本文整理汇总了C++中XAP_App::getStringSet方法的典型用法代码示例。如果您正苦于以下问题:C++ XAP_App::getStringSet方法的具体用法?C++ XAP_App::getStringSet怎么用?C++ XAP_App::getStringSet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XAP_App
的用法示例。
在下文中一共展示了XAP_App::getStringSet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AbiMathView_addToMenus
static void AbiMathView_addToMenus()
{
// First we need to get a pointer to the application itself.
XAP_App *pApp = XAP_App::getApp();
//
// Translated Strings
//
const XAP_StringSet * pSS = pApp->getStringSet();
AbiMathView_MenuLabelEquation= pSS->getValue(AP_STRING_ID_MENU_LABEL_INSERT_EQUATION);
AbiMathView_MenuTooltipEquation = pSS->getValue(AP_STRING_ID_MENU_LABEL_TOOLTIP_INSERT_EQUATION);
AbiMathView_MenuLabelFileInsert = pSS->getValue(AP_STRING_ID_MENU_LABEL_INSERT_EQUATION_FILE);
AbiMathView_MenuTooltipFileInsert = pSS->getValue(AP_STRING_ID_MENU_LABEL_TOOLTIP_INSERT_EQUATION_FILE);
AbiMathView_MenuLabelLatexInsert = pSS->getValue(AP_STRING_ID_MENU_LABEL_INSERT_EQUATION_LATEX);
AbiMathView_MenuTooltipLatexInsert = pSS->getValue(AP_STRING_ID_MENU_LABEL_TOOLTIP_INSERT_EQUATION_LATEX);
// Create an EditMethod that will link our method's name with
// it's callback function. This is used to link the name to
// the callback.
EV_EditMethod *myEditMethodFile = new EV_EditMethod(
"AbiMathView_FileInsert", // name of callback function
AbiMathView_FileInsert, // callback function itself.
0, // no additional data required.
"" // description -- allegedly never used for anything
);
EV_EditMethod *myEditMethodLatex = new EV_EditMethod(
"AbiMathView_LatexInsert", // name of callback function
AbiMathView_LatexInsert, // callback function itself.
0, // no additional data required.
"" // description -- allegedly never used for anything
);
// Now we need to get the EditMethod container for the application.
// This holds a series of Edit Methods and links names to callbacks.
EV_EditMethodContainer* pEMC = pApp->getEditMethodContainer();
// We have to add our EditMethod to the application's EditMethodList
// so that the application will know what callback to call when a call
// to "AbiMathView_FileInsert" is received.
pEMC->addEditMethod(myEditMethodFile);
pEMC->addEditMethod(myEditMethodLatex);
// Now we need to grab an ActionSet. This is going to be used later
// on in our for loop. Take a look near the bottom.
EV_Menu_ActionSet* pActionSet = pApp->getMenuActionSet();
XAP_Menu_Factory * pFact = pApp->getMenuFactory();
// Put it after Insert Picture in the Main menu
newEquationID= pFact->addNewMenuAfter("Main",NULL,AP_MENU_ID_INSERT_GRAPHIC,EV_MLF_BeginSubMenu);
UT_DEBUGMSG(("newEquationID %d \n",newEquationID));
pFact->addNewLabel(NULL,newEquationID,AbiMathView_MenuLabelEquation, AbiMathView_MenuTooltipEquation);
// Create the Action that will be called.
EV_Menu_Action* myEquationAction = new EV_Menu_Action(
newEquationID, // id that the layout said we could use
1, // yes, we have a sub menu.
0, // no, we don't raise a dialog.
0, // no, we don't have a checkbox.
0, // no radio buttons for me, thank you
NULL, // no callback function to call.
NULL, // don't know/care what this is for
NULL // don't know/care what this is for
);
// Now what we need to do is add this particular action to the ActionSet
// of the application. This forms the link between our new ID that we
// got for this particular frame with the EditMethod that knows how to
// call our callback function.
pActionSet->addAction(myEquationAction);
FromFileID= pFact->addNewMenuAfter("Main",NULL,newEquationID,EV_MLF_Normal);
UT_DEBUGMSG(("FromFile ID %d \n",FromFileID));
pFact->addNewLabel(NULL,FromFileID,AbiMathView_MenuLabelFileInsert, AbiMathView_MenuTooltipFileInsert);
// Create the Action that will be called.
EV_Menu_Action* myFileAction = new EV_Menu_Action(
FromFileID, // id that the layout said we could use
0, // no, we don't have a sub menu.
1, // yes, we raise a dialog.
0, // no, we don't have a checkbox.
0, // no radio buttons for me, thank you
"AbiMathView_FileInsert", // name of callback function to call.
NULL, // don't know/care what this is for
NULL // don't know/care what this is for
);
// Now what we need to do is add this particular action to the ActionSet
// of the application. This forms the link between our new ID that we
// got for this particular frame with the EditMethod that knows how to
// call our callback function.
pActionSet->addAction(myFileAction);
//.........这里部分代码省略.........
