本文整理汇总了C++中WebCompositorSupport::createLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ WebCompositorSupport::createLayer方法的具体用法?C++ WebCompositorSupport::createLayer怎么用?C++ WebCompositorSupport::createLayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebCompositorSupport
的用法示例。
在下文中一共展示了WebCompositorSupport::createLayer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ASSERT
LinkHighlightImpl::LinkHighlightImpl(Node* node, WebViewImpl* owningWebViewImpl)
: m_node(node)
, m_owningWebViewImpl(owningWebViewImpl)
, m_currentGraphicsLayer(0)
, m_geometryNeedsUpdate(false)
, m_isAnimating(false)
, m_startTime(monotonicallyIncreasingTime())
{
ASSERT(m_node);
ASSERT(owningWebViewImpl);
WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
ASSERT(compositorSupport);
m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this));
m_clipLayer = adoptPtr(compositorSupport->createLayer());
m_clipLayer->setTransformOrigin(WebFloatPoint3D());
m_clipLayer->addChild(m_contentLayer->layer());
if (RuntimeEnabledFeatures::compositorAnimationTimelinesEnabled()) {
m_compositorPlayer = adoptPtr(compositorSupport->createAnimationPlayer());
ASSERT(m_compositorPlayer);
m_compositorPlayer->setAnimationDelegate(this);
if (m_owningWebViewImpl->linkHighlightsTimeline())
m_owningWebViewImpl->linkHighlightsTimeline()->playerAttached(*this);
m_compositorPlayer->attachLayer(m_contentLayer->layer());
} else {
owningWebViewImpl->registerForAnimations(m_contentLayer->layer());
m_contentLayer->layer()->setAnimationDelegate(this);
}
m_contentLayer->layer()->setDrawsContent(true);
m_contentLayer->layer()->setOpacity(1);
m_geometryNeedsUpdate = true;
updateGeometry();
}
示例2: DCHECK
LinkHighlightImpl::LinkHighlightImpl(Node* node, WebViewImpl* owningWebViewImpl)
: m_node(node)
, m_owningWebViewImpl(owningWebViewImpl)
, m_currentGraphicsLayer(0)
, m_isScrollingGraphicsLayer(false)
, m_geometryNeedsUpdate(false)
, m_isAnimating(false)
, m_startTime(monotonicallyIncreasingTime())
{
DCHECK(m_node);
DCHECK(owningWebViewImpl);
WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
DCHECK(compositorSupport);
m_contentLayer = wrapUnique(compositorSupport->createContentLayer(this));
m_clipLayer = wrapUnique(compositorSupport->createLayer());
m_clipLayer->setTransformOrigin(WebFloatPoint3D());
m_clipLayer->addChild(m_contentLayer->layer());
m_compositorPlayer = CompositorAnimationPlayer::create();
DCHECK(m_compositorPlayer);
m_compositorPlayer->setAnimationDelegate(this);
if (m_owningWebViewImpl->linkHighlightsTimeline())
m_owningWebViewImpl->linkHighlightsTimeline()->playerAttached(*this);
CompositorElementId elementId = createCompositorElementId(DOMNodeIds::idForNode(node), CompositorSubElementId::LinkHighlight);
m_compositorPlayer->attachElement(elementId);
m_contentLayer->layer()->setDrawsContent(true);
m_contentLayer->layer()->setOpacity(1);
m_contentLayer->layer()->setElementId(elementId);
m_geometryNeedsUpdate = true;
}
示例3: ASSERT
LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl)
: m_node(node)
, m_owningWebViewImpl(owningWebViewImpl)
, m_currentGraphicsLayer(0)
, m_geometryNeedsUpdate(false)
, m_isAnimating(false)
, m_startTime(monotonicallyIncreasingTime())
{
ASSERT(m_node);
ASSERT(owningWebViewImpl);
WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this));
m_clipLayer = adoptPtr(compositorSupport->createLayer());
m_clipLayer->setAnchorPoint(WebFloatPoint());
m_clipLayer->addChild(m_contentLayer->layer());
m_contentLayer->layer()->setAnimationDelegate(this);
m_contentLayer->layer()->setDrawsContent(true);
m_contentLayer->layer()->setOpacity(1);
m_geometryNeedsUpdate = true;
updateGeometry();
}