本文整理汇总了C++中Vectors::getMagnitude方法的典型用法代码示例。如果您正苦于以下问题:C++ Vectors::getMagnitude方法的具体用法?C++ Vectors::getMagnitude怎么用?C++ Vectors::getMagnitude使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vectors
的用法示例。
在下文中一共展示了Vectors::getMagnitude方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
Vect33.z = 2;
cout << Vect3.CrossProduct(Vect3, Vect33)<<endl;
Matrix3 Transform;
Transform = Mat3;
Vect3.x =2;
Vect3.y = 2;
Vect3.z = 2;
cout << Vect3.m_TransformVector3(Mat3)<<endl;
Matrix3 tempM;
tempM = Mat3;
Vect3.x = 2;
Vect3.y = 2;
Vect3.z = 2;
cout << Vect3.Scale(Mat3);
cout << endl;
cout << "---------------------------VECTOR 4--------------------------------" << endl;
Vect4.x = 2;
Vect4.y =2;
Vect4.z =2;
Vect4.w = 2;
cout << Vect4.m_Magnitude()<<endl;
Vect4.x = 2;
Vect4.y =2;
Vect4.z =2;
Vect4.w = 2;
cout << Vect4.m_GetNormal(Vect4)<<endl;
Vect4.x = 2;
Vect4.y =2;
Vect4.z =2;
Vect4.w = 2;
cout << Vect4.m_Normalise(Vect4) <<endl;
Vect4.x = 2;
Vect4.y =2;
Vect4.z =2;
Vect4.w = 2;
cout << Vect4.m_DotProduct(Vect4) << endl;
cout << Vect4.m_RGBconverter(0xFFFFFFFF)<<endl;
Matrix4 Transform2;
Transform2 = Mat4;
Vect4.x = 2;
Vect4.y =2;
Vect4.z =2;
Vect4.w = 2;
cout << Vect4.m_TransformPoint(Mat4) << endl;
Matrix4 Transform3;
Transform3 = Mat4;
Vect4.x = 2;
Vect4.y =2;
Vect4.z =2;
Vect4.w = 2;
cout << Vect4.m_TransformVector4(Vect4, Mat4);
cout << endl;
Matrix4 mat4;
mat4 = Mat4;
Vect4.x = 2;
Vect4.y = 2;
Vect4.z = 2;
Vect4.w = 2;
cout << Vect4.Scale(Mat4);
cout << endl;
cout << "---------------------------VECTOR 2--------------------------------" << endl;
Vectors Point;
Point.x = 2;
Point.y =2;
cout << V2.pointSubtract(Point, 2) << endl;
Vectors Point2;
Point2.x = 2;
Point2.y =2;
cout << V2.pointAdd(Point2, 2)<<endl;
Vectors Point3;
Point3.x = 2;
Point3.y =2;
cout << V2.multiplyScalar(Point3, 2) << endl;
Vectors Point4;
Point4.x = 2;
Point4.y =2;
cout << V2.getMagnitude(Point4)<<endl;
Vectors Point5;
Point5.x = 2;
Point5.y =2;
cout<<V2.getNormal(Point5)<<endl;
getchar();
return 0;
}