当前位置: 首页>>代码示例>>C++>>正文


C++ VerticalLayout::append方法代码示例

本文整理汇总了C++中VerticalLayout::append方法的典型用法代码示例。如果您正苦于以下问题:C++ VerticalLayout::append方法的具体用法?C++ VerticalLayout::append怎么用?C++ VerticalLayout::append使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VerticalLayout的用法示例。


在下文中一共展示了VerticalLayout::append方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: reflow

	void reflow() {
		unsigned i;
		for (i=0; i<N::OPN::Types::Total; ++i) lTogglesOPN.append(opnToggles[i], {~0,0}, 2);
		for (i=0; i<N::OPM::Types::Total; ++i) lTogglesOPM.append(opmToggles[i], {~0,0}, 2);
		append(lMain);
		lMain.append(tabMain, {~0,~0});
	}
开发者ID:djtuBIG-MaliceX,项目名称:vgm2pre,代码行数:7,代码来源:win.opt.hpp

示例2: Application

  Application() {
    setGeometry({256, 256, 640, 400});

    layout.setMargin(5);
    button.setText("Toggle");
    itemA[0].setText("Item A0");
    itemA[1].setText("Item A1");
    itemA[2].setText("Item A2");
    RadioBox::group(itemA[0], itemA[1], itemA[2]);
    itemB[0].setText("Item B0");
    itemB[1].setText("Item B1");
    itemB[2].setText("Item B2");
    RadioBox::group(itemB[0], itemB[1], itemB[2]);
    itemC[0].setText("Item C0");
    itemC[1].setText("Item C1");
    itemC[2].setText("Item C2");
    RadioBox::group(itemC[0], itemC[1], itemC[2]);

    append(layout);
    layout.append(button, {~0, 0}, 5);
    layout.append(groupA, {~0, 0}, 5);
      groupA.append(itemA[0], {~0, 0}, 5);
      groupA.append(itemA[1], {~0, 0}, 5);
      groupA.append(itemA[2], {~0, 0});
    layout.append(groupB, {~0, 0}, 5);
      groupB.append(itemB[0], {~0, 0}, 5);
      groupB.append(itemB[1], {~0, 0}, 5);
      groupB.append(itemB[2], {~0, 0});
    layout.append(groupC, {~0, 0}, 5);
      groupC.append(itemC[0], {~0, 0}, 5);
      groupC.append(itemC[1], {~0, 0}, 5);
      groupC.append(itemC[2], {~0, 0});

    onClose = &OS::quit;

    itemC[0].onActivate = [] { print("C0\n"); };
    itemC[1].onActivate = [] { print("C1\n"); };
    itemC[2].onActivate = [] { print("C2\n"); };

    button.onActivate = [&] {
//print("Before: ", itemC[0].checked(), ",", itemC[1].checked(), ",", itemC[2].checked(), "\n");
      static bool visible = true;
      if(visible) {
        layout.remove(groupC);
      } else {
        layout.append(groupC, {~0, 0}, 5);
      }
      visible = !visible;
//print("After!: ", itemC[0].checked(), ",", itemC[1].checked(), ",", itemC[2].checked(), "\n");
    };

    setVisible();
  }
开发者ID:TazeTSchnitzel,项目名称:panui,代码行数:53,代码来源:test-radiobox.cpp

示例3: create

  void create() {
    for(unsigned n = 0; n < 544; n++) buffer[n] = n;

    hexEditFont.setFamily("Liberation Mono");
    hexEditFont.setSize(8);

    hexEdit.setFont(hexEditFont);
    hexEdit.onRead = [this](unsigned addr) { return this->buffer[addr]; };
    hexEdit.onWrite = [this](unsigned addr, uint8_t data) { this->buffer[addr] = data; };
    hexEdit.setColumns(16);
    hexEdit.setRows(16);
    hexEdit.setOffset(0);
    hexEdit.setLength(544);

    layout.setMargin(5);
    layout.append(hexEdit, ~0, ~0);
    append(layout);

    onClose = []() { OS::quit(); };

    setStatusText("Ready");
    setStatusVisible();

    setTitle("Hex Edit");
    setGeometry({ 64, 64, 485, 220 });
    setVisible();
  }
开发者ID:vgmtool,项目名称:vgmtool,代码行数:27,代码来源:test-hexedit.cpp

示例4: MainWindow

  MainWindow() {
    setFrameGeometry({64, 64, 640, 480});

    layout.setMargin(5);
    listView.append("Item 1");
    listView.append("Item 2");
    listView.append("Item 3");
    listView.setSelection(1);
    layout.append(listView, {~0, ~0});
    append(layout);

    onClose = &Application::quit;

    listView.onActivate = [&] {
      if(modal() == false) {
        print("Base = ", listView.selection(), "\n");
        setModal(true);
      } else {
        print("Slot = ", listView.selection(), "\n");
        setModal(false);
        setVisible(false);
      }
    };

    setVisible();
    listView.setFocused();
  }
开发者ID:djtuBIG-MaliceX,项目名称:vgm2pre,代码行数:27,代码来源:test.cpp

