本文整理汇总了C++中WindowStyle::highColor方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowStyle::highColor方法的具体用法?C++ WindowStyle::highColor怎么用?C++ WindowStyle::highColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindowStyle
的用法示例。
在下文中一共展示了WindowStyle::highColor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onRenderItem
void WindowTree::onRenderItem( RenderContext & context, const RectInt & window, PointInt & pos, Item * pItem )
{
WindowStyle * pStyle = windowStyle();
ASSERT( pStyle );
Font * pFont = windowStyle()->font();
ASSERT( pFont );
// get the depth of this item
int depth = itemDepth( pItem );
// determine the X position based on it's depth
pos.x = window.left + (depth * m_Indent);
// get the size of the label text
SizeInt labelSize( pFont->size( pItem->sLabel ) );
// determine the height of this item
int height = (int)(labelSize.height + TREE_ITEM_BUFFER);
RectInt itemRect( window.left, pos.y, window.right, pos.y + height );
// check if this item is highlighted or not
if ( m_CursorInWindow && itemRect.inRect( m_LastCursorPosition ) )
onHighlight( pItem );
PrimitiveMaterial::push( context.display(), WHITE, PrimitiveMaterial::ALPHA );
if ( pItem->dwFlags & BUTTON )
{
bool expanded = (pItem->dwFlags & EXPANDED) != 0;
Color backColor( expanded ? pStyle->backColor() * TREE_SHADE_COLOR : pStyle->backColor() );
Color shadeColor( expanded ? pStyle->borderColor() * TREE_LIGHT_COLOR : pStyle->borderColor() * TREE_SHADE_COLOR );
Color lightColor( expanded ? pStyle->borderColor() * TREE_SHADE_COLOR : pStyle->borderColor() * TREE_LIGHT_COLOR );
// render the button
pushBackground( context, itemRect, backColor, TREE_BUTTON_STYLE, TREE_BUTTON_BORDER );
pushBorder( context, itemRect, lightColor, shadeColor, TREE_BUTTON_STYLE, TREE_BUTTON_BORDER );
// draw glow around this object if the mouse is currently over this button
if ( m_pCursorOver == pItem )
pushGlow( context, itemRect, TREE_GLOW_SIZE, TREE_GLOW_INNER, TREE_GLOW_OUTER, TREE_BUTTON_STYLE, TREE_BUTTON_BORDER );
// place the label in the center of the button
PointInt labelPos( itemRect.center() - PointInt( labelSize.width / 2, labelSize.height / 2 ) );
// draw the label
Font::push( context.display(), pFont, labelPos, pItem->sLabel, pItem->cColor );
}
else
{
if ( m_pSelected == pItem )
pushBackground( context, itemRect, pStyle->highColor(), 0, 0 );
if ( m_pCursorOver == pItem )
pushGlow( context, itemRect, TREE_GLOW_SIZE, TREE_GLOW_INNER, TREE_GLOW_OUTER, 0, 0 );
PointInt labelPos( pos.x, (int)(pos.y + (TREE_ITEM_BUFFER / 2)) );
// render the label text`
Font::push( context.display(), pFont, labelPos, pItem->sLabel, pItem->cColor );
}
// move y down
pos.y += (int)(height + WINDOW_TREE_SPACING);
}