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C++ Vector3r::x方法代码示例

本文整理汇总了C++中Vector3r::x方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector3r::x方法的具体用法?C++ Vector3r::x怎么用?C++ Vector3r::x使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector3r的用法示例。


在下文中一共展示了Vector3r::x方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: C

// grid sampling
Matrix3r woo::Volumetric::tetraInertia_grid(const Vector3r v[4], int div){
	AlignedBox3r b; for(int i:{0,1,2,3}) b.extend(v[i]);
	std::cerr<<"bbox "<<b.min()<<", "<<b.max()<<std::endl;
	Real dd=b.sizes().minCoeff()/div;
	Vector3r xyz;
	// point inside test: http://steve.hollasch.net/cgindex/geometry/ptintet.html
	typedef Eigen::Matrix<Real,4,4> Matrix4r;
	Matrix4r M0; M0<<v[0].transpose(),1,v[1].transpose(),1,v[2].transpose(),1,v[3].transpose(),1;
	Real D0=M0.determinant();
	// Matrix3r I(Matrix3r::Zero());
	Matrix3r C(Matrix3r::Zero());
	Real dV=pow(dd,3);
	// std::ofstream dbg("/tmp/tetra.txt");
	for(xyz.x()=b.min().x()+dd/2.; xyz.x()<b.max().x(); xyz.x()+=dd){
		for(xyz.y()=b.min().y()+dd/2.; xyz.y()<b.max().y(); xyz.y()+=dd){
			for(xyz.z()=b.min().z()+dd/2.; xyz.z()<b.max().z(); xyz.z()+=dd){
				bool inside=true;
				for(int i:{0,1,2,3}){
					Matrix4r D=M0;
					D.row(i).head<3>()=xyz;
					if(std::signbit(D.determinant())!=std::signbit(D0)){ inside=false; break; }
				}
				if(inside){
					C+=dV*(xyz*xyz.transpose());
					// dbg<<xyz[0]<<" "<<xyz[1]<<" "<<xyz[2]<<" "<<dd/2.<<endl;
				}
			}
		}
	}
	return Matrix3r::Identity()*C.trace()-C;
}
开发者ID:Azeko2xo,项目名称:woodem,代码行数:32,代码来源:Volumetric.cpp

示例2: GenerateCloud_water

string GenerateCloud_water(vector<BasicSphere>& sphere_list, Vector3r lowerCorner, Vector3r upperCorner, long number, Real rad_std_dev, Real porosity)
{
	typedef boost::minstd_rand StdGenerator;
	static StdGenerator generator;
	static boost::variate_generator<StdGenerator&, boost::uniform_real<> >
			random1(generator, boost::uniform_real<>(0,1));
        //         static boost::variate_generator<StdGenerator&, boost::normal_distribution<> >
        //         randomN(generator, boost::normal_distribution<>(aggregateMeanRadius,aggregateSigmaRadius));

	sphere_list.clear();
	long tries = 1000; //nb of tries for positionning the next sphere
	Vector3r dimensions = upperCorner - lowerCorner;
		
	Real mean_radius = std::pow(dimensions.x()*dimensions.y()*dimensions.z()*(1-porosity)/(3.1416*1.3333*number),0.333333);
        //cerr << mean_radius;
        Real Rmin=mean_radius, Rmax=mean_radius;

	std::cerr << "generating aggregates ... ";
	
	long t, i;
	for (i=0; i<number; ++i) {
		BasicSphere s;
		s.second = (random1()-0.5)*rad_std_dev*mean_radius+mean_radius;
		for (t=0; t<tries; ++t) {
			s.first.x() = lowerCorner.x()+s.second+(dimensions.x()-2*s.second)*random1();
			s.first.y() = lowerCorner.y()+s.second+(dimensions.y()-2*s.second)*random1();
			s.first.z() = lowerCorner.z()+s.second+(dimensions.z()-2*s.second)*random1();
			bool overlap=false;
			for (long j=0; (j<i && !overlap); j++)
				if ( pow(sphere_list[j].second+s.second, 2) > (sphere_list[j].first-s.first).squaredNorm()) overlap=true;
			if (!overlap){
				sphere_list.push_back(s);
				Rmin = std::min(Rmin,s.second);
				Rmax = std::max(Rmax,s.second);
				break;}
		}
		if (t==tries) return "More than " + lexical_cast<string>(tries) +
					" tries while generating sphere number " +
					lexical_cast<string>(i+1) + "/" + lexical_cast<string>(number) + ".";
	}
	return "Generated a sample with " + lexical_cast<string>(number) + "spheres inside box of dimensions: (" 
			+ lexical_cast<string>(dimensions[0]) + "," 
			+ lexical_cast<string>(dimensions[1]) + "," 
			+ lexical_cast<string>(dimensions[2]) + ")."
			+ "  mean radius=" + lexical_cast<string>(mean_radius) +
			+ "  Rmin =" + lexical_cast<string>(Rmin) +
			+ "  Rmax =" + lexical_cast<string>(Rmax) + ".";
}
开发者ID:8803104,项目名称:trunk,代码行数:48,代码来源:CapillaryTriaxialTest.cpp

