本文整理汇总了C++中WindowEventProducerUnrecPtr::closeWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowEventProducerUnrecPtr::closeWindow方法的具体用法?C++ WindowEventProducerUnrecPtr::closeWindow怎么用?C++ WindowEventProducerUnrecPtr::closeWindow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindowEventProducerUnrecPtr
的用法示例。
在下文中一共展示了WindowEventProducerUnrecPtr::closeWindow方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL)
{
TutorialWindow->closeWindow();
}
}
示例2: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND)
{
TutorialWindow->closeWindow();
}
switch(e->getKey())
{
case KeyEvent::KEY_SPACE:
TheAnimation->pause(!TheAnimation->isPaused());
break;
case KeyEvent::KEY_ENTER:
TheAnimation->attachUpdateProducer(TutorialWindow->editEventProducer());
TheAnimation->start();
break;
case KeyEvent::KEY_1:
dynamic_pointer_cast<FieldAnimation>(TheAnimation)->setInterpolationType(Animator::STEP_INTERPOLATION);
break;
case KeyEvent::KEY_2:
dynamic_pointer_cast<FieldAnimation>(TheAnimation)->setInterpolationType(Animator::LINEAR_INTERPOLATION);
break;
case KeyEvent::KEY_3:
dynamic_pointer_cast<FieldAnimation>(TheAnimation)->setInterpolationType(Animator::CUBIC_INTERPOLATION);
break;
}
}
示例3: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND)
{
TutorialWindow->closeWindow();
}
switch(e->getKey())
{
case KeyEvent::KEY_SPACE:
TheAnimationGroup->pause(!TheAnimationGroup->isPaused());
break;
case KeyEvent::KEY_ENTER:
TheAnimationGroup->attachUpdateProducer(TutorialWindow->editEventProducer());
TheAnimationGroup->start();
break;
case KeyEvent::KEY_MINUS:
TheAnimationGroup->setScale(osgMax(TheAnimationGroup->getScale()-0.1f, 0.0f));
break;
case KeyEvent::KEY_PLUS:
case KeyEvent::KEY_EQUALS:
TheAnimationGroup->setScale(osgMax(TheAnimationGroup->getScale()+0.1f, 0.0f));
break;
}
}
示例4: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
//Exit
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND)
{
TutorialWindow->closeWindow();
}
//Toggle animation
if(e->getKey() == KeyEvent::KEY_SPACE)
{
if(animationPaused)
animationPaused = false;
else
animationPaused = true;
}
//Toggle bind pose
if(e->getKey() == KeyEvent::KEY_B)
{
//Toggle skeleton
if(dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->getDrawBindPose() == false)
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawBindPose(true);
}
else
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawBindPose(false);
}
}
//Toggle current pose
if(e->getKey() == KeyEvent::KEY_P)
{
//Toggle skeleton
if(dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->getDrawPose() == false)
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawPose(true);
}
else
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawPose(false);
}
}
//Switch animation
if(e->getKey() == KeyEvent::KEY_1)
{
TheCurrentAnimation = TheJointAnimation;
}
else if(e->getKey() == KeyEvent::KEY_2)
{
TheCurrentAnimation = TheChildJointAnimation;
}
}
示例5: keyTyped
virtual void keyTyped(const KeyEventUnrecPtr e)
{
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL)
{
TheWindowEventProducer->closeWindow();
}
switch(e->getKey())
{
case KeyEvent::KEY_1:
case KeyEvent::KEY_2:
case KeyEvent::KEY_3:
case KeyEvent::KEY_4:
case KeyEvent::KEY_5:
case KeyEvent::KEY_6:
case KeyEvent::KEY_7:
case KeyEvent::KEY_8:
case KeyEvent::KEY_9:
{
UInt8 Index(e->getKeyChar() - '1');
if(Index < Sounds.size())
{
Sounds[Index]->play();
}
}
break;
case KeyEvent::KEY_P:
SoundGroups[0]->pause();
break;
case KeyEvent::KEY_U:
SoundGroups[0]->unpause();
break;
case KeyEvent::KEY_MINUS:
{
Real32 Volume(SoundGroups[0]->getVolume());
Volume -= 0.1;
if(Volume < 0.0) Volume = 0.0;
SoundGroups[0]->setVolume(Volume);
}
break;
case KeyEvent::KEY_EQUALS:
{
Real32 Volume(SoundGroups[0]->getVolume());
Volume += 0.1;
if(Volume > 1.0) Volume = 1.0;
SoundGroups[0]->setVolume(Volume);
}
break;
}
}
示例6: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
//Exit
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL)
{
TutorialWindow->closeWindow();
}
//Toggle animation
if(e->getKey() == KeyEvent::KEY_SPACE)
{
if(animationPaused)
animationPaused = false;
else
animationPaused = true;
}
}
示例7: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND)
{
TutorialWindow->closeWindow();
}
switch(e->getKey())
{
case KeyEvent::KEY_S:
{
allPhysicsBodies.push_back(buildSphere());
}
break;
case KeyEvent::KEY_B:
{
allPhysicsBodies.push_back(buildBox());
}
break;
case KeyEvent::KEY_E:
makeExplosion(Pnt3f(0.0f,0.0f,-5.0f), 1280.0f);
break;
case KeyEvent::KEY_1:
makeExplosion(Pnt3f(0.0f,0.0f,-5.0f), 20.0f);
break;
case KeyEvent::KEY_2:
makeExplosion(Pnt3f(0.0f,0.0f,-5.0f), 80.0f);
break;
case KeyEvent::KEY_3:
makeExplosion(Pnt3f(0.0f,0.0f,-5.0f), 320.0f);
break;
case KeyEvent::KEY_4:
makeExplosion(Pnt3f(0.0f,0.0f,-5.0f), 1280.0f);
break;
case KeyEvent::KEY_5:
makeExplosion(Pnt3f(0.0f,0.0f,-5.0f), 5120.0f);
break;
case KeyEvent::KEY_6:
makeExplosion(Pnt3f(0.0f,0.0f,-5.0f), 20480.0f);
break;
}
}
示例8: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
//Exit
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND)
{
TutorialWindow->closeWindow();
}
//Toggle animation
if(e->getKey() == KeyEvent::KEY_SPACE)
{
if(animationPaused)
animationPaused = false;
else
animationPaused = true;
}
//Toggle bind pose
if(e->getKey() == KeyEvent::KEY_B)
{
if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT)
{
//Toggle mesh
if(UnboundGeometry->getTravMask() == 0)
{
UnboundGeometry->setTravMask(1);
}
else
{
UnboundGeometry->setTravMask(0);
}
}
else
{
//Toggle skeleton
if(dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->getDrawBindPose() == false)
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawBindPose(true);
}
else
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawBindPose(false);
}
}
}
//Toggle current pose
if(e->getKey() == KeyEvent::KEY_P)
{
if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT)
{
//Toggle mesh
if(MeshNode->getTravMask() == 0)
{
MeshNode->setTravMask(1);
}
else
{
MeshNode->setTravMask(0);
}
}
else
{
//Toggle skeleton
if(dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->getDrawPose() == false)
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawPose(true);
}
else
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawPose(false);
}
}
}
}