示例2: SendDlgItemMessageW
BOOL XAP_Win32Dialog_FontChooser::_onInitDialog(HWND hWnd, WPARAM /*wParam*/, LPARAM /*lParam*/)
{
XAP_App* pApp = XAP_App::getApp();
const XAP_StringSet* pSS = pApp->getStringSet();
m_hDlg = hWnd;
setDialogTitle(pSS->getValue(XAP_STRING_ID_DLG_UFS_FontTitle));
// localize controls
_DS(FONT_TEXT_FONT, DLG_UFS_FontLabel);
_DS(FONT_TEXT_FONT_STYLE, DLG_UFS_StyleLabel);
_DS(FONT_TEXT_SIZE, DLG_UFS_SizeLabel);
_DS(FONT_TEXT_EFFECTS, DLG_UFS_EffectsFrameLabel);
_DS(FONT_BTN_STRIKEOUT, DLG_UFS_StrikeoutCheck);
_DS(FONT_BTN_UNDERLINE, DLG_UFS_UnderlineCheck);
_DS(FONT_CHK_OVERLINE, DLG_UFS_OverlineCheck);
_DS(FONT_TEXT_COLOR, DLG_UFS_ColorLabel);
_DS(FONT_TEXT_SCRIPT, DLG_UFS_ScriptLabel);
_DS(FONT_TEXT_SAMPLE, DLG_UFS_SampleFrameLabel);
_DS(FONT_BTN_OK, DLG_OK);
_DS(FONT_BTN_CANCEL, DLG_Cancel);
_DS(FONT_CHK_HIDDEN, DLG_UFS_HiddenCheck);
_DS(FONT_CHK_SUPERSCRIPT, DLG_UFS_SuperScript);
_DS(FONT_CHK_SUBSCRIPT, DLG_UFS_SubScript);
_DS(FONT_CHK_ALLCAPS, DLG_UFS_Effects_UpperCase);
_DS(FONT_CHK_SMALLCAPS, DLG_UFS_Effects_SmallCaps);
// set initial state
if( m_bWin32Overline )
CheckDlgButton( hWnd, XAP_RID_DIALOG_FONT_CHK_OVERLINE, BST_CHECKED );
if( m_bWin32Hidden )
CheckDlgButton( hWnd, XAP_RID_DIALOG_FONT_CHK_HIDDEN, BST_CHECKED );
if( m_bWin32SuperScript)
CheckDlgButton(hWnd, XAP_RID_DIALOG_FONT_CHK_SUPERSCRIPT, BST_CHECKED );
if( m_bWin32SubScript)
CheckDlgButton(hWnd, XAP_RID_DIALOG_FONT_CHK_SUBSCRIPT, BST_CHECKED );
// use the owner-draw-control dialog-item (aka window) specified in the
// dialog resource file as a parent to the window/widget that we create
// here and thus have complete control of.
// m_pPreviewWidget = new XAP_Win32PreviewWidget(static_cast<XAP_Win32App *>(m_pApp),
// GetDlgItem(hWnd, XAP_RID_DIALOG_FONT_PREVIEW),
// 0);
// instantiate the XP preview object using the win32 preview widget (window)
// we just created. we seem to have a mish-mash of terms here, sorry.
// UT_uint32 w,h;
// m_pPreviewWidget->getWindowSize(&w,&h);
// _createPreviewFromGC(m_pPreviewWidget->getGraphics(),w,h);
// m_pPreviewWidget->setPreview(); // we need this to call draw() on WM_PAINTs
// _updatePreviewZoomPercent(getZoomPercent());
// get the initial offset in the text color dlg so that we can tell if the user
// changed color
m_iColorIndx = SendDlgItemMessageW(hWnd, 1139, CB_GETCURSEL, 0, 0);
m_iColorCount = SendDlgItemMessageW(hWnd, 1139, CB_GETCOUNT, 0, 0);
if(m_iColorIndx == 0 && !m_sColor.empty() && strcmp(m_sColor.c_str(), "000000") != 0)
{
// the first item of the list was selected either becase becase the color we
// passed to the dlg is not one of those it supports -- we simply add it to the end
// of the list
// we have no name for this color, so left it empty
SendDlgItemMessageW(hWnd, 1139, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"");
// set the color for the entry
UT_RGBColor c;
UT_parseColor(m_sColor.c_str(),c);
DWORD dColor = RGB(c.m_red,c.m_grn,c.m_blu);
SendDlgItemMessageW(hWnd, 1139, CB_SETITEMDATA, m_iColorCount, (LPARAM)(DWORD)dColor);
// make sure this worked and select the color
int iOldCount = m_iColorCount;
m_iColorCount = SendDlgItemMessageW(hWnd, 1139, CB_GETCOUNT, 0, 0);
if(iOldCount + 1 == m_iColorCount)
{
SendDlgItemMessageW(hWnd, 1139, CB_SETCURSEL, m_iColorCount-1, 0);
m_iColorIndx = m_iColorCount-1;
}
}
return 1; // 1 == we did not call SetFocus()
}