本文整理汇总了C++中WidgetFactory::createToggleButton方法的典型用法代码示例。如果您正苦于以下问题:C++ WidgetFactory::createToggleButton方法的具体用法?C++ WidgetFactory::createToggleButton怎么用?C++ WidgetFactory::createToggleButton使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WidgetFactory
的用法示例。
在下文中一共展示了WidgetFactory::createToggleButton方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createToolsTogglesMenu
GLMotif::Popup* Viewer::createToolsTogglesMenu()
{
WidgetFactory factory;
// create the top-level shell
GLMotif::Popup* toolsTogglesMenuPopup=factory.createPopupMenu("ToolsTogglesMenuPopup");
// create array of buttons inside top-level shell
GLMotif::RowColumn* toolsTogglesMenu=factory.createMenu("VisualizationTogglesMenu");
// add toggle buttons for various analysis tools
GLMotif::ToggleButton* particleSprayerToggle=factory.createToggleButton("ParticleSprayerToggle", "Particle Sprayer", true);
GLMotif::ToggleButton* dotSpreaderToggle=factory.createToggleButton("DotSpreaderToggle", "Dot Spreader", true);
GLMotif::ToggleButton* staticSolverToggle=factory.createToggleButton("StaticSolverToggle", "Static Solver", true);
GLMotif::ToggleButton* dynamicSolverToggle=factory.createToggleButton("DynamicSolverToggle", "Dynamic Solver", true);
// assign callbacks for each toggle button
particleSprayerToggle->getValueChangedCallbacks().add(this, &Viewer::toolsMenuCallback);
dotSpreaderToggle->getValueChangedCallbacks().add(this, &Viewer::toolsMenuCallback);
staticSolverToggle->getValueChangedCallbacks().add(this, &Viewer::toolsMenuCallback);
dynamicSolverToggle->getValueChangedCallbacks().add(this, &Viewer::toolsMenuCallback);
// add toggle button pointers to vector for radio-button behavior
toolsToggleButtons.push_back(particleSprayerToggle);
toolsToggleButtons.push_back(dotSpreaderToggle);
toolsToggleButtons.push_back(staticSolverToggle);
toolsToggleButtons.push_back(dynamicSolverToggle);
toolsTogglesMenu->manageChild();
return toolsTogglesMenuPopup;
}
示例2: createMainMenu
GLMotif::PopupMenu* Viewer::createMainMenu()
{
WidgetFactory factory;
// create the top-level shell
GLMotif::PopupMenu* mainMenuPopup=factory.createPopupMenu("MainPopupMenu", "Viewer Options");
// create button array inside top-level shell
GLMotif::Menu* mainMenu=factory.createMenu("MainMenu");
// add buttons and assign callbacks
// create a cascade button for selecting the dynamical system
GLMotif::CascadeButton* dynamicsTogglesCascade=factory.createCascadeButton("DynamicsTogglesCascade", "Experiments");
dynamicsTogglesCascade->setPopup(createDynamicsTogglesMenu());
// create a cascade button for selecting the dynamical analysis tool
GLMotif::CascadeButton* toolsTogglesCascade=factory.createCascadeButton("ToolTogglesCascade", "Tools");
toolsTogglesCascade->setPopup(createToolsTogglesMenu());
// create a toggle button for showing/hiding the frame rate dialog
GLMotif::ToggleButton* showFrameRateDialog=factory.createToggleButton("ShowFrameRateDialogToggle", "Show Frame Rate Dialog");
showFrameRateDialog->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback);
// create a toggle button for showing/hiding the position dialog
GLMotif::ToggleButton* showPositionDialog=factory.createToggleButton("ShowPositionDialog", "Show Position Dialog");
showPositionDialog->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback);
// create a toggle button for showing/hiding the dynamical parameter interface dialog
showParameterDialogToggle=factory.createToggleButton("ShowParameterDialogToggle", "Show Experiment Options");
showParameterDialogToggle->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback);
// create a toggle for showing/hiding the tool option dialogs
GLMotif::ToggleButton* showOptionsDialogs=factory.createToggleButton("ShowOptionsDialogsToggle", "Show Tool Options");
showOptionsDialogs->getSelectCallbacks().add(this, &Viewer::mainMenuTogglesCallback);
// create a push button for reseting the view
GLMotif::Button* resetNavigationButton=factory.createButton("ResetNavigationButton", "Reset Navigation");
resetNavigationButton->getSelectCallbacks().add(this, &Viewer::resetNavigationCallback);
mainMenu->manageChild();
return mainMenuPopup;
}
示例3: createDynamicsTogglesMenu
GLMotif::Popup* Viewer::createDynamicsTogglesMenu()
{
WidgetFactory factory;
// create the top-level shell
GLMotif::Popup* dynamicsTogglesMenuPopup=factory.createPopupMenu("DynamicsTogglesMenuPopup");
// create button array inside top-level shell
GLMotif::RowColumn* dynamicsTogglesMenu=factory.createMenu("DynamicsTogglesMenu");
// for each of the experiment names
for (std::vector<std::string>::const_iterator name=experiment_names.begin(); name!=experiment_names.end(); ++name)
{
size_t iIndex = (*name).rfind("Hidden");
if( iIndex != std::string::npos )
{
// then while loaded, we do not make this experiment available to the user
continue;
}
// create toggle button
std::string toggle_name=(*name) + "toggle";
GLMotif::ToggleButton* toggle=factory.createToggleButton(const_cast<char*> (toggle_name.c_str()), const_cast<char*> ((*name).c_str()));
// turn on the first toggle
//if (name == experiment_names.begin())
// toggle->setToggle(true);
toggle->getValueChangedCallbacks().add(this, &Viewer::dynamicsMenuCallback);
dynamicsToggleButtons.push_back(toggle);
}
dynamicsTogglesMenu->manageChild();
return dynamicsTogglesMenuPopup;
}