本文整理汇总了C++中Waypoint::AddAlias方法的典型用法代码示例。如果您正苦于以下问题:C++ Waypoint::AddAlias方法的具体用法?C++ Waypoint::AddAlias怎么用?C++ Waypoint::AddAlias使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Waypoint
的用法示例。
在下文中一共展示了Waypoint::AddAlias方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Load
bool psPathNetwork::Load(iEngine *engine, iDataConnection *db,psWorld * world)
{
// First initialize pointers to some importent classes
this->engine = engine;
this->db = db;
this->world = world;
Result rs(db->Select("select wp.*,s.name as sector from sc_waypoints wp, sectors s where wp.loc_sector_id = s.id"));
if (!rs.IsValid())
{
Error2("Could not load waypoints from db: %s",db->GetLastError() );
return false;
}
for (int i=0; i<(int)rs.Count(); i++)
{
Waypoint *wp = new Waypoint();
if (wp->Load(rs[i],engine))
{
Result rs2(db->Select("select id,alias,rotation_angle from sc_waypoint_aliases where wp_id=%d",wp->GetID()));
for (int j=0; j<(int)rs2.Count(); j++)
{
wp->AddAlias(rs2[j].GetInt(0),rs2[j][1],rs2[j].GetFloat(2)*PI/180.0);
}
waypoints.Push(wp);
// Push in groups
if (strcmp(wp->GetGroup(),"")!=0)
{
AddWaypointToGroup(wp->GetGroup(),wp);
}
}
else
{
Error2("Could not load waypoint: %s",db->GetLastError() );
delete wp;
return false;
}
}
Result rs1(db->Select("select * from sc_waypoint_links"));
if (!rs1.IsValid())
{
Error2("Could not load waypoint links from db: %s",db->GetLastError() );
return false;
}
for (int i=0; i<(int)rs1.Count(); i++)
{
Waypoint * wp1 = FindWaypoint(rs1[i].GetInt("wp1"));
Waypoint * wp2 = FindWaypoint(rs1[i].GetInt("wp2"));
if(!wp1 || !wp2)
{
if(!wp1)
Error2("Could not find waypoint wp1 link with id %d",rs1[i].GetInt("wp1") );
if(!wp2)
Error2("Could not find waypoint wp2 link with id %d",rs1[i].GetInt("wp2") );
return false;
}
psString flagStr(rs1[i]["flags"]);
int pathId = rs1[i].GetInt("id");
csString pathType = rs1[i]["type"];
psPath * path;
if (strcasecmp(pathType,"linear") == 0)
{
path = new psLinearPath(pathId,rs1[i]["name"],flagStr);
}
else
{
path = new psLinearPath(pathId,rs1[i]["name"],flagStr); // For now
}
path->SetStart(wp1);
if (!path->Load(db,engine))
{
Error1("Failed to load path");
return false;
}
path->SetEnd(wp2);
paths.Push(path);
float dist = path->GetLength(world,engine);
wp1->AddLink(path,wp2,psPath::FORWARD,dist);
if (!path->oneWay)
{
wp2->AddLink(path,wp1,psPath::REVERSE,dist); // bi-directional link is implied
}
}
return true;
//.........这里部分代码省略.........