本文整理汇总了C++中VisWindow::SetBackgroundMode方法的典型用法代码示例。如果您正苦于以下问题:C++ VisWindow::SetBackgroundMode方法的具体用法?C++ VisWindow::SetBackgroundMode怎么用?C++ VisWindow::SetBackgroundMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VisWindow
的用法示例。
在下文中一共展示了VisWindow::SetBackgroundMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: second_pass
// ****************************************************************************
// Method: RenderTranslucent
//
// Purpose: Renders translucent geometry within a VisWindow.
// Expects that opaque geometry has already been rendered. In the
// IceT case, our work is a lot simpler because we don't need to
// read the image back from the framebuffer (we'll read it back from
// IceT later anyway).
//
// Programmer: Tom Fogal
// Creation: August 4, 2008
//
// Modifications:
//
// ****************************************************************************
avtDataObject_p
IceTNetworkManager::RenderTranslucent(int windowID, const avtImage_p& input)
{
VisWindow *viswin = viswinMap.find(windowID)->second.viswin;
CallProgressCallback("IceTNetworkManager", "Transparent rendering", 0, 1);
{
StackTimer second_pass("Second-pass screen capture for SR");
//
// We have to disable any gradient background before
// rendering, as those will overwrite the first pass
//
AnnotationAttributes::BackgroundMode bm = viswin->GetBackgroundMode();
viswin->SetBackgroundMode(AnnotationAttributes::Solid);
viswin->ScreenRender(
this->r_mgmt.viewportedMode,
true, // Z buffer
false, // opaque geometry
true, // translucent geometry
input // image to composite with
);
// Restore the background mode for next time
viswin->SetBackgroundMode(bm);
}
CallProgressCallback("IceTNetworkManager", "Transparent rendering", 1, 1);
//
// In this implementation, the user should never use the return value --
// read it back from IceT instead!
//
return NULL;
}