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C++ V_Vector3::begin方法代码示例

本文整理汇总了C++中V_Vector3::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ V_Vector3::begin方法的具体用法?C++ V_Vector3::begin怎么用?C++ V_Vector3::begin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在V_Vector3的用法示例。


在下文中一共展示了V_Vector3::begin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: JitterInstanceOffsets

void CreateTool::JitterInstanceOffsets( float instanceRadius, float maxJitter, V_Vector3& offsets )
{
	V_Vector3 jitterVectors;
	jitterVectors.push_back( Editor::UpVector );
	jitterVectors.push_back( Editor::OutVector );

	V_Vector3::iterator itr = offsets.begin();
	V_Vector3::iterator end = offsets.end();
	for ( ; itr != end; ++itr )
	{
		V_Vector3::const_iterator jitterItr = jitterVectors.begin();
		V_Vector3::const_iterator jitterEnd = jitterVectors.end();
		for ( ; jitterItr != jitterEnd; ++jitterItr )
		{
			int searchTries = 10;
			while ( searchTries > 0 )
			{
				--searchTries;
				float jitter = ( rand() / ( (float) RAND_MAX + 1.0f ) ) * 2.0f - 1.0f;
				float randomNumber = rand() / ( (float) RAND_MAX + 1.0f );
				float testNumber = GetNormalProbabilityFromPercent( jitter );
				if ( randomNumber <= testNumber )
				{
					(*itr) += (*jitterItr) * jitter * maxJitter;
					searchTries = 0;
				}
			}
		}
	}
}
开发者ID:Fantasticer,项目名称:Helium,代码行数:30,代码来源:CreateTool.cpp

示例2: RandomizeInstanceOffsets

void CreateTool::RandomizeInstanceOffsets( V_Vector3& offsets )
{
	V_Vector3 newOffsets;
	newOffsets.reserve( offsets.size() );

	while ( offsets.size() )
	{
		V_Vector3::iterator itr = offsets.begin() + ( rand() % offsets.size() );
		newOffsets.push_back( *itr );
		offsets.erase( itr );
	}

	V_Vector3::iterator itr = newOffsets.begin();
	V_Vector3::iterator end = newOffsets.end();
	for ( ; itr != end; ++itr )
	{
		offsets.push_back( *itr );
	}
}
开发者ID:Fantasticer,项目名称:Helium,代码行数:19,代码来源:CreateTool.cpp

示例3: Transform

void AlignedBox::Transform(const Matrix4& matrix)
{
    // get the currents sample bounds
    V_Vector3 vertices;
    GetVertices( vertices );

    // reseed this box
    Reset();

    // iterate and resample the bounds
    V_Vector3::iterator itr = vertices.begin();
    V_Vector3::iterator end = vertices.end();
    for ( ; itr != end; ++itr )
    {
        // transform the sample
        matrix.TransformVertex( *itr );

        // test the sample
        Test( *itr );
    }
}
开发者ID:justinliew,项目名称:Math,代码行数:21,代码来源:AlignedBox.cpp

示例4: SelectInstanceOffsets

void CreateTool::SelectInstanceOffsets( DistributionStyle style, float radius, V_Vector3& offsets )
{
	V_Vector3 selectedOffsets;
	selectedOffsets.reserve( offsets.size() );

	V_Vector3::iterator itr = offsets.begin();
	V_Vector3::iterator end = offsets.end();
	for ( ; itr != end; ++itr )
	{
		switch ( style )
		{
		case DistributionStyles::Uniform:
			{
				float randomNumber = rand() / ( (float) RAND_MAX + 1.0f );
				if ( randomNumber <= 0.5f )
				{
					selectedOffsets.push_back( *itr );
				}
				break;
			}

		case DistributionStyles::Linear:
			{
				float radiusPercent = (*itr).Length() / radius;
				float randomNumber = rand() / ( (float) RAND_MAX + 1.0f );
				float testNumber = 1.0f - radiusPercent;
				if ( randomNumber <= testNumber )
				{
					selectedOffsets.push_back( *itr );
				}
				break;
			}

		case DistributionStyles::Normal:
			{
				float radiusPercent = (*itr).Length() / radius;
				float randomNumber = rand() / ( (float) RAND_MAX + 1.0f );
				float testNumber = GetNormalProbabilityFromPercent( radiusPercent );
				if ( randomNumber <= testNumber )
				{
					selectedOffsets.push_back( *itr );
				}
				break;
			}

		case DistributionStyles::Constant:
		default:
			selectedOffsets.push_back( *itr );
			break;
		}
	}

	offsets.clear();
	offsets.reserve( selectedOffsets.size() );
	itr = selectedOffsets.begin();
	end = selectedOffsets.end();
	for ( ; itr != end; ++itr )
	{
		offsets.push_back( *itr );
	}
}
开发者ID:Fantasticer,项目名称:Helium,代码行数:61,代码来源:CreateTool.cpp


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