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C++ WebGLBuffer::GLName方法代码示例

本文整理汇总了C++中WebGLBuffer::GLName方法的典型用法代码示例。如果您正苦于以下问题:C++ WebGLBuffer::GLName方法的具体用法?C++ WebGLBuffer::GLName怎么用?C++ WebGLBuffer::GLName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WebGLBuffer的用法示例。


在下文中一共展示了WebGLBuffer::GLName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MakeContextCurrent

void
WebGLContext::AssertCachedBindings()
{
#ifdef DEBUG
    MakeContextCurrent();

    GetAndFlushUnderlyingGLErrors();

    if (IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
        GLuint bound = mBoundVertexArray ? mBoundVertexArray->GLName() : 0;
        AssertUintParamCorrect(gl, LOCAL_GL_VERTEX_ARRAY_BINDING, bound);
    }

    // Bound object state
    if (IsWebGL2()) {
        GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->GLName()
                                             : 0;
        AssertUintParamCorrect(gl, LOCAL_GL_DRAW_FRAMEBUFFER_BINDING, bound);

        bound = mBoundReadFramebuffer ? mBoundReadFramebuffer->GLName() : 0;
        AssertUintParamCorrect(gl, LOCAL_GL_READ_FRAMEBUFFER_BINDING, bound);
    } else {
        MOZ_ASSERT(mBoundDrawFramebuffer == mBoundReadFramebuffer);
        GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->GLName()
                                             : 0;
        AssertUintParamCorrect(gl, LOCAL_GL_FRAMEBUFFER_BINDING, bound);
    }

    GLuint bound = mCurrentProgram ? mCurrentProgram->GLName() : 0;
    AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound);

    // Textures
    GLenum activeTexture = mActiveTexture + LOCAL_GL_TEXTURE0;
    AssertUintParamCorrect(gl, LOCAL_GL_ACTIVE_TEXTURE, activeTexture);

    WebGLTexture* curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_2D);
    bound = curTex ? curTex->GLName() : 0;
    AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_2D, bound);

    curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_CUBE_MAP);
    bound = curTex ? curTex->GLName() : 0;
    AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, bound);

    // Buffers
    bound = mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0;
    AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound);

    MOZ_ASSERT(mBoundVertexArray);
    WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer;
    bound = curBuff ? curBuff->GLName() : 0;
    AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound);

    MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors());
#endif
}
开发者ID:ednapiranha,项目名称:gecko-dev,代码行数:55,代码来源:WebGLContextUtils.cpp


注:本文中的WebGLBuffer::GLName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。