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C++ Wallet::HasGold方法代码示例

本文整理汇总了C++中Wallet::HasGold方法的典型用法代码示例。如果您正苦于以下问题:C++ Wallet::HasGold方法的具体用法?C++ Wallet::HasGold怎么用?C++ Wallet::HasGold使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Wallet的用法示例。


在下文中一共展示了Wallet::HasGold方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ItemTapped

void MapScene::ItemTapped(const gamui::UIItem* item)
{
	Vector2I sector = { 0, 0 };
	Vector2I v = data->destSector;
	CoreScript* cs = CoreScript::GetCore(v);
	CoreScript* homeCore = lumosChitBag->GetHomeCore();

	if (item == &okay) {
		data->destSector.Zero();
		lumosGame->PopScene();
	}
	else if (item == &gridTravel) {
		lumosGame->PopScene();
	}
	else if (item == &viewButton) {
		data->view = true;
		lumosGame->PopScene();
	}
	else if (item == &mapImage) {
		float x = 0, y = 0;
		gamui2D.GetRelativeTap(&x, &y);
		sector.x = int(x * float(NUM_SECTORS));
		sector.y = int(y * float(NUM_SECTORS));
		data->destSector = sector;
		DrawMap();
		EnableButtons();
	}
	else if (item == &mapImage2) {
		float x = 0, y = 0;
		gamui2D.GetRelativeTap(&x, &y);
		Rectangle2I b = MapBounds2();
		sector.x = b.min.x + int(x * float(b.Width()));
		sector.y = b.min.y + int(y * float(b.Height()));
		data->destSector = sector;
		DrawMap();
		EnableButtons();
	}
	else if (item == &warButton) {
		Team::Instance()->War(cs, homeCore, true, &lumosChitBag->GetSim()->GetCachedWeb());
		DrawMap();
		EnableButtons();
	}
	else if (item == &peaceButton) {
		int cost = Team::Instance()->Peace(cs, homeCore, false, &lumosChitBag->GetSim()->GetCachedWeb());
		Wallet* wallet = homeCore->ParentChit()->GetWallet();
		if (wallet->HasGold(cost)) {
			ReserveBank::Instance()->GetWallet()->Deposit(wallet, cost);
			Team::Instance()->Peace(cs, homeCore, true, &lumosChitBag->GetSim()->GetCachedWeb());
			DrawMap();
			EnableButtons();
		}
	}
}
开发者ID:fordream,项目名称:alteraorbis,代码行数:53,代码来源:mapscene.cpp


注:本文中的Wallet::HasGold方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。