本文整理汇总了C++中VisualPass::GetVertexShader方法的典型用法代码示例。如果您正苦于以下问题:C++ VisualPass::GetVertexShader方法的具体用法?C++ VisualPass::GetVertexShader怎么用?C++ VisualPass::GetVertexShader使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VisualPass
的用法示例。
在下文中一共展示了VisualPass::GetVertexShader方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShaderParameters
//----------------------------------------------------------------------------
VisualEffectInstance::VisualEffectInstance (const VisualEffect* effect,
int techniqueIndex)
:
mEffect((VisualEffect*)effect), // conceptual constness
mTechniqueIndex(techniqueIndex)
{
assertion(effect != 0, "Effect must be specified.\n");
assertion(
0 <= techniqueIndex && techniqueIndex < effect->GetNumTechniques(),
"Invalid technique index.\n");
VisualTechnique* technique = mEffect->GetTechnique(mTechniqueIndex);
mNumPasses = technique->GetNumPasses();
mVertexParameters = new1<ShaderParametersPtr>(mNumPasses);
mPixelParameters = new1<ShaderParametersPtr>(mNumPasses);
int p;
for (p = 0; p < mNumPasses; ++p)
{
VisualPass* pass = technique->GetPass(p);
mVertexParameters[p] =
new0 ShaderParameters(pass->GetVertexShader());
mPixelParameters[p] =
new0 ShaderParameters(pass->GetPixelShader());
}
}
示例2: PostLink
//----------------------------------------------------------------------------
void LightAmbEffect::PostLink ()
{
VisualEffect::PostLink();
VisualPass* pass = mTechniques[0]->GetPass(0);
VertexShader* vshader = pass->GetVertexShader();
PixelShader* pshader = pass->GetPixelShader();
vshader->SetBaseRegisters(msVRegisters);
vshader->SetPrograms(msVPrograms);
pshader->SetPrograms(msPPrograms);
}
示例3:
//----------------------------------------------------------------------------
void Texture2ColorBlendEffect::PostLink ()
{
VisualEffect::PostLink();
VisualPass* pass = mTechniques[0]->GetPass(0);
VertexShader* vshader = pass->GetVertexShader();
PixelShader* pshader = pass->GetPixelShader();
vshader->SetBaseRegisters(msVRegisters);
vshader->SetPrograms(msVPrograms);
pshader->SetTextureUnits(msPTextureUnits);
pshader->SetPrograms(msPPrograms);
}