本文整理汇总了C++中WObjectFile::writeObject方法的典型用法代码示例。如果您正苦于以下问题:C++ WObjectFile::writeObject方法的具体用法?C++ WObjectFile::writeObject怎么用?C++ WObjectFile::writeObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WObjectFile
的用法示例。
在下文中一共展示了WObjectFile::writeObject方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: writeSelf
void WEXPORT MTool::writeSelf( WObjectFile& p )
{
WObject::writeSelf( p );
p.writeObject( &_tag );
p.writeObject( &_name );
p.writeObject( &_families );
p.writeObject( &_incTools );
}
示例2: writeSelf
void WEXPORT WRect::writeSelf( WObjectFile &p ) {
/***********************************************/
p.writeObject( _x );
p.writeObject( _y );
p.writeObject( _w );
p.writeObject( _h );
}
示例3:
void WEXPORT MC2Switch::writeSelf( WObjectFile& p )
{
MSwitch::writeSelf( p );
p.writeObject( &_on );
for( int i=0; i<SWMODE_COUNT; i++ ) {
p.writeObject( _state[i] );
}
}
示例4: writeSelf
void WEXPORT MAction::writeSelf( WObjectFile& p )
{
WObject::writeSelf( p );
p.writeObject( _tool );
// p.writeObject( &_tagMask );
p.writeObject( &_name );
p.writeObject( &_commands );
p.writeObject( &_hint );
}
示例5: writeSelf
void MComponent::writeSelf( WObjectFile& p )
{
p.writeObject( _project );
p.writeObject( &rule()->tag(), FORCE );
WObject::writeSelf( p );
p.writeObject( &_mask );
p.writeObject( _autodepend );
p.writeObject( _autotrack );
p.writeObject( _mode );
p.writeObject( &_before );
p.writeObject( &_after );
p.writeObject( _target ); // write these last
p.writeObject( &_items );
}
示例6: writeSelf
void WEXPORT MProject::writeSelf( WObjectFile& p )
{
if( !_recursing ) {
p.writeObject( &_before );
p.writeObject( &_after );
int icount = _components.count();
p.writeObject( icount );
for( int i=0; i<icount; i++ ) {
MComponent* comp = (MComponent*)_components[i];
WFileName tgtFile( comp->relFilename() );
p.writeObject( &tgtFile, FORCE );
if( comp->isDirty() ) {
if( !tryOpenTargetFile( p.version(), true, comp ) ) {
p.setObjOk( false );
}
}
}
_dirty = false;
}
}
示例7: writeSelf
void WEXPORT MItem::writeSelf( WObjectFile& p )
{
WFileName::writeSelf( p );
p.writeObject( &_ruleTag );
p.writeObject( &_states );
p.writeObject( &_actionStates );
p.writeObject( _parent );
p.writeObject( _component );
p.writeObject( _expanded );
p.writeObject( _owner );
}
示例8: writeSelf
void WEXPORT MState::writeSelf( WObjectFile& p )
{
p.writeObject( &_toolTag );
p.writeObject( &_switchTag );
p.writeObject( _mode );
}
示例9: writeSelf
void WEXPORT MFamily::writeSelf( WObjectFile& p )
{
WObject::writeSelf( p );
p.writeObject( &_name );
p.writeObject( &_switches );
}
示例10: writeSelf
void WEXPORT MCState::writeSelf( WObjectFile& p )
{
MState::writeSelf( p );
p.writeObject( _state );
}