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C++ Voice::Speak方法代码示例

本文整理汇总了C++中Voice::Speak方法的典型用法代码示例。如果您正苦于以下问题:C++ Voice::Speak方法的具体用法?C++ Voice::Speak怎么用?C++ Voice::Speak使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Voice的用法示例。


在下文中一共展示了Voice::Speak方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ts3plugin_onTextMessageEvent

int ts3plugin_onTextMessageEvent(uint64 serverConnectionHandlerID, anyID targetMode, anyID toID, anyID fromID, const char* fromName, const char* fromUniqueIdentifier, const char* message, int ffIgnored) {
    
	std::string text(message);
	std::regex expression("\\[URL\\].*\\[/URL\\]");
	text = std::regex_replace(text, expression, "Link");

	voice.Speak(text.c_str());
    
    printf("PLUGIN: onTextMessageEvent %llu %d %d %s %s %d\n", (long long unsigned int)serverConnectionHandlerID, targetMode, fromID, fromName, message, ffIgnored);

	/* Friend/Foe manager has ignored the message, so ignore here as well. */
	if(ffIgnored) {
		return 0; /* Client will ignore the message anyways, so return value here doesn't matter */
	}

#if 0
	{
		/* Example code: Autoreply to sender */
		/* Disabled because quite annoying, but should give you some ideas what is possible here */
		/* Careful, when two clients use this, they will get banned quickly... */
		anyID myID;
		if(ts3Functions.getClientID(serverConnectionHandlerID, &myID) != ERROR_ok) {
			ts3Functions.logMessage("Error querying own client id", LogLevel_ERROR, "Plugin", serverConnectionHandlerID);
			return 0;
		}
		if(fromID != myID) {  /* Don't reply when source is own client */
			if(ts3Functions.requestSendPrivateTextMsg(serverConnectionHandlerID, "Text message back!", fromID, NULL) != ERROR_ok) {
				ts3Functions.logMessage("Error requesting send text message", LogLevel_ERROR, "Plugin", serverConnectionHandlerID);
			}
		}
	}
#endif

    return 0;  /* 0 = handle normally, 1 = client will ignore the text message */
}
开发者ID:pindumb,项目名称:temp,代码行数:35,代码来源:plugin.cpp


注:本文中的Voice::Speak方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。