示例5: VideoPanel

 VideoPanel() {
   setMargin(5);
   append(spacer, 120, ~0, 5);
   append(layout, ~0, ~0);
   label.setFont("Sans, 16, Bold");
   label.setText("Video");
   layout.append(label, ~0, 0, 5);
 }
开发者ID:TazeTSchnitzel,项目名称:panui,代码行数:8,代码来源:test-panels.cpp

示例6: AudioPanel

  AudioPanel() {
    setMargin(5);
    append(spacer, 120, ~0, 5);
    append(layout, ~0, ~0);
    label.setFont("Sans, 16, Bold");
    label.setText("Audio");
    list.setCheckable();
    list.append("Item");
    list.append("Item");
    list.append("Item");
    list.append("Item");
    list.append("Item");
    layout.append(label, ~0, 0, 5);
    layout.append(list, ~0, ~0);

    list.onTick = [&](unsigned n) { print("Row ", n, "\n"); };
  }
开发者ID:TazeTSchnitzel,项目名称:panui,代码行数:17,代码来源:test-panels.cpp

示例7: MainWindow

    MainWindow() : audio_window(settings, mute_item), video_window(settings, *this), input_window(settings, input, [&]{ run(); }),
                   circuit(nullptr), prev_ui_state{false, false, false, false}
    {
        // Load config file
        nall::string config_path = configpath();
        config_path.append("dice/");
        directory::create(config_path);

        settings.filename = {config_path, "settings.cfg"};
        settings.load();
        
        onClose = &Application::quit;

        // Game menu
        game_menu.setText("Game");

        new_game_item.setText("New Game...");
        new_game_item.onActivate = [&] { game_window.create(geometry().position()); };
        game_window.cancel_button.onActivate = [&] { game_window.setModal(false); game_window.setVisible(false); };
        
        game_window.start_button.onActivate = [&]
        {
            GameDesc& g = game_list[game_window.game_view.selection()];
            if(circuit) delete circuit; 
            circuit = new Circuit(settings, *input, *video, g.desc, g.command_line);
            game_window.setModal(false);
            game_window.setVisible(false);
            onSize();
        };

        game_menu.append(new_game_item);

        end_game_item.setText("End Game");
        end_game_item.onActivate = [&] 
        { 
            if(circuit) 
            {
                delete circuit; 
                circuit = nullptr;
            }
            onSize();
        };
        game_menu.append(end_game_item);

        game_menu.append(game_sep[0]);
        pause_item.setText("Pause");
        pause_item.onToggle = [&] { settings.pause = pause_item.checked(); };
        throttle_item.setText("Throttle");
        throttle_item.setChecked(true);
        throttle_item.onToggle = [&]
        { 
            settings.throttle = throttle_item.checked();
            if(settings.throttle && circuit) // Adjust rtc
            {
                uint64_t emu_time = circuit->global_time * 1000000.0 * Circuit::timescale;
                circuit->rtc += int64_t(circuit->rtc.get_usecs()) - emu_time;
            }
        };
        game_menu.append(pause_item, throttle_item);

        game_menu.append(game_sep[1]);
        exit_item.setText("Exit");
        exit_item.onActivate = onClose;
        game_menu.append(exit_item);

        append(game_menu);

        // Settings menu
        settings_menu.setText("Settings");

        audio_item.setText("Audio Settings...");
        settings_menu.append(audio_item);
        audio_item.onActivate = [&] { audio_window.create(geometry().position()); };
        audio_window.onClose = audio_window.exit_button.onActivate = [&] 
        {
            mute_item.setChecked(settings.audio.mute);
            audio_window.setModal(false);
            audio_window.setVisible(false);
            if(circuit) circuit->audio.toggle_mute();
        };
        mute_item.setText("Mute Audio");
        mute_item.setChecked(settings.audio.mute);
        mute_item.onToggle = [&] 
        { 
            settings.audio.mute = mute_item.checked(); 
            if(circuit) circuit->audio.toggle_mute(); 
        };

        settings_menu.append(mute_item);
        settings_menu.append(settings_sep[0]);

        video_item.setText("Video Settings...");
        video_item.onActivate = [&] { video_window.create(geometry().position()); };
        status_visible_item.setText("Status Bar Visible");
        status_visible_item.setChecked(settings.video.status_visible);
        status_visible_item.onToggle = [&] 
        { 
            settings.video.status_visible = status_visible_item.checked();
            setStatusVisible(settings.video.status_visible);
        };
//.........这里部分代码省略.........
开发者ID:ChoccyHobNob,项目名称:DiCE,代码行数:101,代码来源:main.cpp


注:本文中的VerticalLayout::append方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。