本文整理汇总了C++中WheelEvent::wheelDeltaX方法的典型用法代码示例。如果您正苦于以下问题:C++ WheelEvent::wheelDeltaX方法的具体用法?C++ WheelEvent::wheelDeltaX怎么用?C++ WheelEvent::wheelDeltaX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WheelEvent
的用法示例。
在下文中一共展示了WheelEvent::wheelDeltaX方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateWebMouseEventFromWebCoreMouseEvent
WebMouseWheelEventBuilder::WebMouseWheelEventBuilder(const Widget* widget, const WebCore::RenderObject* renderObject, const WheelEvent& event)
{
if (event.type() != eventNames().mousewheelEvent)
return;
type = WebInputEvent::MouseWheel;
updateWebMouseEventFromWebCoreMouseEvent(event, *widget, *renderObject, *this);
deltaX = static_cast<float>(event.rawDeltaX());
deltaY = static_cast<float>(event.rawDeltaY());
// The 120 is from WheelEvent::initWheelEvent().
wheelTicksX = static_cast<float>(event.wheelDeltaX()) / 120;
wheelTicksY = static_cast<float>(event.wheelDeltaY()) / 120;
scrollByPage = event.deltaMode() == WheelEvent::DOM_DELTA_PAGE;
}
示例2: getWebInputModifiers
WebMouseWheelEventBuilder::WebMouseWheelEventBuilder(const Widget* widget, const WheelEvent& event)
{
if (event.type() != eventNames().mousewheelEvent)
return;
type = WebInputEvent::MouseWheel;
timeStampSeconds = event.timeStamp() / millisPerSecond;
modifiers = getWebInputModifiers(event);
ScrollView* view = widget->parent();
IntPoint p = view->contentsToWindow(
IntPoint(event.absoluteLocation().x(), event.absoluteLocation().y()));
globalX = event.screenX();
globalY = event.screenY();
windowX = p.x();
windowY = p.y();
x = event.absoluteLocation().x() - widget->location().x();
y = event.absoluteLocation().y() - widget->location().y();
deltaX = static_cast<float>(event.rawDeltaX());
deltaY = static_cast<float>(event.rawDeltaY());
// The 120 is from WheelEvent::initWheelEvent().
wheelTicksX = static_cast<float>(event.wheelDeltaX()) / 120;
wheelTicksY = static_cast<float>(event.wheelDeltaY()) / 120;
scrollByPage = event.granularity() == WheelEvent::Page;
}
示例3: getValueProperty
JSValue* JSWheelEvent::getValueProperty(ExecState* exec, int token) const
{
switch (token) {
case ScreenXAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->screenX());
}
case ScreenYAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->screenY());
}
case ClientXAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->clientX());
}
case ClientYAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->clientY());
}
case CtrlKeyAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsBoolean(imp->ctrlKey());
}
case ShiftKeyAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsBoolean(imp->shiftKey());
}
case AltKeyAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsBoolean(imp->altKey());
}
case MetaKeyAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsBoolean(imp->metaKey());
}
case WheelDeltaAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->wheelDelta());
}
case WheelDeltaXAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->wheelDeltaX());
}
case WheelDeltaYAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->wheelDeltaY());
}
case OffsetXAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->offsetX());
}
case OffsetYAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->offsetY());
}
case XAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->x());
}
case YAttrNum: {
WheelEvent* imp = static_cast<WheelEvent*>(impl());
return jsNumber(exec, imp->y());
}
case ConstructorAttrNum:
return getConstructor(exec);
}
return 0;
}
示例4: jsWheelEventWheelDeltaX
JSValue jsWheelEventWheelDeltaX(ExecState* exec, const Identifier&, const PropertySlot& slot)
{
UNUSED_PARAM(exec);
WheelEvent* imp = static_cast<WheelEvent*>(static_cast<JSWheelEvent*>(asObject(slot.slotBase()))->impl());
return jsNumber(exec, imp->wheelDeltaX());
}