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C++ VisualServer::skeleton_allocate方法代码示例

本文整理汇总了C++中VisualServer::skeleton_allocate方法的典型用法代码示例。如果您正苦于以下问题:C++ VisualServer::skeleton_allocate方法的具体用法?C++ VisualServer::skeleton_allocate怎么用?C++ VisualServer::skeleton_allocate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VisualServer的用法示例。


在下文中一共展示了VisualServer::skeleton_allocate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _notification

void Skeleton::_notification(int p_what) {

	switch (p_what) {

		case NOTIFICATION_ENTER_WORLD: {

			if (dirty) {

				dirty = false;
				_make_dirty(); // property make it dirty
			}

		} break;
		case NOTIFICATION_EXIT_WORLD: {

		} break;
		case NOTIFICATION_TRANSFORM_CHANGED: {

			if (dirty)
				break; //will be eventually updated

			//if moved, just update transforms
			VisualServer *vs = VisualServer::get_singleton();
			const Bone *bonesptr = bones.ptr();
			int len = bones.size();
			Transform global_transform = get_global_transform();
			Transform global_transform_inverse = global_transform.affine_inverse();

			for (int i = 0; i < len; i++) {

				const Bone &b = bonesptr[i];
				vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
			}
		} break;
		case NOTIFICATION_UPDATE_SKELETON: {

			VisualServer *vs = VisualServer::get_singleton();
			Bone *bonesptr = bones.ptrw();
			int len = bones.size();

			vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens

			// pose changed, rebuild cache of inverses
			if (rest_global_inverse_dirty) {

				// calculate global rests and invert them
				for (int i = 0; i < len; i++) {
					Bone &b = bonesptr[i];
					if (b.parent >= 0)
						b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest;
					else
						b.rest_global_inverse = b.rest;
				}
				for (int i = 0; i < len; i++) {
					Bone &b = bonesptr[i];
					b.rest_global_inverse.affine_invert();
				}

				rest_global_inverse_dirty = false;
			}

			Transform global_transform = get_global_transform();
			Transform global_transform_inverse = global_transform.affine_inverse();

			for (int i = 0; i < len; i++) {

				Bone &b = bonesptr[i];

				if (b.disable_rest) {
					if (b.enabled) {

						Transform pose = b.pose;
						if (b.custom_pose_enable) {

							pose = b.custom_pose * pose;
						}

						if (b.parent >= 0) {

							b.pose_global = bonesptr[b.parent].pose_global * pose;
						} else {

							b.pose_global = pose;
						}
					} else {

						if (b.parent >= 0) {

							b.pose_global = bonesptr[b.parent].pose_global;
						} else {

							b.pose_global = Transform();
						}
					}

				} else {
					if (b.enabled) {

						Transform pose = b.pose;
						if (b.custom_pose_enable) {
//.........这里部分代码省略.........
开发者ID:dataxerik,项目名称:godot,代码行数:101,代码来源:skeleton.cpp


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