本文整理汇总了C++中WApplication::resolveRelativeUrl方法的典型用法代码示例。如果您正苦于以下问题:C++ WApplication::resolveRelativeUrl方法的具体用法?C++ WApplication::resolveRelativeUrl怎么用?C++ WApplication::resolveRelativeUrl使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WApplication
的用法示例。
在下文中一共展示了WApplication::resolveRelativeUrl方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: render
void WMediaPlayer::render(WFlags<RenderFlag> flags)
{
// XXX subtitles, chapters, stream ?
static const char *mediaNames[] = {
"poster",
"mp3", "m4a", "oga", "wav", "webma", "fla",
"m4v", "ogv", "webmv", "flv"
};
WApplication *app = WApplication::instance();
if (mediaUpdated_) {
WStringStream ss;
ss << '{';
bool first = true;
for (unsigned i = 0; i < media_.size(); ++i) {
if (media_[i].link.isNull())
continue;
if (!first)
ss << ',';
std::string url = app->resolveRelativeUrl(media_[i].link.url());
ss << const_cast<char *>(mediaNames[media_[i].encoding]) << ": "
<< WWebWidget::jsStringLiteral(url);
first = false;
}
ss << '}';
if (!(flags & RenderFull))
playerDo("setMedia", ss.str());
else {
initialJs_ = ".jPlayer('setMedia', " + ss.str() + ')' + initialJs_;
}
mediaUpdated_ = false;
}
if (flags & RenderFull) {
if (gui_ == this)
createDefaultGui();
WStringStream ss;
ss << jsPlayerRef() << ".jPlayer({"
<< "ready: function () {";
if (!initialJs_.empty())
ss << "$(this)" << initialJs_ << ';';
initialJs_.clear();
ss << "},"
<< "swfPath: \"" << WApplication::resourcesUrl() << "jPlayer\","
<< "supplied: \"";
bool first = true;
for (unsigned i = 0; i < media_.size(); ++i) {
if (media_[i].encoding != PosterImage) {
if (!first)
ss << ',';
ss << const_cast<char *>(mediaNames[media_[i].encoding]);
first = false;
}
}
ss << "\",";
if (mediaType_ == Video) {
ss << "size: {"
<< "width: \"" << videoWidth_ << "px\","
<< "height: \"" << videoHeight_ << "px\","
<< "cssClass: \"jp-video-" << videoHeight_ << "p\""
<< "},";
}
ss << "cssSelectorAncestor: " << (gui_ ? "'#" + id() + '\'' : "''")
<< ", cssSelector: {";
const char *controlSelectors[] =
{ "videoPlay", "play", "pause", "stop", "volumeMute", "volumeUnmute",
"volumeMax",
"fullScreen", "restoreScreen", "repeat", "repeatOff" };
first = true;
for (unsigned i = VideoPlay; i < RepeatOff; ++i) {
if (control_[i]) {
if (!first)
ss << ", ";
ss << const_cast<char *>(controlSelectors[i]) << ":\"#"
<< control_[i]->id() << "\"";
first = false;
}
//.........这里部分代码省略.........