示例3: createSphere

void SimpleShear::createSphere(shared_ptr<Body>& body, Vector3r position, Real radius)
{
	body = shared_ptr<Body>(new Body); body->groupMask=1;
	shared_ptr<NormalInelasticMat> mat(new NormalInelasticMat);
	shared_ptr<Aabb> aabb(new Aabb);
	shared_ptr<Sphere> iSphere(new Sphere);
	
	body->state->pos		=position;
	body->state->ori		=Quaternionr::Identity();
	body->state->vel		=Vector3r(0,0,0);
	body->state->angVel		=Vector3r(0,0,0);

	Real masse			=4.0/3.0*Mathr::PI*radius*radius*radius*density;
	body->state->mass		=masse;
	body->state->inertia		= Vector3r(2.0/5.0*masse*radius*radius,2.0/5.0*masse*radius*radius,2.0/5.0*masse*radius*radius);

	mat->young			= sphereYoungModulus;
	mat->poisson			= spherePoissonRatio;
	mat->frictionAngle		= sphereFrictionDeg * Mathr::PI/180.0;
	body->material = mat;

	aabb->color		= Vector3r(0,1,0);

	iSphere->radius			= radius;
	iSphere->color		= ((int)(floor(8*position.x()/length)))%2?Vector3r(0.7,0.7,0.7):Vector3r(0.45,0.45,0.45);// so that we have eight different colour bands

	body->shape			= iSphere;
	body->bound			= aabb;
}
开发者ID:Papachristos,项目名称:trunk,代码行数:29,代码来源:SimpleShear.cpp

示例4: in

/*
	The following code is based on GPL-licensed K-3d importer module from
	https://github.com/K-3D/k3d/blob/master/modules/stl_io/mesh_reader.cpp

	TODO: read color/material, convert to scalar color in Woo
*/
vector<shared_ptr<Particle>> DemFuncs::importSTL(const string& filename, const shared_ptr<Material>& mat, int mask, Real color, Real scale, const Vector3r& shift, const Quaternionr& ori, Real threshold, Real maxBox, bool readColors, bool flex, Real thickness){
	vector<shared_ptr<Particle>> ret;
	std::ifstream in(filename,std::ios::in|std::ios::binary);
	if(!in) throw std::runtime_error("Error opening "+filename+" for reading (STL import).");

	char buffer[80]; in.read(buffer, 80); in.seekg(0, std::ios::beg);
	bool isAscii=boost::algorithm::starts_with(buffer,"solid");

	// linear array of vertices, each triplet is one face
	// this is filled from ASCII and binary formats as intermediary representation
	
	// coordinate system change using (ori, scale, shift) is done already when reading vertices from the file
	vector<Vector3r> vertices;
	if(isAscii){
		LOG_TRACE("STL: ascii format detected");
		string lineBuf;
		long lineNo=-1;
		int fVertsNum=0;  // number of vertices in this facet (for checking)
		for(std::getline(in,lineBuf); in; getline(in,lineBuf)){
			lineNo++;
			string tok;
			std::istringstream line(lineBuf);
			line>>tok;
			if(tok=="facet"){
				string tok2; line>>tok2;
				if(tok2!="normal") LOG_WARN("STL: 'normal' expected after 'facet' (line "+to_string(lineNo)+")");
				// we ignore normal values:
				// Vector3r normal; line>>normal.x(); line>>normal.y(); line>>normal.z();
			} else if(tok=="vertex"){
				Vector3r p; line>>p.x(); line>>p.y(); line>>p.z();
				vertices.push_back(ori*(p*scale+shift));
				fVertsNum++;
			} else if(tok=="endfacet"){
开发者ID:einoo,项目名称:woodem,代码行数:39,代码来源:Funcs.cpp

示例5: GenerateCloud

string SimpleShear::GenerateCloud(vector<BasicSphere>& sphere_list,Vector3r lowerCorner,Vector3r upperCorner,long number,Real rad_std_dev, Real porosity)
{
	sphere_list.clear();
	long tries = 1000; //nb max of tries for positionning the next sphere
	Vector3r dimensions = upperCorner - lowerCorner;
	Real mean_radius = pow(dimensions.x()*dimensions.y()*dimensions.z()*(1-porosity)/(4.0/3.0*Mathr::PI*number),1.0/3.0);
	cerr << " mean radius " << mean_radius << endl;;

