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C++ VisRenderContext_cl::Project2D方法代码示例

本文整理汇总了C++中VisRenderContext_cl::Project2D方法的典型用法代码示例。如果您正苦于以下问题:C++ VisRenderContext_cl::Project2D方法的具体用法?C++ VisRenderContext_cl::Project2D怎么用?C++ VisRenderContext_cl::Project2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VisRenderContext_cl的用法示例。


在下文中一共展示了VisRenderContext_cl::Project2D方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnDoRenderLoop

// TODO: This doesn't handle opaque fullbright surfaces correctly yet, and translucent fullbright surfaces are simply ignored.
void MirrorRenderLoop_cl::OnDoRenderLoop(void *pUserData)
{
  INSERT_PERF_MARKER_SCOPE("MirrorRenderLoop_cl::OnDoRenderLoop");

#if defined (WIN32) || defined (_VISION_XENON) || defined (_VISION_PS3) || defined(_VISION_PSP2) || defined(_VISION_WIIU)
  if (Vision::Editor.GetIgnoreAdvancedEffects())
  {
    // force a black reflection because it won't work with orthographic views
    Vision::RenderLoopHelper.ClearScreen(VisRenderLoopHelper_cl::VCTF_All, V_RGBA_BLACK);
    return;
  }
#endif

  VisRenderContext_cl *pContext = Vision::Contexts.GetCurrentContext();

  const int iRenderFlags = pContext->GetRenderFlags();

  const float fFarClipDist = m_pMirror->GetActualFarClipDistance();

  const VFogParameters &fog = Vision::World.GetFogParameters();
  VColorRef clearColor = (fog.depthMode != VFogParameters::Off) ? fog.iDepthColor : Vision::Renderer.GetDefaultClearColor();
  Vision::RenderLoopHelper.ClearScreen(VisRenderLoopHelper_cl::VCTF_All, clearColor);

  // set the oblique clipping plane...
  pContext->SetCustomProjectionMatrix (m_pMirror->GetObliqueClippingProjection().getPointer ());

  const VisStaticGeometryInstanceCollection_cl *pVisibleGeoInstancesPrimaryOpaquePass;
  const VisStaticGeometryInstanceCollection_cl *pVisibleGeoInstancesSecondaryOpaquePass;
  const VisStaticGeometryInstanceCollection_cl *pVisibleGeoInstancesTransparentPass;
  const VisEntityCollection_cl *pVisEntities;


  // === Visibility Determination ===

  IVisVisibilityCollector_cl *pVisColl = VisRenderContext_cl::GetCurrentContext()->GetVisibilityCollector();
  if (pVisColl == NULL)
    return;
  const VisVisibilityObjectCollection_cl *pVisObjectCollection = pVisColl->GetVisibleVisObjects();

  hkvAlignedBBox box;
  int iVoCount = m_pMirror->GetVisibilityObjectCount();
  int iFrustumCount = 0;
  bool bUseCommonFrustum = false;

  // === Determine Scissor Rect ===
  hkvVec2 vMinScreenSpace, vMaxScreenSpace;
  const hkvAlignedBBox &worldSpaceBox = m_pMirror->GetBoundingBox();

  hkvVec3 vCorners[8];
  worldSpaceBox.getCorners (vCorners);

  VRectanglef scissorRect;
  bool bUseScissorRect = true;
  for (int i=0; i<8; i++)
  {
    float x2d, y2d;
    BOOL bInFrontOfCamera = pContext->Project2D(vCorners[i], x2d, y2d);
    if (bInFrontOfCamera)
    {
      scissorRect.Add(hkvVec2(x2d, y2d));
    }
    else
    {
      bUseScissorRect = false;
      break;
    }
  }

  if (bUseScissorRect)
    Vision::RenderLoopHelper.SetScissorRect(&scissorRect);

  for (int iVo = 0; iVo < iVoCount; iVo++)
  {
    VisVisibilityObject_cl *pVisObj = m_pMirror->GetVisibilityObject(iVo);
    if (pVisObj != NULL && pVisObj->WasVisibleInAnyLastFrame())
    {
      if (iFrustumCount <= MAX_SEPARATE_FRUSTA)
      {
        const hkvAlignedBBox &voBox = pVisObj->GetWorldSpaceBoundingBox();
        box.expandToInclude(voBox);
        if (m_Frustum[iFrustumCount].Set(pContext->GetCamera()->GetPosition(), voBox, true, fFarClipDist))
        {
          iFrustumCount++;
        }
        else
        {
          bUseCommonFrustum = true;
        }
      }
      else
      {
        const hkvAlignedBBox &voBox = pVisObj->GetWorldSpaceBoundingBox();
        box.expandToInclude(voBox);
        bUseCommonFrustum = true;
      }
    }
  }

  if (bUseCommonFrustum)
//.........这里部分代码省略.........
开发者ID:cDoru,项目名称:projectanarchy,代码行数:101,代码来源:MirrorRenderLoop.cpp


注:本文中的VisRenderContext_cl::Project2D方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。