本文整理汇总了C++中Voice::Speak方法的典型用法代码示例。如果您正苦于以下问题:C++ Voice::Speak方法的具体用法?C++ Voice::Speak怎么用?C++ Voice::Speak使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Voice
的用法示例。
在下文中一共展示了Voice::Speak方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ts3plugin_onTextMessageEvent
int ts3plugin_onTextMessageEvent(uint64 serverConnectionHandlerID, anyID targetMode, anyID toID, anyID fromID, const char* fromName, const char* fromUniqueIdentifier, const char* message, int ffIgnored) {
std::string text(message);
std::regex expression("\\[URL\\].*\\[/URL\\]");
text = std::regex_replace(text, expression, "Link");
voice.Speak(text.c_str());
printf("PLUGIN: onTextMessageEvent %llu %d %d %s %s %d\n", (long long unsigned int)serverConnectionHandlerID, targetMode, fromID, fromName, message, ffIgnored);
/* Friend/Foe manager has ignored the message, so ignore here as well. */
if(ffIgnored) {
return 0; /* Client will ignore the message anyways, so return value here doesn't matter */
}
#if 0
{
/* Example code: Autoreply to sender */
/* Disabled because quite annoying, but should give you some ideas what is possible here */
/* Careful, when two clients use this, they will get banned quickly... */
anyID myID;
if(ts3Functions.getClientID(serverConnectionHandlerID, &myID) != ERROR_ok) {
ts3Functions.logMessage("Error querying own client id", LogLevel_ERROR, "Plugin", serverConnectionHandlerID);
return 0;
}
if(fromID != myID) { /* Don't reply when source is own client */
if(ts3Functions.requestSendPrivateTextMsg(serverConnectionHandlerID, "Text message back!", fromID, NULL) != ERROR_ok) {
ts3Functions.logMessage("Error requesting send text message", LogLevel_ERROR, "Plugin", serverConnectionHandlerID);
}
}
}
#endif
return 0; /* 0 = handle normally, 1 = client will ignore the text message */
}