// 	std::cerr << "generating aggregates ... ";
	
	long t, i;
	for (i=0; i<number; ++i) 
	{
		BasicSphere s;
		for (t=0; t<tries; ++t) 
		{
			s.second = (Mathr::UnitRandom()-0.5)*rad_std_dev*mean_radius+mean_radius;
			s.first.x() = lowerCorner.x()+s.second+(dimensions.x()-2*s.second)*Mathr::UnitRandom();
			s.first.y() = lowerCorner.y()+s.second+(dimensions.y()-2*s.second)*Mathr::UnitRandom();
			s.first.z() = lowerCorner.z()+s.second+(dimensions.z()-2*s.second)*Mathr::UnitRandom();
			bool overlap=false;
			for (long j=0; (j<i && !overlap); j++)
				if ( pow(sphere_list[j].second+s.second, 2) > (sphere_list[j].first-s.first).squaredNorm()) overlap=true;
			if (!overlap)
			{
				sphere_list.push_back(s);
// 				cout << "j'ai bien rajoute une sphere dans la liste" << endl;
				break;
			}
		}
		if (t==tries) 
		{
		string str1="Generated a sample with " + boost::lexical_cast<string>(i) + " spheres inside box of dimensions: (" 
			+ boost::lexical_cast<string>(dimensions[0]) + "," 
			+ boost::lexical_cast<string>(dimensions[1]) + "," 
			+ boost::lexical_cast<string>(dimensions[2]) + ").\n";
		return str1 + "More than " + boost::lexical_cast<string>(tries) +	" tries while generating sphere number " +
					boost::lexical_cast<string>(i+1) + "/" + boost::lexical_cast<string>(number) + ".";
		}
	}
	return "Generated a sample with " + boost::lexical_cast<string>(number) + " spheres inside box of dimensions: (" 
			+ boost::lexical_cast<string>(dimensions[0]) + "," 
			+ boost::lexical_cast<string>(dimensions[1]) + "," 
			+ boost::lexical_cast<string>(dimensions[2]) + ").";
}
开发者ID:Papachristos,项目名称:trunk,代码行数:45,代码来源:SimpleShear.cpp

示例6: recompute

void SphereClumpGeom::recompute(int _div, bool failOk, bool fastOnly){
	if((centers.empty() && radii.empty()) || centers.size()!=radii.size()){
		if(failOk) { makeInvalid(); return;}
		throw std::runtime_error("SphereClumpGeom.recompute: centers and radii must have the same length (len(centers)="+to_string(centers.size())+", len(radii)="+to_string(radii.size())+"), and may not be empty.");
	}
	div=_div;
	// one single sphere: simple
	if(centers.size()==1){
		pos=centers[0];
		ori=Quaternionr::Identity();
		volume=(4/3.)*M_PI*pow(radii[0],3);
		inertia=Vector3r::Constant((2/5.)*volume*pow(radii[0],2));
		equivRad=radii[0];
		return;
	}
	volume=0;
	Vector3r Sg=Vector3r::Zero();
	Matrix3r Ig=Matrix3r::Zero();
	if(_div<=0){
		// non-intersecting: Steiner's theorem
		for(size_t i=0; i<centers.size(); i++){
			const Real& r(radii[i]); const Vector3r& x(centers[i]);
			Real v=(4/3.)*M_PI*pow(r,3);
			volume+=v;
			Sg+=v*x;
			Ig+=woo::Volumetric::inertiaTensorTranslate(Vector3r::Constant((2/5.)*v*pow(r,2)).asDiagonal(),v,-1.*x);
		}
	} else {
		// intersecting: grid sampling
		Real rMin=Inf; AlignedBox3r aabb;
		for(size_t i=0; i<centers.size(); i++){
			aabb.extend(centers[i]+Vector3r::Constant(radii[i]));
			aabb.extend(centers[i]-Vector3r::Constant(radii[i]));
			rMin=min(rMin,radii[i]);
		}
		if(rMin<=0){
			if(failOk){ makeInvalid(); return; }
			throw std::runtime_error("SphereClumpGeom.recompute: minimum radius must be positive (not "+to_string(rMin)+")");
		}
		Real dx=rMin/_div; Real dv=pow(dx,3);
		long nCellsApprox=(aabb.sizes()/dx).prod();
		 // don't compute anything, it would take too long
		if(fastOnly && nCellsApprox>1e5){ makeInvalid(); return; }
		if(nCellsApprox>1e8) LOG_WARN("SphereClumpGeom: space grid has "<<nCellsApprox<<" cells, computing inertia can take a long time.");
		Vector3r x;
		for(x.x()=aabb.min().x()+dx/2.; x.x()<aabb.max().x(); x.x()+=dx){
			for(x.y()=aabb.min().y()+dx/2.; x.y()<aabb.max().y(); x.y()+=dx){
				for(x.z()=aabb.min().z()+dx/2.; x.z()<aabb.max().z(); x.z()+=dx){
					for(size_t i=0; i<centers.size(); i++){
						if((x-centers[i]).squaredNorm()<pow(radii[i],2)){
							volume+=dv;
							Sg+=dv*x;
							Ig+=dv*(x.dot(x)*Matrix3r::Identity()-x*x.transpose())+/*along princial axes of dv; perhaps negligible?*/Matrix3r(Vector3r::Constant(dv*pow(dx,2)/6.).asDiagonal());
							break;
						}
					}
				}
			}
		}
	}
	woo::Volumetric::computePrincipalAxes(volume,Sg,Ig,pos,ori,inertia);
	equivRad=(inertia.array()/volume).sqrt().mean(); // mean of radii of gyration
}
开发者ID:CrazyHeex,项目名称:woo,代码行数:63,代码来源:Clump.cpp


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