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C++ WillBeHeapHashSet::remove方法代码示例

本文整理汇总了C++中WillBeHeapHashSet::remove方法的典型用法代码示例。如果您正苦于以下问题:C++ WillBeHeapHashSet::remove方法的具体用法?C++ WillBeHeapHashSet::remove怎么用?C++ WillBeHeapHashSet::remove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WillBeHeapHashSet的用法示例。


在下文中一共展示了WillBeHeapHashSet::remove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: remove

void RadioButtonGroup::remove(HTMLInputElement* button)
{
    ASSERT(button->type() == InputTypeNames::radio);
    WillBeHeapHashSet<RawPtrWillBeMember<HTMLInputElement>>::iterator it = m_members.find(button);
    if (it == m_members.end())
        return;
    bool wasValid = isValid();
    m_members.remove(it);
    if (button->isRequired()) {
        ASSERT(m_requiredCount);
        --m_requiredCount;
    }
    if (m_checkedButton == button)
        m_checkedButton = nullptr;

    if (m_members.isEmpty()) {
        ASSERT(!m_requiredCount);
        ASSERT(!m_checkedButton);
    } else if (wasValid != isValid()) {
        setNeedsValidityCheckForAllButtons();
    }
    if (!wasValid) {
        // A radio button not in a group is always valid. We need to make it
        // valid only if the group was invalid.
        button->setNeedsValidityCheck();
    }
}
开发者ID:howardroark2018,项目名称:chromium,代码行数:27,代码来源:RadioButtonGroupScope.cpp

示例2: sortBlock

static void sortBlock(unsigned from, unsigned to, WillBeHeapVector<NodeSetVector>& parentMatrix, bool mayContainAttributeNodes)
{
    // Should not call this function with less that two nodes to sort.
    ASSERT(from + 1 < to);
    unsigned minDepth = UINT_MAX;
    for (unsigned i = from; i < to; ++i) {
        unsigned depth = parentMatrix[i].size() - 1;
        if (minDepth > depth)
            minDepth = depth;
    }

    // Find the common ancestor.
    unsigned commonAncestorDepth = minDepth;
    Node* commonAncestor;
    while (true) {
        commonAncestor = parentWithDepth(commonAncestorDepth, parentMatrix[from]);
        if (commonAncestorDepth == 0)
            break;

        bool allEqual = true;
        for (unsigned i = from + 1; i < to; ++i) {
            if (commonAncestor != parentWithDepth(commonAncestorDepth, parentMatrix[i])) {
                allEqual = false;
                break;
            }
        }
        if (allEqual)
            break;

        --commonAncestorDepth;
    }

    if (commonAncestorDepth == minDepth) {
        // One of the nodes is the common ancestor => it is the first in
        // document order. Find it and move it to the beginning.
        for (unsigned i = from; i < to; ++i) {
            if (commonAncestor == parentMatrix[i][0]) {
                parentMatrix[i].swap(parentMatrix[from]);
                if (from + 2 < to)
                    sortBlock(from + 1, to, parentMatrix, mayContainAttributeNodes);
                return;
            }
        }
    }

    if (mayContainAttributeNodes && commonAncestor->isElementNode()) {
        // The attribute nodes and namespace nodes of an element occur before
        // the children of the element. The namespace nodes are defined to occur
        // before the attribute nodes. The relative order of namespace nodes is
        // implementation-dependent. The relative order of attribute nodes is
        // implementation-dependent.
        unsigned sortedEnd = from;
        // FIXME: namespace nodes are not implemented.
        for (unsigned i = sortedEnd; i < to; ++i) {
            Node* n = parentMatrix[i][0];
            if (n->isAttributeNode() && toAttr(n)->ownerElement() == commonAncestor)
                parentMatrix[i].swap(parentMatrix[sortedEnd++]);
        }
        if (sortedEnd != from) {
            if (to - sortedEnd > 1)
                sortBlock(sortedEnd, to, parentMatrix, mayContainAttributeNodes);
            return;
        }
    }

    // Children nodes of the common ancestor induce a subdivision of our
    // node-set. Sort it according to this subdivision, and recursively sort
    // each group.
    WillBeHeapHashSet<RawPtrWillBeMember<Node> > parentNodes;
    for (unsigned i = from; i < to; ++i)
        parentNodes.add(parentWithDepth(commonAncestorDepth + 1, parentMatrix[i]));

    unsigned previousGroupEnd = from;
    unsigned groupEnd = from;
    for (Node* n = commonAncestor->firstChild(); n; n = n->nextSibling()) {
        // If parentNodes contains the node, perform a linear search to move its
        // children in the node-set to the beginning.
        if (parentNodes.contains(n)) {
            for (unsigned i = groupEnd; i < to; ++i) {
                if (parentWithDepth(commonAncestorDepth + 1, parentMatrix[i]) == n)
                    parentMatrix[i].swap(parentMatrix[groupEnd++]);
            }

            if (groupEnd - previousGroupEnd > 1)
                sortBlock(previousGroupEnd, groupEnd, parentMatrix, mayContainAttributeNodes);

            ASSERT(previousGroupEnd != groupEnd);
            previousGroupEnd = groupEnd;
#ifndef NDEBUG
            parentNodes.remove(n);
#endif
        }
    }

    ASSERT(parentNodes.isEmpty());
}
开发者ID:Drakey83,项目名称:steamlink-sdk,代码行数:96,代码来源:XPathNodeSet.cpp


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