本文整理汇总了C++中VertexBufferBinding::unsetBinding方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexBufferBinding::unsetBinding方法的具体用法?C++ VertexBufferBinding::unsetBinding怎么用?C++ VertexBufferBinding::unsetBinding使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VertexBufferBinding
的用法示例。
在下文中一共展示了VertexBufferBinding::unsetBinding方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _releaseManualHardwareResources
//---------------------------------------------------------------------
void TextAreaOverlayElement::_releaseManualHardwareResources()
{
if(!mInitialised)
return;
VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
bind->unsetBinding(POS_TEX_BINDING);
bind->unsetBinding(COLOUR_BINDING);
}
示例2: _releaseManualHardwareResources
//---------------------------------------------------------------------
void PanelOverlayElement::_releaseManualHardwareResources()
{
if(!mInitialised)
return;
VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
bind->unsetBinding(POSITION_BINDING);
// Remove all texcoord element declarations
if(mNumTexCoordsInBuffer > 0)
{
bind->unsetBinding(TEXCOORD_BINDING);
VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
for(size_t i = mNumTexCoordsInBuffer; i > 0; --i)
{
decl->removeElement(VES_TEXTURE_COORDINATES,
static_cast<unsigned short>(i - 1));
}
mNumTexCoordsInBuffer = 0;
}
}
示例3: _releaseManualHardwareResources
//---------------------------------------------------------------------
void BorderPanelOverlayElement::_releaseManualHardwareResources()
{
if(!mInitialised)
return;
VertexBufferBinding* bind = mRenderOp2.vertexData->vertexBufferBinding;
bind->unsetBinding(POSITION_BINDING);
bind->unsetBinding(TEXCOORD_BINDING);
mRenderOp2.indexData->indexBuffer.setNull();
PanelOverlayElement::_releaseManualHardwareResources();
}