本文整理汇总了C++中VertexBuffer::AddAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexBuffer::AddAttribute方法的具体用法?C++ VertexBuffer::AddAttribute怎么用?C++ VertexBuffer::AddAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VertexBuffer
的用法示例。
在下文中一共展示了VertexBuffer::AddAttribute方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Load
VertexBuffer* ModelLoader::Load(ContentMetadata& what)
{
string model_name = what.name;
VertexBuffer* vbo = new VertexBuffer(Triangles);
vbo->AddAttribute("gl_Vertex", Float, 3);
vbo->AddAttribute("gl_Normal", Float, 3);
vbo->AddAttribute("gl_MultiTexCoord0", Float, 3);
vbo->AddAttribute("gl_MultiTexCoord1", Float, 3);
vbo->AddAttribute("gl_MultiTexCoord2", Float, 3);
int aam_result = LoadAAM("Files/Models/" + model_name + ".aam", vbo);
if(aam_result != 0)
{
stringstream aam_msg;
aam_msg << "LoadAAM (" << model_name << ") returned with status " << aam_result << "; falling back to OBJ" << endl;
Debug(aam_msg.str());
int obj_result = LoadOBJ("Files/Models/" + model_name + ".obj", vbo);
if(obj_result != 0)
{
stringstream obj_msg;
obj_msg << "...And then LoadOBJ returned with status " << obj_result << "!" << endl;
Debug(obj_msg.str());
vbo->Dispose();
delete vbo;
return NULL;
}
else
{
SaveAAM("Files/Models/" + model_name + ".aam", vbo, true);
Debug("Successfully created AAM from OBJ\n");
}
}
// if we got here it means we didn't fail too many times...
return vbo;
}