本文整理汇总了C++中Wallet::HasGold方法的典型用法代码示例。如果您正苦于以下问题:C++ Wallet::HasGold方法的具体用法?C++ Wallet::HasGold怎么用?C++ Wallet::HasGold使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wallet
的用法示例。
在下文中一共展示了Wallet::HasGold方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ItemTapped
void MapScene::ItemTapped(const gamui::UIItem* item)
{
Vector2I sector = { 0, 0 };
Vector2I v = data->destSector;
CoreScript* cs = CoreScript::GetCore(v);
CoreScript* homeCore = lumosChitBag->GetHomeCore();
if (item == &okay) {
data->destSector.Zero();
lumosGame->PopScene();
}
else if (item == &gridTravel) {
lumosGame->PopScene();
}
else if (item == &viewButton) {
data->view = true;
lumosGame->PopScene();
}
else if (item == &mapImage) {
float x = 0, y = 0;
gamui2D.GetRelativeTap(&x, &y);
sector.x = int(x * float(NUM_SECTORS));
sector.y = int(y * float(NUM_SECTORS));
data->destSector = sector;
DrawMap();
EnableButtons();
}
else if (item == &mapImage2) {
float x = 0, y = 0;
gamui2D.GetRelativeTap(&x, &y);
Rectangle2I b = MapBounds2();
sector.x = b.min.x + int(x * float(b.Width()));
sector.y = b.min.y + int(y * float(b.Height()));
data->destSector = sector;
DrawMap();
EnableButtons();
}
else if (item == &warButton) {
Team::Instance()->War(cs, homeCore, true, &lumosChitBag->GetSim()->GetCachedWeb());
DrawMap();
EnableButtons();
}
else if (item == &peaceButton) {
int cost = Team::Instance()->Peace(cs, homeCore, false, &lumosChitBag->GetSim()->GetCachedWeb());
Wallet* wallet = homeCore->ParentChit()->GetWallet();
if (wallet->HasGold(cost)) {
ReserveBank::Instance()->GetWallet()->Deposit(wallet, cost);
Team::Instance()->Peace(cs, homeCore, true, &lumosChitBag->GetSim()->GetCachedWeb());
DrawMap();
EnableButtons();
}
}
}