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C++ Vectors::getMagnitude方法代码示例

本文整理汇总了C++中Vectors::getMagnitude方法的典型用法代码示例。如果您正苦于以下问题:C++ Vectors::getMagnitude方法的具体用法?C++ Vectors::getMagnitude怎么用?C++ Vectors::getMagnitude使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vectors的用法示例。


在下文中一共展示了Vectors::getMagnitude方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    Vect33.z = 2;
    cout << Vect3.CrossProduct(Vect3, Vect33)<<endl;

    Matrix3 Transform;
    Transform = Mat3;
    Vect3.x =2;
    Vect3.y = 2;
    Vect3.z = 2;
    cout << Vect3.m_TransformVector3(Mat3)<<endl;

    Matrix3 tempM;
    tempM = Mat3;
    Vect3.x = 2;
    Vect3.y = 2;
    Vect3.z = 2;
    cout << Vect3.Scale(Mat3);
    cout << endl;

    cout << "---------------------------VECTOR 4--------------------------------" << endl;
    Vect4.x = 2;
    Vect4.y =2;
    Vect4.z =2;
    Vect4.w = 2;
    cout << Vect4.m_Magnitude()<<endl;

    Vect4.x = 2;
    Vect4.y =2;
    Vect4.z =2;
    Vect4.w = 2;
    cout << Vect4.m_GetNormal(Vect4)<<endl;

    Vect4.x = 2;
    Vect4.y =2;
    Vect4.z =2;
    Vect4.w = 2;
    cout << Vect4.m_Normalise(Vect4) <<endl;

    Vect4.x = 2;
    Vect4.y =2;
    Vect4.z =2;
    Vect4.w = 2;
    cout << Vect4.m_DotProduct(Vect4) << endl;

    cout << Vect4.m_RGBconverter(0xFFFFFFFF)<<endl;

    Matrix4 Transform2;
    Transform2 = Mat4;
    Vect4.x = 2;
    Vect4.y =2;
    Vect4.z =2;
    Vect4.w = 2;
    cout << Vect4.m_TransformPoint(Mat4) << endl;

    Matrix4 Transform3;
    Transform3 = Mat4;
    Vect4.x = 2;
    Vect4.y =2;
    Vect4.z =2;
    Vect4.w = 2;
    cout << Vect4.m_TransformVector4(Vect4, Mat4);
    cout << endl;

    Matrix4 mat4;
    mat4 = Mat4;
    Vect4.x = 2;
    Vect4.y = 2;
    Vect4.z = 2;
    Vect4.w = 2;
    cout << Vect4.Scale(Mat4);
    cout << endl;

    cout << "---------------------------VECTOR 2--------------------------------" << endl;
    Vectors Point;
    Point.x = 2;
    Point.y =2;
    cout << V2.pointSubtract(Point, 2) << endl;

    Vectors Point2;
    Point2.x = 2;
    Point2.y =2;
    cout << V2.pointAdd(Point2, 2)<<endl;

    Vectors Point3;
    Point3.x = 2;
    Point3.y =2;
    cout << V2.multiplyScalar(Point3, 2) << endl;

    Vectors Point4;
    Point4.x = 2;
    Point4.y =2;
    cout << V2.getMagnitude(Point4)<<endl;

    Vectors Point5;
    Point5.x = 2;
    Point5.y =2;
    cout<<V2.getNormal(Point5)<<endl;

    getchar();
    return 0;
}
开发者ID:JayStilla,项目名称:FirstGameEngine,代码行数:101,代码来源:Test.cpp


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