本文整理汇总了C++中VideoMode::IsValid方法的典型用法代码示例。如果您正苦于以下问题:C++ VideoMode::IsValid方法的具体用法?C++ VideoMode::IsValid怎么用?C++ VideoMode::IsValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VideoMode
的用法示例。
在下文中一共展示了VideoMode::IsValid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Create
void Window::Create(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings)
{
// Destroy the previous window implementation
Close();
// Fullscreen style requires some tests
if (style & Style::Fullscreen)
{
// Make sure there's not already a fullscreen window (only one is allowed)
if (fullscreenWindow)
{
Err() << "Creating two fullscreen windows is not allowed, switching to windowed mode" << std::endl;
style &= ~Style::Fullscreen;
}
else
{
// Make sure that the chosen video mode is compatible
if (!mode.IsValid())
{
Err() << "The requested video mode is not available, switching to a valid mode" << std::endl;
mode = VideoMode::GetFullscreenModes()[0];
}
// Update the fullscreen window
fullscreenWindow = this;
}
}
// Check validity of style
if ((style & Style::Close) || (style & Style::Resize))
style |= Style::Titlebar;
// Recreate the window implementation
myWindow = priv::WindowImpl::New(mode, title, style);
// Recreate the context
myContext = priv::GlContext::New(myWindow, mode.BitsPerPixel, settings);
// Perform common initializations
Initialize();
}
示例2: Create
////////////////////////////////////////////////////////////
/// Create the window
////////////////////////////////////////////////////////////
void Window::Create(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, const WindowSettings& Params)
{
// Destroy the previous window implementation
Close();
// Fullscreen style requires some tests
if (WindowStyle & Style::Fullscreen)
{
// Make sure there's not already a fullscreen window (only one is allowed)
if (FullscreenWindow)
{
std::cerr << "Creating two fullscreen windows is not allowed, switching to windowed mode" << std::endl;
WindowStyle &= ~Style::Fullscreen;
}
else
{
// Make sure the chosen video mode is compatible
if (!Mode.IsValid())
{
std::cerr << "The requested video mode is not available, switching to a valid mode" << std::endl;
Mode = VideoMode::GetMode(0);
}
// Update the fullscreen window
FullscreenWindow = this;
}
}
// Check validity of style
if ((WindowStyle & Style::Close) || (WindowStyle & Style::Resize))
WindowStyle |= Style::Titlebar;
// Activate the global context
Context::GetGlobal().SetActive(true);
mySettings = Params;
Initialize(priv::WindowImpl::New(Mode, Title, WindowStyle, mySettings));
}