}
}
}
示例3: Xeromyces_ReadRepeat
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, boost::unordered_set<VfsPath>& Paths)
{
#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
ELMT(object);
ATTR(count);
XMBAttributeList attributes = Element.GetAttributes();
int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();
for (int n = 0; n < count; ++n)
{
std::vector<std::pair<CStr, CStr> > subst;
subst.push_back(std::make_pair(CStr("[n]"), "[" + CStr::FromInt(n) + "]"));
XERO_ITER_EL(Element, child)
{
if (child.GetNodeName() == elmt_object)
{
Xeromyces_ReadObject(child, pFile, pParent, subst, Paths);
}
}
}
}
示例4: Xeromyces_ReadColor
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
XMBAttributeList attributes = Element.GetAttributes();
CColor color;
CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));
// Try parsing value
CStr value(Element.GetText());
if (value.empty())
return;
// Try setting color to value
if (!color.ParseString(value))
{
LOGERROR("GUI: Unable to create custom color '%s'. Invalid color syntax.", name.c_str());
return;
}
m_PreDefinedColors[name] = color;
}
示例5: Xeromyces_ReadObject
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, const std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths)
{
ENSURE(pParent);
int i;
// Our object we are going to create
IGUIObject *object = NULL;
XMBAttributeList attributes = Element.GetAttributes();
// Well first of all we need to determine the type
CStr type (attributes.GetNamedItem(pFile->GetAttributeID("type")));
if (type.empty())
type = "empty";
// Construct object from specified type
// henceforth, we need to do a rollback before aborting.
// i.e. releasing this object
object = ConstructObject(type);
if (!object)
{
// Report error that object was unsuccessfully loaded
LOGERROR(L"GUI: Unrecognized object type \"%hs\"", type.c_str());
return;
}
// Cache some IDs for element attribute names, to avoid string comparisons
#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
ELMT(object);
ELMT(action);
ELMT(repeat);
ATTR(style);
ATTR(type);
ATTR(name);
ATTR(hotkey);
ATTR(z);
ATTR(on);
ATTR(file);
//
// Read Style and set defaults
//
// If the setting "style" is set, try loading that setting.
//
// Always load default (if it's available) first!
//
CStr argStyle (attributes.GetNamedItem(attr_style));
if (m_Styles.count("default") == 1)
object->LoadStyle(*this, "default");
if (! argStyle.empty())
{
// additional check
if (m_Styles.count(argStyle) == 0)
{
LOGERROR(L"GUI: Trying to use style '%hs' that doesn't exist.", argStyle.c_str());
}
else object->LoadStyle(*this, argStyle);
}
//
// Read Attributes
//
bool NameSet = false;
bool ManuallySetZ = false; // if z has been manually set, this turn true
CStr hotkeyTag;
// Now we can iterate all attributes and store
for (i=0; i<attributes.Count; ++i)
{
XMBAttribute attr = attributes.Item(i);
// If value is "null", then it is equivalent as never being entered
if (CStr(attr.Value) == "null")
continue;
// Ignore "type" and "style", we've already checked it
if (attr.Name == attr_type || attr.Name == attr_style)
continue;
// Also the name needs some special attention
if (attr.Name == attr_name)
{
CStr name (attr.Value);
// Apply the requested substitutions
for (size_t j = 0; j < NameSubst.size(); ++j)
name.Replace(NameSubst[j].first, NameSubst[j].second);
object->SetName(name);
NameSet = true;
continue;
}
//.........这里部分代码省略.........
示例6: LoadMaterial
CMaterial CMaterialManager::LoadMaterial(const VfsPath& pathname)
{
if (pathname.empty())
return CMaterial();
std::map<VfsPath, CMaterial>::iterator iter = m_Materials.find(pathname);
if (iter != m_Materials.end())
return iter->second;
CXeromyces xeroFile;
if (xeroFile.Load(g_VFS, pathname, "material") != PSRETURN_OK)
return CMaterial();
#define EL(x) int el_##x = xeroFile.GetElementID(#x)
#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
EL(alpha_blending);
EL(alternative);
EL(define);
EL(shader);
EL(uniform);
EL(renderquery);
EL(required_texture);
EL(conditional_define);
AT(effect);
AT(if);
AT(define);
AT(quality);
AT(material);
AT(name);
AT(value);
AT(type);
AT(min);
AT(max);
AT(conf);
#undef AT
#undef EL
CMaterial material;
XMBElement root = xeroFile.GetRoot();
CPreprocessorWrapper preprocessor;
preprocessor.AddDefine("CFG_FORCE_ALPHATEST", g_Renderer.m_Options.m_ForceAlphaTest ? "1" : "0");
CVector4D vec(qualityLevel,0,0,0);
material.AddStaticUniform("qualityLevel", vec);
XERO_ITER_EL(root, node)
{
int token = node.GetNodeName();
XMBAttributeList attrs = node.GetAttributes();
if (token == el_alternative)
{
CStr cond = attrs.GetNamedItem(at_if);
if (cond.empty() || !preprocessor.TestConditional(cond))
{
cond = attrs.GetNamedItem(at_quality);
if (cond.empty())
continue;
else
{
if (cond.ToFloat() <= qualityLevel)
continue;
}
}
material = LoadMaterial(VfsPath("art/materials") / attrs.GetNamedItem(at_material).FromUTF8());
break;
}
else if (token == el_alpha_blending)
{
material.SetUsesAlphaBlending(true);
}
else if (token == el_shader)
{
material.SetShaderEffect(attrs.GetNamedItem(at_effect));
}
else if (token == el_define)
{
material.AddShaderDefine(CStrIntern(attrs.GetNamedItem(at_name)), CStrIntern(attrs.GetNamedItem(at_value)));
}
else if (token == el_conditional_define)
{
std::vector<float> args;
CStr type = attrs.GetNamedItem(at_type).c_str();
int typeID = -1;
if (type == CStr("draw_range"))
{
typeID = DCOND_DISTANCE;
float valmin = -1.0f;
float valmax = -1.0f;
CStr conf = attrs.GetNamedItem(at_conf);
if (!conf.empty())
{
CFG_GET_VAL("materialmgr." + conf + ".min", valmin);
CFG_GET_VAL("materialmgr." + conf + ".max", valmax);
//.........这里部分代码省略.........
