本文整理汇总了C++中Wvec::normalized方法的典型用法代码示例。如果您正苦于以下问题:C++ Wvec::normalized方法的具体用法?C++ Wvec::normalized怎么用?C++ Wvec::normalized使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wvec
的用法示例。
在下文中一共展示了Wvec::normalized方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//! Given a set of enclosed face, activate the widget to sweep out a
//! shape. Checks for errors, returns true on success.
bool
SWEEP_DISK::setup(CGESTUREptr& gest, double dur)
{
static bool debug =
Config::get_var_bool("DEBUG_SWEEP_SETUP",false) || debug_all;
if (!(gest && gest->is_dslash())) {
err_adv(debug, "SWEEP_DISK::setup: bad gesture");
return false;
}
// XXX - shouldn't require it is a Panel:
Panel* p = dynamic_cast<Panel*>(Bsurface::hit_ctrl_surface(gest->start()));
if (!p) {
err_adv(debug, "SWEEP_DISK::setup: non-panel");
return false;
}
Bface_list faces = p->bfaces();
_boundary = faces.get_boundary();
if (_boundary.num_line_strips() != 1) {
err_adv(debug, "SWEEP_DISK::setup: error: boundary is not a single piece");
return false;
}
// Get the best-fit plane, rejecting if the boundary Wpt_list
// doesn't lie within 0.1 of its total length from the plane:
if (!_boundary.verts().pts().get_plane(_plane, 0.1)) {
err_adv(debug,"SWEEP_DISK::setup: Error: can't find plane");
return false;
}
// Find the center
Wpt o = _boundary.verts().pts().average();
// decide guideline direction (normal to plane):
Wvec n = _plane.normal();
if (VIEW::eye_vec(o) * n > 0)
n = -n;
// decide the length for the guideline:
double len = world_length(o, GUIDE_LEN);
// compute guideline endpoint:
Wpt b = o + n.normalized()*len;
// try basic setup
if (!SWEEP_BASE::setup(dynamic_pointer_cast<LMESH>(faces.mesh()), o, b, dur))
return false;
// ******** From here on we accept it ********
_enclosed_faces = faces;
return true;
}
示例2: at
Wvec
Bface_list::avg_normal() const
{
// Returns the average of the face normals
Wvec ret;
for (Bface_list::size_type i=0; i<size(); i++)
ret += at(i)->norm();
return ret.normalized();
}
示例3: pow
inline void
add_shading(CBvert_list& verts, Wvec l, CCOLOR& col, double s = 1.0)
{
// normalize the "light" vector:
l = l.normalized();
for (size_t i=0; i<verts.size(); i++) {
double a = pow(max(l * verts[i]->norm(), 0.0), s);
if (a > 0)
verts[i]->set_color(interp(verts[i]->color(), col, a), 1);
}
}
示例4: setup
//! Given an initial slash gesture (or delayed slash) near the
//! center of an existing straight Bcurve, set up the widget to
//! do a sweep cross-ways to the Bcurve:
bool
SWEEP_LINE::setup(CGESTUREptr& slash, double dur)
{
static bool debug =
Config::get_var_bool("DEBUG_SWEEP_SETUP",false) || debug_all;
err_adv(debug, "SWEEP_LINE::setup");
// check the gesture
if (!(slash && slash->straightness() > 0.99)) {
err_adv(debug, "SWEEP_LINE::setup: gesture is bad");
return false;
}
// find the (straight) Bcurve near slash start
_curve = Bcurve::hit_ctrl_curve(slash->start());
if (!(_curve && _curve->is_straight())) {
err_adv(debug, "SWEEP_LINE::setup: no straight curve at start");
return false;
}
// find endpoints
Bpoint *b1 = _curve->b1(), *b2 = _curve->b2();
assert(b1 && b2); // straight curve must have endpoints
// curve cannot be connected to other curves
if (b1->vert()->degree() != 1 || b2->vert()->degree() != 1) {
err_adv(debug, "SWEEP_LINE::setup: curve is not isolated");
return false;
}
// ensure the gesture starts near the center of the straight line Bcurve:
{
PIXEL a = b1->vert()->pix();
PIXEL b = b2->vert()->pix();
double t = (slash->start() - a).tlen(b-a);
if (t < 0.35 || t > 0.65) {
err_adv(debug, "SWEEP_LINE::setup: gesture not near center of line");
return false;
}
}
// find the plane to work in
_plane = check_plane(shared_plane(b1, b2));
if (!_plane.is_valid()) {
err_adv(debug, "SWEEP_LINE::setup: no valid plane");
return false;
}
// check that slash is perpendicular to line
Wpt a = b1->loc(); // endpoint at b1
Wpt b = b2->loc(); // endpoint at b2
Wvec t = b - a; // vector from endpt a to endpt b
Wpt o = a + t/2; // center of straight line curve
Wvec n = cross(_plane.normal(), t); // direction across line ab
Wvec slash_vec = endpt_vec(slash, _plane);
const double ALIGN_ANGLE_THRESH = 15;
double angle = rad2deg(slash_vec.angle(n));
if (angle > 90) {
angle = 180 - angle;
n = -n;
}
if (angle > ALIGN_ANGLE_THRESH) {
err_adv(debug, "SWEEP_LINE::setup: slash is not perpendicular to line");
err_adv(debug, " angle: %f", angle);
return false;
}
// compute guideline endpoint:
Wpt endpt = o + n.normalized()*a.dist(b);
return SWEEP_BASE::setup(_curve->mesh(), o, endpt, dur);
}
示例5: set_norm
// Assign a normal explicitly. Note that if vertices are moved,
// nearby normals will be recomputed by averaging face normals.
// XXX - does not apply to vertices on creases
void set_norm(Wvec n) {
_norm = n.normalized();
set_bit(VALID_NORMAL_BIT);
}