本文整理汇总了C++中VertexBufferState::getBufferObject方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexBufferState::getBufferObject方法的具体用法?C++ VertexBufferState::getBufferObject怎么用?C++ VertexBufferState::getBufferObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VertexBufferState
的用法示例。
在下文中一共展示了VertexBufferState::getBufferObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: renderBufferObject
/* Render the leaf with buffer objects. */
void VertexBufferLeaf::renderBufferObject( VertexBufferState& state ) const
{
GLuint buffers[4];
for( int i = 0; i < 4; ++i )
buffers[i] =
state.getBufferObject( reinterpret_cast< const char* >(this) + i );
if( buffers[VERTEX_OBJECT] == state.INVALID ||
buffers[NORMAL_OBJECT] == state.INVALID ||
buffers[COLOR_OBJECT] == state.INVALID ||
buffers[INDEX_OBJECT] == state.INVALID )
setupRendering( state, buffers );
if( state.useColors() )
{
glBindBuffer( GL_ARRAY_BUFFER, buffers[COLOR_OBJECT] );
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, 0 );
}
glBindBuffer( GL_ARRAY_BUFFER, buffers[NORMAL_OBJECT] );
glNormalPointer( GL_FLOAT, 0, 0 );
glBindBuffer( GL_ARRAY_BUFFER, buffers[VERTEX_OBJECT] );
glVertexPointer( 3, GL_FLOAT, 0, 0 );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, buffers[INDEX_OBJECT] );
glDrawElements( GL_TRIANGLES, GLsizei( _indexLength ), GL_UNSIGNED_SHORT, 0 );
}