示例7: value
CMaterial& CMaterialManager::LoadMaterial(const VfsPath& pathname)
{
if(pathname.empty())
return NullMaterial;
std::map<VfsPath, CMaterial*>::iterator iter = m_Materials.find(pathname);
if(iter != m_Materials.end())
{
if((*iter).second)
return *(*iter).second;
}
CXeromyces xeroFile;
if(xeroFile.Load(g_VFS, pathname) != PSRETURN_OK)
return NullMaterial;
#define EL(x) int el_##x = xeroFile.GetElementID(#x)
#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
EL(texture);
EL(alpha);
AT(usage);
#undef AT
#undef EL
CMaterial *material = NULL;
try
{
XMBElement root = xeroFile.GetRoot();
XMBElementList childNodes = root.GetChildNodes();
material = new CMaterial();
for(int i = 0; i < childNodes.Count; i++)
{
XMBElement node = childNodes.Item(i);
int token = node.GetNodeName();
XMBAttributeList attrs = node.GetAttributes();
CStr temp;
if(token == el_texture)
{
CStr value(node.GetText());
material->SetTexture(value);
}
else if(token == el_alpha)
{
temp = CStr(attrs.GetNamedItem(at_usage));
// Determine whether the alpha is used for basic transparency or player color
if (temp == "playercolor")
material->SetUsePlayerColor(true);
else if (temp == "objectcolor")
material->SetUseTextureColor(true);
else
material->SetUsesAlpha(ParseUsage(temp));
}
}
m_Materials[pathname] = material;
}
catch(...)
{
SAFE_DELETE(material);
throw;
}
return *material;
}
示例8: Xeromyces_ReadObject
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
{
ENSURE(pParent);
XMBAttributeList attributes = Element.GetAttributes();
CStr type(attributes.GetNamedItem(pFile->GetAttributeID("type")));
if (type.empty())
type = "empty";
// Construct object from specified type
// henceforth, we need to do a rollback before aborting.
// i.e. releasing this object
IGUIObject* object = ConstructObject(type);
if (!object)
{
LOGERROR("GUI: Unrecognized object type \"%s\"", type.c_str());
return;
}
// Cache some IDs for element attribute names, to avoid string comparisons
#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
ELMT(object);
ELMT(action);
ELMT(repeat);
ELMT(translatableAttribute);
ELMT(translate);
ELMT(attribute);
ELMT(keep);
ELMT(include);
ATTR(style);
ATTR(type);
ATTR(name);
ATTR(hotkey);
ATTR(z);
ATTR(on);
ATTR(file);
ATTR(directory);
ATTR(id);
ATTR(context);
//
// Read Style and set defaults
//
// If the setting "style" is set, try loading that setting.
//
// Always load default (if it's available) first!
//
CStr argStyle(attributes.GetNamedItem(attr_style));
if (m_Styles.count("default") == 1)
object->LoadStyle(*this, "default");
if (!argStyle.empty())
{
if (m_Styles.count(argStyle) == 0)
LOGERROR("GUI: Trying to use style '%s' that doesn't exist.", argStyle.c_str());
else
object->LoadStyle(*this, argStyle);
}
bool NameSet = false;
bool ManuallySetZ = false;
CStrW inclusionPath;
CStr hotkeyTag;
for (XMBAttribute attr : attributes)
{
// If value is "null", then it is equivalent as never being entered
if (CStr(attr.Value) == "null")
continue;
// Ignore "type" and "style", we've already checked it
if (attr.Name == attr_type || attr.Name == attr_style)
continue;
if (attr.Name == attr_name)
{
CStr name(attr.Value);
for (const std::pair<CStr, CStr>& sub : NameSubst)
name.Replace(sub.first, sub.second);
object->SetName(name);
NameSet = true;
continue;
}
if (attr.Name == attr_hotkey)
hotkeyTag = attr.Value;
if (attr.Name == attr_z)
ManuallySetZ = true;
if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
LOGERROR("GUI: (object: %s) Can't set \"%s\" to \"%s\"", object->GetPresentableName(), pFile->GetAttributeString(attr.Name), attr.Value);
}
//.........这里部分代码省略.........